Effective date: 21 October 2026
Sudoku Spaw is a puzzle game provided by Batel Cohen ("we", "us"). This policy explains how information is handled in the game and when you contact us for support.
Privacy contact: sudokuspaw@gmail.com.
Sharing gameplay data is optional. The game asks for your choice before enabling its gameplay analytics and ad measurement. Choosing Not now lets you continue playing without enabling either. You can change your choice in Settings → Share gameplay data.
If you allow data sharing, the game may later show Apple’s App Tracking Transparency question. If you also allow tracking there, Google AdMob and AppsFlyer (described below) can use your device’s advertising identifier (IDFA). You can change that answer at any time in your device’s Settings → Privacy & Security → Tracking.
The nickname you enter in the game is stored on your device and is not included in the game’s analytics events. Your game progress and preferences are also saved locally. Device backup services, if you use them, are governed by their own settings and policies.
If you allow data sharing, the game uses Unity Gaming Services Analytics to help us understand the tutorial, puzzle difficulty, hints, and guest collection.
This includes gameplay events such as starting, completing or failing a level, time spent on a level, mistakes, hints, rewards, tutorial progress, animal unlocks, opening the Guest Book, coins earned and decor bought, daily challenges, and optional videos offered and watched. The game’s custom event values are numbers or predefined categories, rather than text typed by players.
Unity’s analytics software also processes installation and analytics identifiers; a device identifier such as the iOS Identifier for Vendor (IDFV); device and operating-system details; app and SDK versions; screen and hardware information; and technical values such as battery level and device volume. Unity can derive an approximate country from the IP address used to connect to its service. We do not request your precise location for the game.
These identifiers allow information from multiple sessions to be associated with the same installation or device. We do not describe this information as anonymous.
The game offers optional rewarded videos: after your free hint in a level, you can watch a short video for another hint, and after some wins you can watch one to double the coins you earned. Videos play only when you choose them. They are provided by Google AdMob.
When an ad is requested or shown, Google’s Mobile Ads SDK receives information such as your device and operating-system details, app version, IP address (from which Google can derive an approximate location), an identifier for this installation, and how you interact with the ad. If you allowed both data sharing and tracking, it may also receive the advertising identifier (IDFA) and show personalised ads; otherwise the game asks for non-personalised ads only. Ad requests are limited to content suitable for a general audience (rated G).
In the European Economic Area, the United Kingdom and Switzerland, Google’s consent message may ask for your choices about ads before personalised ads are shown. Google processes this information under its own policies; see How Google uses information from sites or apps that use our services.
We advertise Sudoku Spaw on Facebook and Instagram. If you allow data sharing, the game also uses Meta's Facebook SDK so that we can see which of our ads lead people to install and keep playing the game.
The game tells Meta about three things: that the app was installed and opened, that you finished the tutorial, and that you completed level 5 or level 10. Meta's SDK attaches an identifier it generates for this installation, and technical information such as the device model, operating-system version, app version, language, time zone and screen size; Meta also receives the IP address used to connect to its service. If the SDK itself crashes, it may send Meta a crash report about it.
The game does not let Meta’s SDK read your device’s advertising identifier: the SDK’s advertiser-ID collection and automatic event logging are switched off, whatever you answer to Apple’s tracking question. Nothing is sent to Meta before you choose Allow.
If you allow data sharing, the game also uses AppsFlyer’s SDK so that we can see which of our ad campaigns (for example on the App Store, Facebook or Instagram) lead people to install and keep playing the game.
The game tells AppsFlyer about four things: that you finished the tutorial, each level you reach for the first time, a daily challenge won, and a decor item bought with in-game coins. AppsFlyer’s SDK attaches an identifier it generates for this installation, the iOS Identifier for Vendor (IDFV), and technical information such as the device model, operating-system version, app version, language and IP address. If you also allowed tracking in Apple’s question, it can use the advertising identifier (IDFA) to match your install to the ad you saw; otherwise attribution relies on Apple’s privacy-preserving SKAdNetwork. Nothing is sent to AppsFlyer before you choose Allow.
