Starshine Beach Galaxy is a galaxy located in World 4 of the game Super Mario Galaxy 2. The galaxy is beach-themed and has some elements from the game Super Mario Sunshine's Isle Delfino, including Piantas that can hurl the player to other parts of the galaxy and a statue similar to the Grand Pianta Statue in Delfino Plaza. The tower in this galaxy also bears a resemblance to the Shine Tower from Gelato Beach. The galaxy is also slightly shaped like a dolphin, much like Isle Delfino, and the background music uses similar instrumentation to Super Mario Sunshine's Delfino Plaza music. Yoshi is also found in this galaxy. Crabbers and Lakitus are common enemies. Dash Peppers and Blimp Fruits are also found in this galaxy.

The Water Sphere Coral Planet[1] takes place in a small tower surrounded by water and colorful coral. There is a Launch Star below the tower which launches Mario down to the Starshine Beach Planet. It also bears a slight resemblance to the Water Planets from Good Egg Galaxy.


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The Tropical Cloud Tower Planet[1] is a huge planet inhabited by Piantas. Crabs and a Lakitu can be found in the surface. Underwater, there are Cheep Cheeps, Bloopers, a Clampy and Gringills. There is a tower on the west side of the planet. On top of it is a tree. To the right of the starting point is a hill with a small hut-like structure. In the center of the planet is a Pianta fountain and on the east side is a big underwater section with a bottle-like floating platform and a big underwater structure which rises above the water.

The Coin Room Brick Flat Brown Planet[1] can be found in a Warp Pipe surrounded by pink flowers. A ? Coin is found in this room, and if Mario collects three sets of coins within the time limit, he will be granted Star Bits.

The first Green Star is found during the Surf, Sand, and Silver Stars mission. It is located above a ? Block which is located atop a palm tree, next to the floating buoy. The player must use the Blimp Fruit to reach the tree and then use the flutter jump to reach the green star.

The second Green Star is also found during the Surf, Sand, and Silver Stars mission. It is located near the tower where the Cloud Flower switch is, above the ocean. The player needs to use Dash Yoshi to run towards the Green Star, and then perform a timed flutter jump followed by a somersault off of Yoshi to reach the star.

The third Green Star is found during the Climbing the Cloudy Tower mission. They have to activate the ground-pound switch on the top of the tower to make a Cloud Flower appear. The player has to use the Cloud Flower as well as the leaf raft, and go to the floating trampoline that is located nearby this tower (the trampoline should be facing upwards, where the Green Star's shadow should be in the small space). Once the player fixes the angle at which the trampoline faces, they should proceed to jump on it and get launched into the air. From there, the player should continuously create clouds until they reach the Green Star.

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario Galaxy 2 for Wii. See also the Unlockables, Cheats, and Tips page. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

Also known as "Beyond Hell Valley Trees." While in the ShiverBurn Galaxy, If you go into first person mode and look up and to the left, you will see 3 figures on the ledge. These follow you throughout the level.

In the Shiverburn Galaxy, get really close to a Cloud Flower and let yourself get singed by a fiery projectile. Quickly grab the Cloud Flower. You should see that the three clouds follow Mario but we will not be in his Cloud Form.

Crouch by holding down the Z button on the nunchuk and shake the Wii Remote to spin to do a Spin Kick. You can crouch to avoid Boomerang Bros. and crouch-walk up to them to kick them. Jump again to perform a second spin immediately with little pause between the two.

Mario's move list is seemingly endless -- even expert players may not be aware of this one. To perform the awesome flipping high dive, you need to find a place high above deep water. Try Starshine Beach -- run up the small sandy incline at the start of the level and look for a wooden plank hanging off of one side. Walk to the edge and Mario should look down at the water. Turn around while standing in this spot and perform a back flip by holding Z on the nunchuk and pressing JUMP. Mario will then perform this obscure move.

Addition by Rory: While on the wooden plank in Starshine Beach Galaxy or on the ledge with the 1-Up mushroom in the Slimy Spring Galaxy, run until you are at the edge, stop and then jump in one, FLUID motion. Mario will perform a front flip and then dive.

You usually start the game with 5 lives, even if you had many more lives when you last saved the game. You can use the "Mysterious Letter" to save all of your 1-Ups between gaming sessions. It's slower than just racking up a bunch of lives with the turtle method (repeatedly bouncing on a supermassive Koopa, see elsewhere) each time you begin a game, but here it is anyway: If you load a different save file in which Mailtoad has appeared (he arrives on Starship Mario after you get 13 stars), then when you talk to Mailtoad, he will pass on all of the lives you had in the other save file. Save and quit (by pressing - on the Wii controller), then load the save file you wanted to resume, and Mailtoad will again pass on the saved lives. Note: If you go into the same save file twice in a row you'll get the 5-Up Princess Peach letter instead.

Grab a Bee Mushroom as the credits roll and wait for the Shiverburn / winter area. When the page flips, fly toward the screen before you land in the snow or even come in view. You should fall to your death. The screen will be black, and you'll hear sound effects from the credits. At the end, it says "THE END" with "TOO BAD" in the background.

Beat The Perfect Run (the Comet for The Grandmaster Galaxy) to unlock a death count for your game on your save profile. This number appears in the upper right above your Star count. It's probably pretty high.

This fantastic cheat will get you 99 lives easily -- you can always return for more! Go to the Supermassive Galaxy in World 4 and choose the first Star challenge. Play through the level until you get to the hockey puck-shaped planet with three supermassive Koopa turtles patrolling it. DO NOT grab the Spin Drill -- you'll have to get hit to lose it if you do! Run up behind a Koopa and long-jump (press Z while running and then press JUMP) onto its back. You need to long-jump from about a turtle-shell-length behind it to catch the "sweet spot." Continue to hold the analog stick to the RIGHT and hold JUMP to continually bounce off the Koopa's shell. If you fall off or hit the head, try again. If you hold these buttons you should be able to maintain momentum while constantly bouncing on the shell. After a few bounces you'll rack up 1-Ups for each hit.

This tricky move, when perfected, can allow you to reach untold heights and explore off-limits areas. Jump and hold A to "flutter." As Yoshi flutters, TAP Z while still holding A and then release A quickly. Press A again to flutter jump again in MID AIR. The goal is to get Mario to duck, NOT dismount, then quickly flutter again. Try to catch Yoshi at the height of each flutter to perform this maneuver.

Near the level list signpost on the main platform of Starship Mario is a Toad Banker who will store your star bits so other save profiles can use them. If you deposit 9999 star bits into the Toad Bank and you'll unlock the Grandmaster Galaxy (Daredevil) Comet, "The Perfect Run". You will NOT be notified or shown the Comet arriving at the galaxy. Just go there and play it!

Beat the game after you get the 120 Stars and you'll unlock 120 more Green Stars to collect! Green Stars are stars located at tough-to-reach locations in the previous galaxies. They have NOTHING to do with Luigi. 152ee80cbc

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