Time Is Life is a fast-paced bullet hell dungeon crawler in which you have to defeat the worst enemy of all: The Time!
Master the skill of dodging and fighting your way through the maze of a haunted hotel scene to find and collect all the hidden treasures that will boost your score. Compete for the highest score in this Arcade-like vertical slice and get lost in the beautifully haunting atmosphere.
The game was created by a team of students in spring 2021 at Howest DAE over the span of about 10 weeks.
Gia Bao Lam : Artist
Steven Serra Mock : Artist
Sunna Sól Sigurðardóttir : Artist
Glenn Quintyn : Programmer
Wout De Bolster : Programmer
Default Enemy Concept
Rig Overview
Rig with animation handles
Testing mouth constraints
Idle Animation
Death Animation
Overview of the glow shader for the ghost characters in the Unity shader pipeline
Test render of Ghost, Character and pickups in engine
Testing Ghost Shader
Run Animation VFX Version 1
Polished run VFX along with slash VFX and the Ghost idle and death animation
Crystals and timeshard pickups rendered in game
Ingame lookdev test
Table Concepts
Pictureframe Concepts
Dresser Concepts
3D Wireframe of the chosen dressers
Overview of the 3D assets i created for level dressing