Project: Elyita is a 2D side-scrolling Metroidvania with a strong narrative focus, set in a unique world blending fantasy with a small touch of cyberpunk elements. Players control a father searching for his missing son, uncovering a conspiracy that threatens both their cyberpunk home planet and a natural and overgrown sister world shaped by old elemental gods.
The game aims to evoke the emotional resonance of Studio Ghibli films while delivering challenging and rewarding gameplay inspired by titles like Hollow Knight, Ori and the Blind Forest, Nine Sols and Hyper Light Drifter.
2D Metroidvania, Action-Adventure, Story-Driven, Fantasy.
Explorers aged 15-35 who enjoy exploration-driven metroidvanias with compelling stories & characters, challenging combat and spell systems, and beautiful art styles. Specifically, those drawn to fantasy settings and emotional narratives.
When the MC’s son vanishes in search of his missing mother and the truth surrounding her fate, the MC abandons his corporate life to follow him back to Prima. There, he encounters an ancient and benevolent deity who offers guidance—on the condition that he aid Elyita in its fight against Nexa-Arc. As the MC journeys through dangerous, uncharted lands, completing quests and forging unlikely alliances, he begins to peel back the layers of Nexa-Arc’s deception. What unfolds is a story of sacrifice, discovery, and the shifting lines between truth and lies.
Map of Elyita (Prima) regions
Our world consists of these two inhabitable planets: Prima/Elyita and Nexa-Arc
Prima - the first planet, this is the name the second planet uses for it (from the word prime, first planet)Elyita - Is the name of the first planet, what the locals who live there refer to it (derives from the word “life”) (Elyita pronounced: E-leet-a)Nexa-Arc - a human made planet that is located above Elyita.Earth Area (Sylvarus) The Rooted Law
Philosophy: Strength through connection, endurance through creation, growth through patience.
Viewpoint: The Earth believes that stability binds all life — what floats away (Air) is meaningless. But Fire’s passion and Water’s renewal nourish the soil.
“Only what endures is worth building.”
Air Area (Caelora) The Aerial Tenets
Philosophy: Freedom, change, perception — nothing is sacred except movement itself.
Viewpoint: To Air, Earth is suffocating and blind to truth. Fire’s passion and Water’s adaptability mirror Air’s dance of chaos and wisdom.
“To rise, one must unroot.”
Water Area (Lymara) The Flowing Doctrine
Philosophy: Understanding is strength, emotion is truth, and peace is found through motion — not fury.
Viewpoint: Water shapes the world patiently. Fire destroys without thought; yet both Earth’s roots and Air’s winds carry life forward when guided by care.
“Flow around the flame; do not feed it.”
Fire Area (Ardira) The Ember Creed
Philosophy: Passion is purpose; destruction is only sacred if it clears the path for creation.
Viewpoint: Fire thrives in motion and freedom (Air) and finds grounding in Earth’s endurance. Water’s calm smothers Fire’s truth.
“The still heart cannot burn.”
Discovering new areas and secrets within Elyita. We only see Nexa-Arc in cutscenes and flashbacks; the gameplay will focus solely on Elyita.
Using spells and abilities to overcome challenges and progress. Ratio of puzzles to combat is different in each area
Acquiring new spells, skills, and equipment to enhance the player's capabilities and explore new areas.
Uncovering the truth about Elyita, Nexa-Arc, and the MC’s family through exploration and interaction with NPCs.
A.K.A. Kai Parker —Playable Character
Kai is a middle aged man working in a dead end corporate job to provide for his son. His wife has been exiled to Prima, however he thinks she is dead. Filled with resentment, and anger, Kai has taken a role of the single caretaker for his son. He believes in Nexa-Arc’s narrative about Prima being a savage planet, and tries to make sure his son doesn’t learn much about it so he doesn’t suffer the same fate as his wife. He alone holds the family together. When the son takes off to Prima, it doesn’t come off as a big surprise, however, that Kai has to come after him.
The son is a 20s-something young adult who works in a corporate job as a merchant ship pilot. He doesn’t remember Mother, however he has been trying to piece together what happened to her. The Father refuses to talk about her, so the son has to dig into the matter himself. He finds some condemning evidence that the relationship between Prima and Nexa-Arc isn’t all it seems. He decides to find the truth out for himself, no matter the cost.
The Mother worked high up in the corporate world as a city manager. She has seen too many odd things at her job that made her dig into what is going on. When she got too close, she was caught. For treason against the Nexa-Arc she was sentenced to exile on Prima, with no way to come back.