Fancy Pants Adventure is the original title of this awesome 2D platform series. It's one of the many Flash games you can now play in your web browser without the need for Flash. In this game you take control of Fancy Pants - a cool stickman character who wears awesome and colorful pants! You must help our fancy hero work his way through a myriad of cool levels and avoid various obstacles, monsters and creatures on his way!

Fancy Pants can run and jump and you must control his movement using the keyboard arrow keys and jump using the S key. The different levels flow fantastically together and the gameplay is fun and reminiscent of retro platform titles such as sonic. Be sure to collect the squiggles as you progress and look out for spring boards and secret doors. Also look out for doors that take you to cool bonus levels. Can you complete every level and complete your first fancy adventure?


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ABOUT THE WIKI

This is The Fancy Pants Adventures Wiki! The Fancy Pants Adventures is a stick-figure platformer game series created by Brad Borne. The games follow a young stick figure with fancy pants who adventures through all kinds of different areas, and battles all kinds of different creatures! It could be a Spider, a Mouse, or even an Angry Duck! You never know!

Super Fancy Pants Adventure explores the full story of spiky-haired Fancy Pants Man in his trademark, triangular-shaped pants as he runs, swims, jumps, hacks and slashes his way to gather squiggles, acquire upgrades, and traverse the corners of seven different worlds. Original Fancy Pants creator Brad Borne has returned to draw, animate, and program Super Fancy Pants Adventure all on his own, as he did with previous titles in the series. This is the fourth entry in the Fancy Pants game series, which has been played more than 100 million times on mobile and at Kongregate.com, but now gets the full adventure-game treatment for Steam.

The Fancy Pants Adventures: World 1 is an epic adventure platformer created by Brad Borne. In the first chapter of this legendary series, you will embark on a perilous journey to find your kidnapped sister. Run through dense forests, underwater caverns, and pirate ships while you stomp, kick and slash your enemies with 40 melee weapons. Explore the enchanting maps to find secrets, hidden levels, achievements, costumes, and much more! It's hard not to be amazed by the stunning hand-drawn artwork, satisfying animations, and the good sense of humor in Fancy Pants Adventures. Go ahead, put on your fancy pants and get to work!

Fancy Pants Adventures is a series of Platformer Web Games created by Brad Borne. The games concern the titular Fancy Pants Man, a stick figure with orange pants running around on various random adventures, such as trying to awaken an angry giant penguin (in World 1, [remix]), taking back his stolen ice cream from a greedy rabbit (in World 2), rescuing his little sister Cutie Pants from pirates (in World 3), or fighting off an invasion of ink monsters (in Super).

