FAQ
FAQ LIST
On downloading, installing & driving mods
Not only my mod, but almost all Assettocorsa mods require the following mods.
①contentsmanager
②CSP (custom shader patch) PAID Version CSP: Ilja | Patreon (※Rain is only paid csp)
To use the mod correctly, the original game launcher should not be used and the game should be launched from the contentsmanager.
This video is ideal as an installationguide. Please follow this to proceed with the installation.
Assetto Corsa 2024: FULL Guide Content Manager, CSP, SOL, Pure, PP Filters, New Cars/Tracks & Rain. - YouTube
Check the How to download page.
If you agree to the rules in the Discord and ✅, you will see the page #mod-download. You can download it from there.
VIDEO GUIDE
It can be downloaded from the #mod-download channel, which is shown to those who agree to the rules on Discord.
The password is written directly below the download link.
VIDEO GUIDE
For security measures, phone number verification is mandatory.
After installing the CSP (customshaderpatch), drag and drop it into the content manager. Alternatively, install manually.
The following video explains in more detail.
VIDEO GUIDE
This is because the helmet mod is not installed correctly.
With the CSP installed, download the following mod.
.ACSPRH v1 (for F1 2014~2022mods)
.ACSPRH v2 (for F1 2023~mods) PAID MOD
.cm helmet for SuzQ MOD V1,V2,V3 (for ALL SuzQ F1 mods)
The cmhelmet mod can be downloaded from the SuzQ mod download link. (Please include a link to SuzQ when using it for other mods.)
For installation instructions and other information, see below.
INSTALL VIDEO GUIDE
There are two types of problems.
The first is a problem with your settings, which can be easily solved. The second is a CSP error and cannot be easily solved.
For more information, see the following documents.
DOC_TYRE_ISSUE
Launch Assettocorsa from contentsmanager.
Also, use the latest version of CSP.
If you still cannot use the mod, it is likely that the mod has not been installed correctly - check that the mod directory is correct.
See the following documentation for the correct installation of the mod and the correct directory for the mod.
also If the "Cannot have 0 cars" Error occurs, it is a track mod error and the car mod is not involved.
If it comes with a question, this error mainly occurs if you are using the pyyer extension and that extension is not installed correctly.
If you have checked all of the above and still can't get the mod to start, post in the Discord lounge with the error code and someone may be able to answer you.
(Always read the text of the error and consider whether it is an error originating from the car mod or something else (track,csp).)
First of all, make sure that extended physics is on
When braking, the simulator must be used to its full potential.
Watch the log to learn how to apply the brakes. Appropriate braking is required for each corner and each speed range.
You should also adjust the BBAL and BMIG at each corner if necessary.
(For information on how to set BBAL and BMIG, refer to the following documents)
This website is the most comprehensive guide to breaking.
How to Trail Brake - What is Trail Braking and Why it's Fast (driver61.com)
This Norris Pedal cam is very helpful. Brakes like these are required.
Pedal Cam! A Lap With Lando Norris At Silverstone | 2022 British Grand Prix
If you do not like these realistic simulations, you can also enjoy the mod with the controller by turning on the ABS (anti-lock braking system) from the Assettocorsa settings.
Due to functional limitations of Assettocorsa, rain tyre physics are not currently implemented in my mod.
(Textures are included for future rain tyre physics implementation).
We have succeeded in reproducing rain tyre-like physics in data, but we have not implemented it because it is not perfect rain tyre physics.
How to implement rain tyres in Assettocorsa (CSP) is a bit tricky.
CSP physics rain tyre
This method allows accurate rain tyres to be implemented, but they are specified in a texture determined by the CSP. This means that the IM,W tyre textures we have prepared cannot be used with CSP's rain tyres.
I am currently working on a workaround for this, but have not yet solved it.
Requires Minimum CSP version v0.1.79 (2144)
and It may be necessary to put the display in first person view once to activate it (csp version or PC specs issue).
If it does not work, reinstall the CSP. Also, if you send a message to the Discord server with the CSP version, someone will answer you.
