Entertainment Video Games Market was valued at USD 159.3 Billion in 2022 and is projected to reach USD 294.0 Billion by 2030, growing at a CAGR of 8.7% from 2024 to 2030.
From 2018 to 2022, gaming revenue grew significantly, with mobile games surpassing console and PC games in revenue generation. According to market reports, mobile gaming accounted for around 50% of the total gaming market revenue by 2022. The development of hyper-casual games and subscription-based gaming models like Xbox Game Pass and PlayStation Now fueled this growth. The esports industry also contributed significantly to the market, with large-scale tournaments, streaming platforms, and sponsorships driving the popularity of competitive gaming.
During this same period, VR and AR technologies began to make their presence known in mainstream gaming. With the release of products like the Oculus Rift and the PlayStation VR, gamers experienced more immersive experiences. These trends were accompanied by an increase in game developers adopting cutting-edge graphics and game engines, which allowed for more detailed environments, better AI, and richer storytelling.
Looking ahead to 2023-2033, the demand for entertainment video games is poised to increase even further. Technological advancements in AI, cloud gaming, and 5G connectivity will reshape the gaming ecosystem. The integration of AI will lead to smarter NPCs (non-playable characters), more dynamic storylines, and personalized gaming experiences. Cloud gaming services are expected to expand globally, allowing players to access games without the need for expensive hardware.
With the introduction of 5G, the potential for seamless multiplayer experiences and high-quality game streaming will continue to grow. Esports will become an even bigger industry, with more professional leagues, sponsorships, and a larger global audience. Furthermore, the rise of metaverse-related gaming worlds will provide new virtual spaces where gamers can socialize, play, and earn digital assets.
Get an In-Depth Research Analysis of the Global Entertainment Video Games Market Size And Forecast [2025-2032]
The entertainment video games market has seen substantial changes from 2018 to 2022, with significant growth driven by technological advancements, the rise of esports, and the increasing demand for mobile gaming. During this period, the market experienced a steady expansion due to the popularity of platforms like PlayStation, Xbox, and PC, as well as the growing dominance of mobile gaming. Innovations in augmented reality (AR), virtual reality (VR), and cloud gaming technologies played key roles in shaping the consumer landscape. As we transition into the 2023-2033 period, there are several emerging trends and shifts in consumer preferences that will likely affect the demand for entertainment video games.
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Blizzard Entertainment Inc
Riot Games
Nintendo
Valve Corporation
Rockstar Games
Electronic Arts
Activision Blizzard
Sony Computer Entertainment
Ubisoft
Tencent
NetEase
Sega Games Co.
Mojang
Epic Games
BioWare
Naughty Dog Inc
Square Enix Holdings Co. Ltd
Capcom Company Ltd
Bungie Inc
Microsoft Corporation
Bandai Namco Entertainment
Game Freak
Insomniac Games Inc
Infinity Ward
Take-Two Interactive Software Inc
Gameloft
NCSOFT
Nexon Co. Ltd
By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. The Asia-Pacific region is expected to be a key driver of growth, accounting for more than 35% of total revenue growth. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the Global Entertainment Video Games Market
PC and Mac
Smartphones and Tablets
PS4
VR/AR Headsets
Xbox One
Apple TV
Nintendo Switch
Others
Based on Types the Market is categorized into Below types that held the largest Entertainment Video Games market share In 2023.
Action Games
Adventure Games
Role-playing Games
Simulation Games
Strategy Games
Sports Games
Puzzle Games
Others
Global (United States, Global and Mexico)
Europe (Germany, UK, France, Italy, Russia, Turkey, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil, Argentina, Columbia, etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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1. Introduction of the Global Entertainment Video Games Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. Global Entertainment Video Games Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. Global Entertainment Video Games Market, By Type
6. Global Entertainment Video Games Market, By Application
7. Global Entertainment Video Games Market, By Geography
Global
Europe
Asia Pacific
Rest of the World
8. Global Entertainment Video Games Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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