The series as a whole  Ambidextrous Sprite: If Fancy Pants Man falls asleep facing left, the 'z's that float up turn into 's'es. And Your Reward Is Clothes: Fancy Pants Man can collect more pants colors. This is more difficult than it sounds, in World 2, as the only way to collect them is to haphazardly kick a bouncy snail shell into a golf hole, often having to drag the shell over the whole level. Anime Hair: Fancy Pants Man's Spiky Hair. April Fools' Day: In 2017, Brad posted a mockup of the console game being available on Google Play, passing it off as an April Fools joke. Subverted in that it wasn't a mockup at all. Art Evolution: Borne posted a YouTube clip of the many rough drafts of the Fancy Pants games, lamenting over their lack of quality. Each game since the first has progressed in variation, detail (like Squiggleville), and animation. Even for a stick figure, Fancy Pants Man has evolved significantly from his original incarnation. Benevolent Architecture: Many of the locations just happen to be perfect for performing reality-defying stunts while still acting as a coherent platformer. Bottomless Pits: In the first two games, falling into a pit immediately takes a life away. The second game's snail-shell can be lost to these pits, requiring Fancy Pants Man to reroute to put the snail shell in the golf hole. The third game is more infrequent and forgiving with bottomless pits, being nonexistent in primary levels. Damn You, Muscle Memory!: Thanks to a reconstructed physics engine, the physics in World 1 Remix and Super are more 'floaty' than the physics in World 1, World 2, and World 3. This can lead to players failing to run through ledges where momentum in later games would allow them to do so. Depth Perplexion: Some objects look like part of the foreground or background but can be interacted with, like the cardboard box in World 1 or the tree trunks in one of World 3's challenges. Easter Egg: Starting in World 2, ducking several times in a row makes Fancy Pants Man make the "devil horns" gesture (giving the impression of headbanging). In World 3, Fancy Pants Man can Goomba Stomp Rainbowbeard while he's in the middle of his speech. This causes him to immediately drop to the next stage.  Excuse Plot: Present in all three games: World 1: you're trying to wake up and fight a giant penguin. World 2: you're trying to take back your stolen ice cream from a rabbit. note This one is lampshaded: "For justice! For humanity! For World 2 to have a plotline!" The Fancy Pants Adventures (or World 3): The king's bathtub is stolen. Get it back. Later on, Cutie Pants is kidnapped. Flunky Boss: The rabbit from World 2 drops down spiders and snails when it hops, which allows Fancy Pants Man to kick the snail shells back at it. The pirate captain in World 3 does this unintentionally when ninjas enter when he jumps, but his beard-wave dispatches them soon afterward. Follow the Money: Borne intended Squiggles to show the player the certain paths to take on various levels as well as being the standard-fare collectable. In World 3, microtrials require these paths to be taken and Squiggles collected in the right order within a certain time frame. The Goomba: Spiders. Goomba Stomp: Fancy Pants Man's main method of dispatching enemies. Starting in World 2, stomping only stuns enemies, and he has to defeat them by running into them to kick them offscreen. World 3 has some microtrials where this is required. Heroic Mime: Fancy Pants Man, barring the "Ow!" he makes when hit by an enemy. Idle Animation: After being left around for a while, Fancy Pants takes a comb out of his pants and combs his hair, accidentally turning into an afro. After a longer while, he stretches, yawns, scratches his back, and eventually falls asleep. Law of 100: Collecting 100 Squiggles gets Fancy Pants Man an extra life. Losing Horns: The descending notes variation plays upon the loss of a life. Averted in the console version of Adventures/World 3. Le Parkour: Exaggerated; not only can Fancy Pants Man wall-jump, perform backflips, and hop from platform to platform in the course of normal gameplay, World 2 has an area in level 5 where he runs continuously while completely upside down. Non-Lethal Bottomless Pits: In challenges that have bottomless pits, falling into one just returns Fancy Pants Man to a checkpoint without losing health or lives (though timed challenges will continue without making up for lost time). Nonstandard Character Design: Until Super, Fancy Pants Man and Cutie Pants were the only stick figures in a non-stick figure world. Playable Menu: The main menu is a small box where Fancy Pants Man can navigate and open the doors to the various sections of the game. Promoted to Playable: After being a planned playable character in World 3 and being an NPC in Super, Cutie Pants eventually became playable in the World 1 remaster. Secret Level: Ubiquitous in every game. Shout-Out: The games' design started as a cross between the Super Mario Bros. series and Sonic the Hedgehog series, as most prevalently displayed in World 1, but the gameplay developed separately and uniquely. Spikes of Doom: Normally nonexistent, but World 2's Afro Ninja course and the bottom of a section of a challenge area in World 3 has them. They become a regular feature in Super. Springs, Springs Everywhere: Frequently used to get to high places. Stick Figure Animation: Not that the animation is bad; Borne takes much effort in animating stick figures and non-stick figures. Stock Sound Effects: Plenty of them that add to the whimsy of the game. Time Trial: There is a speedrun timer in World 2 in the Trophies + Colors room, and microtrials count how quickly Fancy Pants Man completes them in World 3. Trademark Favorite Food: Ice cream is first shown as the food of choice in World 2 as a Fancy Golfball reward. Newgrounds Rumble shows Fancy Pants Man being lured into the Newgrounds realm with a fake 'Free Ice Cream Day', and Cutie Pants requests rainbow-flavored ice cream in World 3. In Super, an ice-cream vendor lets you jump into his cart and collect ice cream cones for power ups. Wall Jump: A staple ability of Fancy Pants Man unlocked in World 1. Starting in World 2, he can use this to slide up greased walls. "Why be realistic when you can be fancy?" Wheel o' Feet: The unreleased, early versions of the first game had this in lieu of an actual running animation. Winged Soul Flies Off at Death: Whenever Fancy Pants Man dies, his angelic soul with halo and wings will leave his lifeless body and ascend to heaven saying goodbye to his dead body. Remix and Super avert this though. e24fc04721

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