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I’m a builder from California, and I focus on creating large-scale 1:1 historical builds that feel like real, functioning cities. I mainly work with early 20th-century American styles like Art Deco and Beaux-Arts, with a strong focus on accuracy, proportion, and how everything fits together. Most of my current work is centered on a 1:1 recreations of West Coast cities like San Francisco and San Diego, where I’m building out the downtown cores while also contributing to larger infrastructure and naval projects across the server.
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I’m known for building ships at a 4:1 scale, focusing heavily on precision and fine detail in each project. A lot of my work centers around real-world ocean liners, with my recreation of the RMS Titanic being one of my most in-depth builds. I try to stay consistent with scale and craftsmanship, aiming to push the level of detail as far as possible within that format. Recently, I’ve been working on larger-scale port environments as well, expanding beyond ships while still keeping that same focus on accuracy and realism.
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I focus mainly on highly detailed architectural builds, with a strong emphasis on early 20th-century German styles. My work centers around accuracy in proportion, structure, and materials, aiming to make each build feel grounded and true to its period. Alongside architecture, I also have experience with naval construction, which helps with larger and more technical projects. A lot of what I work on ties into interwar-era developments, especially German urban environments, where I focus on capturing both the style and layout of the time.
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I started out building 1.5:1 trains and smaller projects before shifting into more military-focused builds. Most of my work now centers around 1.5:1 aircraft and vehicles, where I focus heavily on technical detail and accuracy. Alongside historical work, I’ve also branched into Star Wars builds, which let me explore more fictional designs while still keeping that same level of precision.
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I build across both 4:1 and 1:1 scales, working on everything from World War II–era naval vessels to early 20th-century architecture. My main focus right now is a 1:1 recreation of 1920s Atlantic City, where I’m shaping the city’s layout and developing it as a complete environment. Alongside that, I also work on larger naval and industrial projects, as well as other urban builds, with a strong emphasis on historical accuracy, layout, and period-correct detail.
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I’m a builder from the UK and I’ve been building architecture in Minecraft for over 5 years and since October 2025 I’ve started recreating architecture at a 1:1 scale. I generally build in gothic, renaissance and Baroque styles, recently I’ve started building some Haussmannian , Beaux-arts, and Art Nouveau style buildings as part of my Paris project.
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I focus on highly detailed engineering spaces and machinery, mainly at 4:1 scale. Most of my work goes into ship interiors—engine rooms, mechanical systems, and structural details. I’m currently collaborating on a large ocean liner project, where I aim to make every space feel functional and true to life.
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I focus on 1:1 Midwestern American architecture, aiming to capture the character of smaller towns and everyday urban spaces. My current project is a fictional town, where I can shape the layout, style, and atmosphere into something cohesive and grounded.
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I’m ElectroWo1F, I’m a builder from New South Wales, Australia. I’ve been creating railway dioramas for about 7 years, originally in 1.5:1 scale. Since joining the server in early January 2026, I’ve started transitioning to 1.1 scale. My work mainly focuses on 1940s–60s NSWGR railway history, and I currently have a growing collection of 1.1 scale steam locomotives and rolling stock from Australia and America.
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I’ve been playing for years, but recently started taking building more seriously. I’m drawn to European architecture—especially French, German, and Italian styles—and I’m excited to keep improving while starting new, more focused projects.
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I specialize in 1:1 European architecture, with projects inspired by cities like Bern and Prague. My goal is to recreate the density, proportion, and rhythm of historic urban spaces, focusing on accuracy and how buildings interact within a larger city layout.
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I’m Elias, and my builds lean heavily into early 20th century Europe, especially the 1910s. I love shaping skylines with large churches and historic cores, and I’ve spent years refining that style. I also sketch out city plans to guide future growth—it helps me see the bigger picture before I build it.
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I’ve been building for a few years now, and I’m currently focused on recreating Carcassonne as it stood after its 19th-century restoration. I like committing fully to one project at a time, treating it as a clean slate to push accuracy, atmosphere, and scale as far as possible.
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I focus on classical German architecture and enjoy thinking about how cities are planned as well as built. I’m still improving my skills, but I aim to create spaces that feel cohesive and believable, even if I’m still learning along the way.
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I work primarily at 1.5:1 scale, focusing on naval builds inspired by the World War II era. I’m especially interested in Japanese ships and have also started developing a fictional naval outpost to expand that setting into a larger environment.
