Djinns, also spelled Jinns and sometimes even called Genies (Jinni), are a rare race of supernatural cave dwelling hermits that have the power to produce powerful hallucinations inside the minds of humans. Djinn are supernatural creatures in early pre-Islamic Arabian and later Islamic mythology and theology. Like humans, they are created with fitra, born as believers, their surroundings then change them. Since djinn are neither innately evil nor innately good, Islam acknowledged spirits from other religions, and was able to adapt spirits from other religions during its expansion. Djinn are not a strictly Islamic concept; they may represent several pagan beliefs integrated into Islam. Both devils and djinn feature in folklore and are held responsible for misfortune, possession and diseases. However, the djinn are sometimes supportive and benevolent. They are mentioned frequently in magical works throughout the Islamic world, to be summoned and bound to a sorcerer, but also in zoological treatises as animals with a subtle body.
Djinns are very powerful monsters that possess phenomenal psychic powers superior to most of the supernatural species. Their power can be a low level version of Reality Warping.
Hallucinogenic Touch - The Djinns' main ability. By touching someone, they can induce a series of delusions on the mind of their target, typically causing them to enter in an unconscious, dream-like state. Inside it, a person can re-live their deepest dreams and desires, over and over again, akin to an endless loop. These delusions can also be induced in a more mild fashion, leaving the person awake, but at the risk of having them break on a mental level due to the mix of reality and illusion.
Pyrokinesis - When they activate their hallucination ability or feeding on their victims they form blue psychic-flames around their hand. This may also be the same energy that illuminates their eyes when using their powers. Though it does not physically damage their victims, but acts more like a side affect on their powers.
Telepathy - They can read people's minds and learn their greatest desires or fears.
Dream Walking - They can go into their victims' dreams and manipulate them to the point that they can create a Fantasy Universe.
Super Strength - Djinns are notably stronger than humans, able to easily over power them. Even a teenage Djinn is able to overpower a grown man. However, at the time, the person he was fighting was weakened as well.
Super Speed - Djinns can move incredibly fast, able to suddenly appear and ambush others.
Super Senses - A particular type of Djinn that feeds on fear instead of human blood, can smell human fear and can track their prey by following their scent.
Invulnerability - Djinns can only be killed by a silver knife dipped in Lamb blood, or extreme brain damage.
Shapeshifting - Djinns can change their form to pass as humans.
Immortality - Djinns possess a longer life span than humans and can potentially live forever.
Super Agility - Djinns are more agile than humans, while waiting to attack Dean three hid in a tree like birds.
Silver and lamb blood - A silver knife dipped in lamb blood can kill a djinn.
Djinns are humanoid creatures with tattooed skin that prefer to live in large ruins with a lot of places to hide. They feed on human blood and can poison their victims with a touch. The poison can be used either to kill their victims quickly, or to leave victims in a coma-like state while the djinn feeds on their blood over a long period of time. Djinns are depicted in the Quran as beings with powers. Contemporary lore depicts them as genies and are able to read a person's mind to learn their deepest desires; however, the djinn do not truly grant wishes like the genies of lore. Instead, using their poison, the Djinn causes hallucinations so powerful that the immobilized victim thinks he or she is actually living in the reality the Djinn implanted.