Hello everyone, I am new to the whole process of utilizing mods on XB1 and am new to this reddit. Recently I have started using the Modern firearms mod. This mod is great but I am seeking a way to tone down the damage dealt by the guns to more vanilla levels. The mod's intention is for excessive lethality and damage with these guns, but I would like to do a play through without that.

I've been on a bit of a Zombie/Apocalypse trip lately. Watching the walking dead, playing fallout blablabla. I'll stick to the example of Fallout 4 for this question. Now I'm wondering about finding a functioning modern day firearm (not the ammunition. Just the weapon itself) in such a world?


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Longer answer: If you aren't familiar with firearms, or haven't used them, you might be surprised at the relative simplicity of even a modern firearm. An AR, for example, only really has two moving components - the trigger group and the bolt carrier group. It certainly surprised me the first time I took mine apart (when they were still legal here; thanks Stalinda...) as to how simple they are.

However, most people don't leave their firearms out in the field. Assuming no long-term storage prep, a modern AR in a gun safe (assuming no flooding or major water ingress) would easily be good for a long time.

The other reason that modern ARs would be fine is that modern guns fire modern ammunition - which uses modern non-corrosive powder. Most militaries stopped using corrosive ammunition in the 1960s, but there are plenty of WW2 and WW1 firearms that are still perfectly functioning (I myself have a 1947 SMLE) corrosive ammo, if not properly cleaned afterwards, would eat away the barrel.

So - TL;DR: Yes, modern firearms aren't complex, don't use corrosive ammunition and have a coating to make them very rust resistant - so long as it's not left out in a field or otherwise submerged in water - they would be fine.

With the advances in modern metallurgy, handguns are capable of handling chamber pressures that in years gone by would have blown the slide clear into the shooter's mouth. Overpressure ammunition, also designated as +P and +P+, is basically the same concept of the Magnum rounds before it - a higher barrel pressure equals more stopping power, applied to rounds which were not traditionally made into Magnums. +P+ ammunition adds +1 damage to the round being fired and is available in essentially all the variations (Russia, for instance, instead of going with a new exotic handgun round made for penetration, simply upped the barrel pressure and added a steel core penetrator to the venerable 9x19mm parabellum), for +300% ammunition cost. The downside, of course, is that a botched roll causes the weapon to explode instead of merely jamming or having something like the magazine fall out. (Shooter takes damage as if they'd scored a no-net-successes hit on themselves, resisted normally by soak.)

The first two things to know about armor is that it is the second most important form of protection. The first, as can be seen by looking at the Damage Formula, is Stamina. From this, and the fact that both XP and money are in finite supply, can be derived the importance of the fact that Armor is a type of protection that can be purchased for mere money, and requires no XP points to be spent on it. Stamina protects well in two ways; it can protect against all types of damage about as well as armor, and it protects equally well against all types of damage, including types that armor almost always does not protect against at all: Cold, Electrical, Faith, Sun and Fire. These "insulated" pieces, and the Unholy Armor, are carried with Christof to modern times, if in Christof's inventory at the time of that transition.

Medieval armor has a more equal spread of protection; leather armor even has bonuses against the uncommon damage types such as electrical. Modern armor has large bonuses to the Bashing damage type of modern guns, and may be lacking in protection from Aggravated or even Lethal damage. Medieval Helms in particular are unequivocally superior to modern helmets, and there are no modern equivalents of the hand and arm protection afforded by Gauntlets, unless one counts Leather Gloves.

The best basic armor (assuming strength requirement is not a factor) in Medieval times is Platemail. Tailored Armor is the best armor in normal times. Both cost the same (and the same as the Amulets of Discipline, Blood, and Serenity). The choice between Platemail and Tailored armor in multiplayer is equivocal. Platemail offers greater Aggravated damage protection by five points, while Tailored Armor has a higher total protection by 10 points, no strength requirement, a better balance between Lethal and Bashing damage, and a bonus of 80 to the Bashing damage type of modern guns.

The best basic shield in Medieval times is Great Shield; it has the same illustration as Norman Shield. Riot shield is the only shield available in modern times, and is unequivocally the best shield in the game (if elemental etc damage types are not considered) with no strength requirement, the same Lethal and Aggravated protection, and +60 protection instead of +30 to the Bashing damage type of modern guns.

All "Insulated" hand pieces can be carried over to modern times. They give a bonus to protection levels against either Cold, Electrical, Fire or Sun damage, in addition to the same protection as normal pieces. Insulated Gloves provide a +3 bonus to their respective protection levels; Insulated Gauntlets, +5. Insulated Gloves are very rare in that they have an unusual bonus but have no blue text and do not need to be identified with Spirit's Touch. It seems likely, but is not confirmed, that they are impossible to buy from vendors

Contrary to the way some portray it there is nothing glamorous or honorable about war the economic cost for the majority is immense and lasts many generations as does the fallout of more modern weapons (chemical and lost unexploded munitions and mines). be457b7860

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