ROBLOXNoob246


we already have the super mario advance music at -soundtracks/album/super-mario-advance-2-super-mario-world


there's literally no reason to add them to this album


Do you not realize the sampling rate of GBA music is much more lower end than SNES?

mario100


For some reason, when I download these, they sound super quiet compared to other music I've downloaded from this website. Like I have to bump the volume all the way up only for a song on this album, then when it switches to another album I have to put the volume back down. Anyone know how to fix this?


my suggestion is to open up Audacity (or any other sound editing software), turn up the volume, and then export it


Super Mario 3d World Theme Download


Download File 🔥 https://fancli.com/2y5z1q 🔥



The tag_hash_109_________________ theme, officially known as the "Ground Theme"[a] or "Overworld Theme",[1][2] is a musical theme originally heard in the first stage of the 1985 Nintendo Entertainment System video game Super Mario Bros.. It was one of six themes composed for the game by Nintendo sound designer Koji Kondo, who found it to be the most difficult track to compose for it. The theme is set in the key of C major and features a swung rhythm with prominent use of syncopation. While the original theme is composed within the sound limitations of the NES's 8-bit hardware, in later installments with more powerful sound hardware, it is often scored as a calypso song led by steel drums.

The composition takes influence from the 1984 song "Sister Marian" by T-Square, a Japanese fusion band. In a 2001 interview by Game Maestro Vol. 3, Kondo affirms that "the overworld theme in Mario might show some influence from the Japanese fusion band T-Square, too. The rhythms in their music were easy for Japanese listeners to follow."[5] The first theme he made for Super Mario Bros. was based on an early prototype of the game, which simply showed Mario running around a big empty area. Kondo described this early theme as a bit lazier, slower tempo, and more laid back. As the game underwent changes, he realized that his theme no longer fit, so he increased the pace and changed it around to fit better.[6] In an interview, Kondo explained that compositional ideas come to him during everyday activities.[7]

In an article about Kondo, Wired.com editor Chris Kohler described the theme as one of the most famous in the world, and that "it gets into your head quickly and won't leave".[3] Jeremy Parish of 1UP.com called it one of the most memorable tracks in video game history.[9] Netjak editor Rick Healey commented that though MTV tried to make the quintessential song of the '80s, Nintendo beat them to the punch with the Super Mario Bros. theme.[25] Editors Jeff Dickerson and Luke Smith of The Michigan Daily newspaper commented that if you were to ask a random student to hum the theme, they would likely know every note.[26] Sam Kennedy, also an editor for 1UP.com, stated that anyone who lived through the '80s can hum the theme, and that most people remember it to this day.[6]

Of the twelve themes mentioned above, you would think the generic plains would be the most recurring. It is always the first level of every Mario game and gets used a lot in spin-offs. You would be wrong however. The Castle theme is the most used one, mainly because every world has at least one castle, but most of the time two. Plains comes in at second and then surprisingly the sky theme at third. Possibly because worlds based in the sky make for exciting platforming levels. The least used of these twelve themes is the mountain one.

While the level themes are the most important part of what makes the game unique it is not necessarily what people first see. Those would be the world themes which began in Super Mario Bros. 2 (USA). World Maps began in Super Mario Bros. 3 and has continued on to the present day. There are usually eight worlds in each game with a variety of levels in each world. When looking at these themes in each game we begin to see a pattern. The plains and desert have been world themes in every single game they have appeared in since Super Mario Bros. 2 (USA). This gets worse in the New Super Mario Bros. series where every single game has used the same eight themes over and over again. The big exception to this is, once again, New Super Mario Bros. 2 which has three worlds based on the special zone.

For example, Mario & Luigi Paper Jam has New Super Mario Bros like areas, with plains, desert, a tropical island, a snowy mountain, a haunted forest and a castle being the main ones. Paper Mario Sticker Star has less interesting level/world themes than before (Color Splash drastically improved on this). Mario Party has gotten less varied, with the last two console games both having traditional level/world themes for boards. Etc.

Various orchestral rearrangements of the "Ground Theme", along with the Super Mario World title theme and the primary world map theme, play in the various cutscenes of Mario Teaches Typing and Mario Teaches Typing 2.