You can find out while driving yourself or talk to someone on Discord.
I also occasionally show the set-up in my YouTube comments section.
The 2017-2021 mod partly uses features from the official Assettocorsa Ferrari pack DLC.
You will therefore need to purchase the Ferrari pack DLC from
Steam Assetto Corsa - Ferrari 70th Anniversary Pack
CSP (customshaderpatch) extended physics may not be switched on.
It is also likely to be a bug caused by an older CSP version.
Both issues can be viewed via content manager.
For more information, see the following picture.
turn on extended physics
First of all, it should be mentioned that the physical data in this mod has been very thoughtfully created.
If you experience excessive understeer to the point where you cannot turn at all, you may not have installed the CSP extended physics correctly.
The physics data was compiled by xiaolong from information such as F1 technical regulations, vehicle inspection data, log data and on-board video. The data complies with F1 technical regulations. Each team has different physics data.
For mods from 2017 onwards, most of them were tested with members such as xiaolong, Macus Ng, Onion and others, the Spectron Racing team and the Assettocorsa online practice server set up in the Discord server.
A total of more than 1,000+ laps(approximation) confirmed that if the settings are improved and the best lap times are achieved, it is possible to record corner speeds, top speeds and lap times that are almost identical to those in the real world.
However, if you want to exchange physics data, the following documents may be helpful.
Tutorial on how to change the physics of the SimDreams F1 2021.docx credit : MRHD
It details how to swap the physical data in the Simdream2021 mod. You can swap my mod for another mod's physics data in almost the same way.
I don't deny swapping, as everyone enjoys it in a different way. There is nothing wrong with publishing videos with swapped physics data or posting physics data on Discord. (You are welcome to do this for the development of the community!)
But our team of physical data modders create and release it for free. And remember to show respect for that work.
On the releasing of the mod
Announcement via SuzQ's YouTube supporters community. This is the first information.
Check SuzQ's mods list.
I might also post it on SuzQ's YouTube supporters community, X (Twitter) on rare occasions.
Make it public via the #mod-download link on Discord.
I will also notify you when I release mods via #mod-update_info.
For contributors to mod production, videos may be released by mod contributors prior to the mod's release date for the purpose of collaboration and their promotional role.
It is basically impossible. This is because of the incident in June 2023, which resulted in the leak of an unfinished mod (wip mod).
On the use of mods in the content & community
most welcome! Feel free to use my mods as long as you don't redistribution them.
I don't specifically ask for credits, but if you have them I would be very happy.
With regard to credits, the following video write up is very good.
Bahrain GP 2024 Pole Lap Recreated | Assetto Corsa (youtube.com) by VDTV
F1 2024 by @SuzQ Realistic TV-Cams Onboard | Assetto Corsa (youtube.com) by MRHD
Also, if you mentions me, @SuzQ, in the description section of the video, I will be notified my phone and I can watch and enjoy the video. In many cases, I will comment on your video.
You can also use this link if you have difficulty explaining how to download a mod.
https://sites.google.com/view/suzq/home/how-to-download-mod?authuser=0
https://drive.google.com/file/d/11kYTBlApQGtDC6IecsbWNSTTRxlzicgg/view?usp=share_link
most welcome!
You are free to use the mod for online racing as long as you do not distribute it second-hand.
Also, if you want to redistribute the mod to use the same physics, please message me. (If you only want to redistribute the skin or data.acd, you do not need to contact me.)
I do not want to limit as much as possible for your Assettocorsa online community.
I want to support the community as long as it is not malicious secondary distribution. If you need to redistribute a mod for your community, please contact me.
You can also promote your community. If you want to advertise your community using my mod, please message me.
As of July 2024, I support communities such as Pulsar Racing, Spectron Racing and Muhammad_SF29.
most welcome! I think people will be happy if you release the car set-up to SuzQ Discord.
Also, if you only upload the setup, you can upload it to your community, YouTube, etc. for fun.
