Defensive: Improves the survival capability of your hands.
Control: Offers an extra option during your turn.
Power: Increases the overall strength of your hands.
Attack: Threatens to destroy the opponents hands
If the opponent eliminates you using a hand with four fingers, your hand is revived with one finger. This does not waste your turn.
Ability type: Defense
If both of your hand's fingers add up to seven, you may use lucky number 7 to instantly destroy both of the opponent's hands. This uses up turn.
Ability type: Power
When both of your hands are defeated, your hands are revived with one finger on each hand. This occurs only once. You may choose this ability twice to revive your hands twice.
Ability type: Defense
You may add one finger to any hand. This move uses up your turn.
Ability type: Control
You may subtract one finger from any hand. This move uses up your turn.
Ability type: Control
Before the game, choose one hand. This hand can go up to five fingers instead of four. Choosing this ability twice allows for both hands to go up to five fingers. If your reinforced hand is at five fingers and it gets disabled, it is eliminated.
Ability type: Power
You may use your thumbs to attack. Thumbs do one damage. If you have both of your hands alive, you may attack with both thumbs. You may either use both thumbs to attack one hand for two damage or split the damage among the opponent's hands. If only one hand is alive, you may only use one thumb. This move uses up your turn.
Ability type: control
When this ability is used, every living hand gains one finger. This move uses up your turn.
Ability type: Control
This ability can only be used once per game. You may set both of your hands to any amount. You may add or subtract as many fingers as you wish.
Ability type: Control
This ability can only be used once per game. This ability does not use up your turn. By using this, your opponent cannot split on their next turn. In the video, player two (on the right) uses maximize after his first turn, forcing player one to hit him.
Ability type: Attack
This ability can be used once every three turns. Therefore, you must wait at least two turns before using skip again. By using this ability, you skip your turn.
Ability type: Control
You gain a finger before your turn. This action must be done every turn.
Ability type: Power
At the start of the game, both of your thumbs are interlocked. This functions as one big hand, or finger monster. The finger monster can hold up to seven fingers. At eight fingers the finger monster is eliminated and you start with one finger on each hand. Supply drop, reinforcements, and doctor four only function when the finger monster is eliminated.
Ability type: Power
By using this ability, you steal a finger from the opponent. They get one finger removed and you get one finger added. You cannot use robbery against a hand with one finger.
Ability type: Control
Before the game begins, choose which hand you want resistor on, as well as what number you want with your resistor. Resistor reduces the damage taken from an attack. For example, you have resistor three on right hand. If you have three fingers, all attacks do one damage to that hand.
Ability type: Defense
This ability can only be used once per game. This ability does not use up your turn. By using shield, the opponents attacks deal no damage to your hands. Note that the opponent is still allowed to attack you, but the attacks will be ineffective
Shield: Defense
Gift is just a reverse robbery. Using gift gives one of your fingers to your opponent. Using this ability uses up your turn.
Ability type: Control
When the opponent chooses to attack, they must attack the hand with more fingers. If you only have one hand alive, that hand may be hit. If you have two hands of the same value, both may be hit.
Ability type: Power
Disabler is a one time use ability. Use Disabler to disable your opponents abilities for their next four turns. The opponent cannot use any abilities. Using this ability uses up your turn.
Ability type: Power
Handicap is an ability that weakens one of the opponent's hands by one. Normally, a hand would die at five fingers, but handicap reduces that value by one, meaning the hand would die at four. If used on a reinforced hand, it would cancel out and that hand would die at five.
Redirect is an ability that allows you to change which hand recieves your opponent's attack. For example, the person on the left is attacked, and moves the attack to their other hand to keep that hand alive. It is a one time use ability.
Ability type: Defense
Execution is a one time use ability that sacrafices one of your hands to kill an opponent's hand. This ability may only be used when the opponent has two hands alive. This means that it cannot be used to kill the last hand of the opponent.
Ability type: Attack