Another element in the Super Smash Bros. series is battle items, the abundance of which players can adjust before matches. There are conventional "battering items", with which a player may hit an opponent, such as a home-run bat or a beam sword; throwing items, including Bob-ombs and Koopa shells; and shooting items, either single-shot guns or rapid-fire blasters. Recovery items allow the user to reduce their damage percentage by varying amounts. Pok Balls are special items that release a random Pokmon onto the battlefield to temporarily assist the user. Brawl introduced the Assist Trophy item which serves a similar purpose; instead of releasing Pokmon, it summons a character from another series.[8] Brawl also introduces the Smash Ball, which when broken allows the fighter to perform a character-specific super attack known as a "Final Smash".[8]

Finally, some attention must be drawn to the play controls. Whereas fighting games are notorious for their complicated controls, Smash Bros. simplifies things down. Most commands in the game require no more than one button press and one joystick input to execute, from basic attacks (hit the A button) to "strong" attacks (hit the A button whilst holding the joystick up, down, or forward) to "smash" attacks (flick the joystick in the desired direction whilst hitting A) to the special moves (B, or B + a direction). Additionally, these commands work for all characters, preempting the need to memorize complicated commands that only work on one particular fighter (and/or their Moveset Clones). The end result is a game that is very accessible to people of all levels of experience and dexterity.


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Luffy is currently ranked 23rd in the tier list for Version 1.3.1.2 of the game. Luffy's body parts stretch to ridiculous lengths as he fights, giving him the best overall reach in the game. His grapple-centric moveset gives him a very unique combo game that heavily punishes anyone who dares to attempt to block his attacks. Of particular note is his Gum-Gum Rocket, which can ladder many characters to death due to restoring his double jump with each successful grab. He has a number of good finishers, including forward smash, up smash, dash attack, forward air, back air, down air, and forward throw. His Gum-Gum Balloon can also be used as a situational edgeguard due to its strong windbox, which can push people away from the ledge without refreshing their recovery.

Morgana said it himself; Joker is also definitely one of the flashiest characters in Super Smash Bros. Ultimate, emulating the style of Persona 5 well in Ultimate's art style. Even those unfamiliar with Persona were quick to recognize how Joker was an interesting and exciting addition to the game. The Phantom Thieves and Persona 5 have quickly achieved massive popularity among fans, so Joker's inclusion in Ultimate is no wasted spot at all.

Many were quick to enjoy Terry at first; a mechanically complex character who was familiar to Ryu/Ken players, yet with distinct moves that were powerful and flashy. Not to mention his super commands, activated as part of his "GO" comeback mechanic at 100% damage, made him a dangerous opponent as games went on. His potent damage dealing combo game helps offset his fairly weak recovery. Overall, he is an incredibly faithful representative of SNK and King of Fighters, and Terry fits into the Super Smash Bros. Ultimate roster quite well.

Byleth's diverse usage of the Heroes Relics throughout their moveset creates a varied zoner playstyle with versatility. While they're not as super straightforward as characters like Marth/Lucina or Ike are, Byleth doesn't have any of the complex resource management that Robin players have either. All of Byleth's specials and aerial attacks emphasize a different zoning tool that's powerful in its own way, plus Byleth's recovery is incredible, if a bit linear. Byleth is definitely not as easy to play as some of the previous DLC characters, and while some may not be thrilled that Byleth is on the roster, they do present a very unique moveset to Smash.

Kicking off Fighters Pass Volume Two for Super Smash Bros. Ultimate, Min Min from the Nintendo Switch fighting game ARMS made their way to the roster. Given the flash-in-the-pan popularity of ARMS at launch, Min Min happened to be the most popular pick from the game. Like ARMS, Min Min's long-arm attacks are all designed around massive disjointed hitboxes, serving as a majority of her moveset. Min Min is all about keeping opponents at distance, hot-swapping arms to deal the most damage.

Players who decided to choose this character need to get used to activating their special attacks wisely. Failing to do so leaves Donkey Kong open to getting smashed very easily, which is extremely frustrating. 17dc91bb1f

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