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I’ve been building for a long time and like experimenting across different styles. My current focus is a 1:1 mid-20th-century city, where I can explore everything from dense housing to large towers while constantly trying new techniques.
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I’m a builder from Southern France that started in 2024, originally focusing on European architecture. I've been since the end of 2025 diversifying my builds and exploring new regions which led me to build mainly North-American architecture in the 1930s-1950s. I try to create cohesive environments in cities such as Montréal or Buffalo.
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I’ve been building for a while, but recently shifted toward more realistic styles. My focus is recreating historic Japan, capturing the look and feel of cities during the Meiji and early Shōwa periods while continuing to improve my overall detail and accuracy.
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I’m Jaeno, and I enjoy building across many historic styles—Gothic, Romanesque, Baroque, and more. Cathedrals are my favorite, especially for their scale and detail. My Damascus, Syria project, set in the mid 20th century, is my main long term work currently.
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I’ve always enjoyed building, and recently I’ve been pushing into more detailed creative work. I’m especially interested in early 20th-century European architecture, focusing on regions like Saxony and recreating cities shaped by history and change.
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My focus is a Transylvania-inspired region set in the late 1920s–30s, blending Hungarian, Romanian, and German influences. I build both real and lost architecture, aiming to capture cultural identity and history. My project centers on a fictional border town shaped by layered heritage and regional character.
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I'm Iichi, a builder from America. I started building in Minecraft on my Xbox in 2019. I mainly enjoy building French and Japanese builds, both old and modern. I prefer to showcase buildings that other people typically wouldn't do, such as lesser known churches and structures.
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I focus on classical and early 20th-century architecture, blending European and East Asian influences into cinematic builds. I enjoy creating scenes that feel like snapshots in time, with the goal of telling stories and capturing the atmosphere of a world about a century ago.
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I focus on 1:1 American architecture, working within large-scale city environments. I enjoy building detailed urban spaces and contributing to projects that emphasize realism, structure, and the overall flow of a city.
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I work primarily in 1:1 American architecture, focusing on detailed city builds. I enjoy contributing to large urban environments and refining the small details that make a build feel grounded and realistic.
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I build primarily in 1.5:1 scale, focusing on early 20th-century American architecture. My current work centers around a 1930s Philadelphia setting, where I aim to balance detail and scale while recreating the dense, structured feel of the city.
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I enjoy a wide range of early 20th-century architecture, from American skyscrapers to large historic churches. My main focus is a 1.21:1 recreation of Barcelona in the 1930s, where I aim to capture the scale, layout, and atmosphere of the city through detailed and cohesive builds.
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I started out building more fantastical and medieval styles, but I’ve been shifting toward realistic architecture. I’m especially interested in Denmark and recreating historic Copenhagen, bringing back buildings that no longer exist through research and careful design.
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I’m Kiparik, and I focus on European architecture, especially the dense, elegant style of Paris. I’m currently working on a 1.25:1 recreation of parts of the city, aiming to capture its scale, proportions, and street-level detail. I enjoy refining façades and layouts to make everything feel cohesive and true to the original atmosphere.
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I focus on Age of Sail ships, recreating historic vessels like Santísima Trinidad and HMS Victory. I enjoy the complexity and craftsmanship of these ships, aiming to capture both their structure and their presence on the water.
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I specialize in large-scale ocean liners and engineering-heavy builds. From ship interiors to fully framed skyscrapers with systems like plumbing and electrical, I enjoy the technical side of building just as much as the visual result.
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I’m working on a fictional city inspired by Hungarian and Austrian architecture. I enjoy combining real-world influences into something original, focusing on atmosphere and regional identity while building a cohesive urban environment.
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I build a bit of everything—buildings, vehicles, and ships—but I’m especially interested in developing a full 1930s industrial port city. I’m working on staying consistent and pushing my builds further, turning ideas into more complete and connected projects.
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I’m DJZ, and I like exploring a wide range of architectural styles. I’m always experimenting and pushing toward more realism, learning as I go. Every build is a chance to improve, whether it’s structure, detail, or just capturing a more believable look overall.
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Hey, I’m Cap Brin, and I love working with Latin American architecture, especially Caribbean styles like Cuban builds. I enjoy bringing that color and character into my work, and I’m always trying to expand representation of South American influences in detailed, realistic builds.
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