The game has no in-app purchases; its coins are earned in play only. The analytics, ad and ad-measurement integrations do not request your contacts, photos, phone number, payment information, or the nickname you enter in the game.
Information you deliberately send by email is handled separately, as described below.
If you email us, we receive your email address and the message, screenshots, or other information you choose to send. We use that information to respond, investigate problems, and handle privacy requests. Our email service provider processes those messages to deliver and store them. Please do not send passwords, payment details, or unrelated sensitive information.
Unity processes gameplay analytics for us. Its service may use infrastructure and subprocessors outside your country, including in Europe and the United States. See Unity’s Game Player and App User Privacy Policy for its handling of player data and international transfers.
Meta Platforms receives the ad-measurement information described above and processes it under its own terms, which may include transfers to the United States and other countries. See Meta's Privacy Policy.
Google receives the ad information described above through Google AdMob and processes it under its own policies, which may include transfers to the United States and other countries. See Google’s Privacy Policy.
AppsFlyer receives the install-measurement information described above and processes it for us, which may include transfers to the United States, Israel and other countries. See AppsFlyer’s Privacy Policy.
These support and privacy pages are hosted on Google Sites. Google may process connection and service information when delivering these pages, as described in Google’s Privacy Policy. We have not added advertising or analytics integrations to this site.
Unity’s published Analytics guidance says raw events are retained for 13 months. Metrics and player profiles can remain until deletion is requested by the player or initiated by the developer. See Unity’s Analytics FAQ.
Meta keeps ad-measurement information according to its own retention practices, described in its Privacy Policy.
AppsFlyer keeps install-measurement information according to its own retention practices, described in its Privacy Policy. Google keeps ad information according to its own retention practices.
We keep support correspondence for up to 12 months after the request is closed, then delete it, unless a longer period is reasonably necessary to meet legal obligations or resolve an ongoing dispute. You may contact us to request deletion of that correspondence. Local game saves remain subject to your device’s app-data and backup settings.
Turning Share gameplay data off stops further gameplay analytics collection, ad measurement and install measurement by the game, and the game then asks for non-personalised ads only. It does not erase your local puzzle progress or Guest Book.
If you had been sharing, turning it off also asks Unity to delete the analytics data collected from this installation. The game sends that request when it can reach the Unity service, including on a later launch if you are offline at the time. Unity then processes the deletion; it is not immediate.
You can also ask us to delete previously collected analytics information: in the game, open Settings and tap Delete My Data. This prepares an email to us containing the Analytics ID of your installation, the identifier the analytics information is filed under (and, if AppsFlyer ran on this installation, its AppsFlyer ID); you can read the email before you send it. Your in-game nickname is not sent to our analytics service and cannot be used to find this information. If you have deleted and reinstalled the game, the new installation has a new ID, and we may not be able to locate information from the earlier one. We pass your request to Unity, which carries out the deletion. We also pass it to AppsFlyer for the AppsFlyer ID. This request does not cover information already sent to Meta or Google, which they handle under their own policies. A request we have received is not yet a completed deletion: Unity processes it afterwards, and this is not immediate.
Depending on where you live, you may have rights to access, correct, delete, or receive a copy of your personal information, restrict or object to certain processing, withdraw consent, and complain to a relevant privacy authority.
Where applicable, optional analytics and ad-measurement processing is based on your consent. Withdrawing consent does not affect processing that occurred while consent was in place. Support information is used to respond to your request and maintain the service, subject to applicable law.
Sudoku Spaw is intended for a general audience of puzzle players and is not specifically directed at children. If you are a parent or guardian and believe a child has shared personal information with us, please contact us so we can investigate and address it. A content age rating in the App Store describes game content; it does not itself grant consent to analytics collection.
We will update this policy and its effective date when our practices change. Where required, we will provide additional notice or request consent before applying a material change.
For support or privacy requests, email sudokuspaw@gmail.com.