Yes. The physics is designed to be as accurate as possible.
The physics data was compiled by xiaolong from information such as F1 technical regulations, vehicle inspection data, log data and on-board video. The data complies with F1 technical regulations. Each team has different physics data.
For mods from 2017 onwards, most of them were tested with members such as xiaolong, Macus Ng, Onion and others, the Spectron Racing team and the Assettocorsa online practice server set up in the Discord server.
A total of more than 1,000+ laps(approximation) confirmed that if the settings are improved and the best lap times are achieved, it is possible to record corner speeds, top speeds and lap times that are almost identical to those in the real world.
No. All physical data is different, including different models, e.g. S1S2 for each team and the same team.
There are currently no official plans by SuzQ and Xiaolong to do so.
This is because it is easy to produce identical data, but more difficult to produce individual data.
However, you can make the physics identical by mimicking the following steps.
Tutorial on how to change the physics of the SimDreams F1 2021.docx
It details how to swap the physical data in the Simdream2021 mod. You can swap my mod for another mod's physics data in almost the same way.
On the SuzQ community
Many additional features:CSP (custom shader patch) PAID VERSION (can use rain)
Graphics of weather, sky:Pure
HUDs:SimHub, Assetto Corsa HUDs akosfodi, Official F1 2023 TV Overlays
CAR:Almost all selfmade mods by SuzQ
TRACK:pyyer | Assetto Corsa Extensions and https://shorturl.at/fiIMR
graphic PP Filter:SuzQ Selfmade filters
graphic Reshade Filter:Reshade. preset is SuzQ Selfmade
As for my own graphics, they are currently unreleased, but may be made available to mod contributors and YouTube members.
As for my own graphics, they are currently unreleased, but may be made available to mod contributors and YouTube members.
Get a role to enter the online server at Discord #online-entry channel. (click 🌐)
You can then view the channels for the online server.
(Frequently @here,@everyone is used these channel. so we have roles for online servers.)
When there is no conversation, it is basically not working. If you talk to them, the server may work.
maintaining the server costs money.
If you enjoy being online more, please make donation :)
You can donate via paypal.
most welcome!
if you improve a SuzQ mod, you can release the improvements on my mod channel.
(For example, if you improve on STR12, post it to #f12017-tororosso-str12).
skins, sound, animations, extensions, displays...(You can post mods if it's within my channel. but distribution outside of this server(sites) is prohibited.)
Don't worry about whether it's good or bad, as long as it's something you've produced!
most welcome!
you will be given a role after you have made some mods in the Discord server, etc.
You can then join when a member decides that there is a will and that you are needed for our work.
As of 2024, mods that would be particularly significant contributions include
・Creation of sounds
・Improvements to the 3D model
・Adding functionality to the CSPextension, Various coding
・Advanced improvements to physics data (knowledge of actual F1 technical regulations, knowledge of reading log data and the ability to edit data.acd is required).
I am glad with just that feeling :)
Additional support for us can currently be provided by becoming a YouTube membership member.
You can support us from approximately USD 0.5 per month. Benefits include some exclusive videos (wip mod). In the future, I am also considering sharing my graphics setup.
Donations can also be made to xiaolong here.
https://paypal.me/xlongwXX
You can donate via paypal
Other Frequently asked questions recently
As of 1 July 2024, my version 2026 F1 mod have not yet been released. See the mod list for all released mods.
Will be fixed in the future.
Will be fixed in the future.
2020,2021 mods looks terrible due to the effects of the June 2023 WIP mod leak incident.
This is very likely to be a track mod problem rather than a car mod problem.
It has been recently discovered that CSP v0.2.3 preview 211 has changed the way it loads camera_facing.ini.
These changes has made a few tracks mods unable to launch with a "failed to allocate GPU memory" error.
It is thought that this error mainly occurs for people using the pyyer track extension.
Download the latest pyyer track from the following website. Put this in the correct directory and it will be corrected.
CSP 0.2.3 Preview 211 - Crashes fixes by pyyer
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