A fairly accurate transcription of the Mario theme tune, if I may say so myself! It's pretty challenging and not easy to read (first song i've done with no lyrics...!) so good luck - it's super fun to play when you can work up to speed :)

This remix of the overworld and underground themes debuted in Super Smash Bros. Melee. It was designed for Princess Peach's Castle. The track is primarily a tropical, synthesized tune that prominently features steel drums and orchestra hits.

This remix of the overworld theme debuted in Super Smash Bros. Brawl. This song was rearranged by its original composer, Koji Kondo, and features a jazzy piano-based reinterpretation backed by synths.

This ensemble performance of the overworld theme from Super Mario Bros. is ported from Super Mario Odyssey. When played on New Donk City Hall, it will dynamically change as the New Donk City Band are added to the group. The individual performances by each member can be heard here:

This piece, debuting in Super Smash Bros. 4, is a medley of the overworld, underground, and castle themes from the original Super Mario Bros. It uses a brass and piano-focused calypso that incorporates hard rock elements in its second half.

A medley of songs that play in Super Mario Bros. It begins with a small portion of the castle theme, which is followed by the overworld, underwater, and underground themes. This song was rearranged by its original composer, Koji Kondo, and features a laidback tropical style similar to that of the New Super Mario Bros. games.

An upbeat remix of the overworld theme from Yume Kj: Doki Doki Panic and its localized game, Super Mario Bros. 2, otherwise known as Super Mario USA in Japan. Like its source material, it takes on a quirky, dreamlike style that incorporates elements of Dixieland jazz.

This rock-tinged, jazzy remix of the overworld theme and Grass Land map theme from Super Mario Bros. 3 returns from Melee. It prominently features brass and keyboards, as well as electric guitar.

This is a new remix of the overworld theme, the level clear jingle, and the Grass Land map theme from Super Mario Bros. 3. The overall track has a blend between acoustic and chiptune-inspired instrumentation.

This theme is a medley of various themes from Super Mario World, starting off with the overworld theme. It leads into an interlude with percussion used whenever playing a level while riding Yoshi, before transitioning into the bonus game theme. Following this is the "Level Clear" theme, the Star World and finally the Super Star theme before looping. The overall style is very similar to the original chiptune soundfont, with a prominent electronic beat.

Returning from Brawl is this tropical-styled remix of the overworld theme and level clear jingle from New Super Mario Bros. It has a bossa nova-type beat with acoustic guitar, steel drums, and saxophones.

This is primarily a remix of the theme of Good Egg Galaxy, the first real level of Super Mario Galaxy. It is similar in style and orchestration to the original song, and also includes various songs from Super Mario Bros., such as the underground theme, the Super Star theme, the overworld theme, and the "Hurry Up" jingle.

This brassy techno medley contains remixes of the overworld theme and beach theme from Super Mario 3D Land, as well as a brief portion of the overworld theme from Super Mario Bros.; this part is played in the same pitch as the "Retro Mario" theme from Super Mario 3D Land. When played on 3D Land, the music syncs up to the level's various transformations; however, if played on the same stage in its  or Battlefield forms, the "Ground Theme" portion of the track will loop forever, instead of switching to the "Underwater Theme" portion of the track.

This is a direct port of the overworld theme from New Super Mario Bros. 2. The theme is a variation on the overworld theme of New Super Mario Bros. Wii (which in itself was an arrangement of the overworld theme from New Super Mario Bros.), with brand-new vocal effects added to the track.

This song, based on the first Captain Toad's Adventures theme from Super Mario 3D World, is the overworld theme ported directly from Captain Toad: Treasure Tracker, where it plays in grassy levels such as Plucky Pass Beginnings. The theme originated earlier as the Toad Brigade theme from Super Mario Galaxy, though not as developed.

The original overworld themes from Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U, ported straight from each game's original release. This track is the only one exclusive to a certain stage, that being Super Mario Maker, and consists of the four songs transitioning amongst themselves whenever the stage's style changes. However, if the stage is selected as Final Destination, regular, small or big Battlefield without picking a song, this theme may be selected as the battle theme. 17dc91bb1f

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