キングスフィールド
アディショナル I & II
King's Field: Additional I & II
Ten years have passed since the disturbance in Verdite.
The powerful will that desired to eradicate the human race has vanished from the world.
However, conflicts between people still persist...
In the southern part of the continent, in the Kingdom of Liquistoria, there lies a labyrinth which is considered a sacred place.
The disgraced ruler of Liquistoria, a man the people disparagingly called "The Pillage King", is said to have hidden himself in that labyrinth.
Those who feared the King’s restoration to power sent a group of mercenaries into the labyrinth to confirm his death...
As soon as the mercenaries set foot inside, they were caught in the labyrinth's trap.
In confusion, they attempted to retreat, but many of them were slaughtered.
One of their number, a young man, was knocked unconscious but survived.
When he came to, a whole year had passed. The other survivors had left him behind in the town of Toragito...
Later on, some strange rumours reached the young man’s ears.
It was said that "something", either a survivor of the mercenary group or one of their spirits, was still wandering the labyrinth.
Seeking to discover the truth, the young man decided to return to the labyrinth.
However, this time he was alone...
Released on August 24, 2006, in Japan only, King's Field Additional 1 is a dungeon crawler for the PSP. As of 2025, it and its sequel were the last games ever to be released in the series. Unlike the other games in the series, they are turn-based and do not have 3D graphics. Instead, the game progresses using still images using From Soft's visual novel engine naed "Adventure Player". I finished the translation for both games in July of 2024, but the project has been stalled for a while. I am hoping I can find a new hacker who is able to help us insert the text back into both games. Please send me a message on GameFAQs or YouTube!
リアルサウンド ~風のリグレット~
Real Sound: The Winds of Regret
Nonomura Hiroshi, a university student, recently had a nostalgic dream of his elementary school days...
Summer vacation had ended and Hiroshi had fallen in love with the new girl at school, who sat behind him in class. They had promised to meet under the clock tower and run away together. But although Hiroshi waited for her, she did not appear. Then in the second term, she changed schools, without saying goodbye.
Hiroshi was awoken by his lover Sakura Izumi. Today was an important day. Izumi was going to introduce him to her company’s human resources manager. When Hiroshi told her about his dream she smiled and said “I already forgot about that!” That’s right. She was Hiroshi’s first love, the girl he had agreed to meet under the clock tower.
However, on their way to the meeting, it seemed as if Izumi remembered something. She suddenly got off the subway train and disappeared. A few days passed but Hiroshi did not hear anything from Izumi. She had abruptly disappeared. Just as she did on that summer’s day...
Released on July 18, 1997 for the Sega Saturn in Japan, Real Sound: The Winds of Regret is a game directed by Kenji Eno. Aside from the title screen, the game screen is entirely black as Mr Eno wished to create a game that visually impaired players could enjoy just as much as sighted players. Therefore, the game plays out much like a visual novel or interactive radio play. On March 11, 1999 the game was ported to the Dreamcast with a few additional images. The script for the main route of the game was published online in 2013, by the author, Yuji Sakamoto. It was translated into English using DeepL by Devin Malone. (Thank you for your hard work!) I later corrected this translation by comparing it side by side with the original text. We are working on a full English fan re-dubb and patch of the game, but for now you can read the main route here;
https://gamefaqs.gamespot.com/saturn/580105-real-sound-kaze-no-regret/faqs/79877
Mr Eno began working on this game after he received a letter from a visually impaired fan. He was surprised to hear that there are some people with visually impairments who attempt to play video games, even fighting games. Although there had been games created for the blind community before, they were not popular with sighted players. Mr Eno wished to create a game that would spark conversations and communication between both groups of players. He also liked the challenge of creating a game that had no visuals, as many reviewers had complained that D was nothing but CG.
Around 50,000 copies were sold. Mr Eno made an agreement with Sega to donate 1,000 copies of the game and 1,000 Sega Saturns to visually impaired players. Due to this agreement, Mr Eno refused to port the game to non-Sega systems. Despite being an obscure game, it is quite easy to find cheap copies in recycle shops throughout Japan.
I have written over 200 guides on GameFAQs. I am the author who has written the most guides for the N64, PS1 and the Amiga CD32! I have mainly focused on Japanese titles and horror games in particular.
https://gamefaqs.gamespot.com/community/whowasphone404/contributions/faqs
In the future I would like to turn my N64 guides into a video series. Please look forward to that!
I also run a Youtube channel about Japanese ghost stories, urban legends and obscure folklore. I focus on stories that have never been translated before. Here is a sample video!