Arabian Themed Building Project
These images are the final renders of my Arabian Stylised 3D Modelling Project that I created within Blender.
I modelled, textured and composited the entire scene.
Textures and Geometry nodes for Vines, Chains, Grapes & Foliage were supplied by 3D Tudors on Udemy.com.
I still tweaked these geometry nodes and edited them for the scene.
Final images composed in Photoshop.
Blocking Out Stage
I have just started a modelling project within Blender.
It will be an Arabian themed building, with intention of creating an animation throughout it afterwards.
I am following along to a course on Udemy for the creation of the set, but the animation is an idea I have had since purchasing this course.
Update 08/08/24: I have finished blocking and now modelling the assets.
I have modelled two types of doors, a window, two types of stairs and added textures/materials to each.
Very happy with how this is turning out.
Have added a sun light system, to test the materials, as I add each of them.
Blocking Stage Finished
Modelling Started
Balcony Finished Front View
Balcony Finished Rear View
Update 09/08/24: I have finished modelling some windows, doors and a balcony, then added them into the asset manager to utilise again for other parts of the project.
Update 11/08/24: I have finished modelling the adjacent building and a canopy, plus some extra windows and doors.
I have performed a quick test render (to the right) and it's looking amazing already.
First Test Render in Cycles
Update 13/08/24: I have finished modelling the rear terrace, adding marble railings and tiled flooring.
I have also modelled another balcony, to the left of the terrace.
I shall be creating various prop assets next, before carrying on with the remaining building.
Update 15/08/24: I have finished modelling the final building, its balcony and the upper terrace.
Also I have finally gotten to the stage where I have updated the palm trees, added vines/grapes, and it is looking awesome!!
That is the main elements finished, just some props/assets left to model/texture to populate the scene, then I shall be almost finished!!
Update 16/08/24: I have added some rocks and foliage to populate the scene.
Next I shall be modelling the well and some carpets.
3D MOTION GRAPHIC ANIMATION PROJECT - CINEMA 4D
I am proud to announce that this is THE final version of my (long coming) 3D Morphing Motion Graphic Animation - which is loopable!!
I have been working on this fantastic animation since October (in my free time) and have enjoyed studying the course on Udemy, picking up many new techniques, and becoming much more comfortable using Cinema 4D & V-Ray render engine.
The background music is sourced from D.M.D Productions, called Sunny Oasis, it is a royalty free sample, I do not own the rights, but you can stream via Spotify here: https://open.spotify.com/track/0AKp8ASGCMfWmSSIIjbCet
The opening drum roll was sourced via Freesound.org.
#stormmediaproductions #3danimation #cinema4d #motiongraphics #motiongraphicsvideo #udemy #MorphingAnimation #looping
Final Render Stage! Course is complete and I am looking forward to posting the final video on here when it's ready.
I have really enjoyed studying through this course and have learned a lot of new techniques - and much more comfortable within Cinema 4D now too!
This section shall be moved to my 'Finished Projects' page once the final video is uploaded - I shall also post the final video on my 'Home' page alongside my Showreels, as it will be 'Showreel' worthy!
Final Render Stage Snapshot
Here is the latest update of my 3D morphing animation.
I have finished animating the dolphin and morphing it into a glass of water, with a straw.
This is completely re-rendered, as I had to adjust the camera position to show more of what I was animating - since some elements almost disappeared out the top of the screen.
Next stage is to morph the glass into a bucket (shall be working on that this afternoon).
Here is the latest update for my 3D morphing animation that I am creating with Cinema 4D.
I have animated up to the dolphin now, next will be the glass of water - that the dolphin will land in.
Here is the latest update, with the final Walkman animation finished, including the headphones.
Next stage is to morph it into the Snorkel that I have modelled ready.
This update shows how the Suitcase morphs into a Walkman, then a cassette tape animates, slotting into the Walkman.
The next stage is to animate headphones appearing in the scene, then having them dance together.
An update on my 3D morphing motion graphic animation.
I have animated the desk folding up and morphing into the suitcase, which opens, flipping the shirts up.
Next stage is to animate the suitcase morphing into an old style Walkman & headphones, that will bounce around like a dance.
Low-pass test render of the opening scene - a lot more to come!
Here is an update on the 3D Motion Graphics Animation that I am currently working through.
No idea why the mouse/keyboard still show up at the end? They have a visibility animation tag on them, that makes them disappear, which they do in Cinema 4D and even test renders directly with V-Ray in engine, yet when rendering quickly with Vantage they still show?!
Very happy with how this is coming along, and it'll still be a while until it is complete, so much to animate, but this is the first big scene finished!!
MODELLING THE ASSETS
ISOMETRIC 3D MODELLING PROJECT - BLENDER
Final Render
This is the beginning of a 3D modelling project that I am also working through in Blender.
Creating a 3D Isometric scene, modelling, texturing and rendering.
A quick update on my isometric modelling project.
Have started adding textures/materials, and lighting the scene - to test how the textures look.
Wardrobe, bookcase, globe, games and bed are finished.
Still a long way to go, much more to model and texture, but coming along very well indeed!
A quick update on my isometric modelling project.
Have started adding textures/materials, and lighting the scene - to test how the textures look.
Wardrobe, bookcase, globe, games and bed are finished.
Still a long way to go, much more to model and texture, but coming along very well indeed!
I have modelled the Lava Lamp and the Books, textured and added an emission to the lava in the lamp to make it glow.
Also have modelled the laptop, textured and added an emission for the screen, giving it a nice glow.
The scene is coming together well. Next step is to model the wire and sockets for the laptop.
Here are the latest updates.
I have darkened the wood on the wardrobe/bookcase, added a plug/cable to the laptop, modelled a chalk board and rug, and added a hair particle system to the rug, so it looks more realistic.
The image to the left is an actual render, which took 18 minutes.
I have modelled/textured a skateboard and shelves, then enlarged the rug; as it looked too small in the scene.
Next I shall be modelling the telescope, Rocket, Chair, Stool and Lamp - then refining the lighting.
Almost there! Really enjoying this project.
Final render before post production.
Final render after post production.
Final High-pass render after post production.