A rhythm based rail shooter, you use the tempo to time shots against incoming "heads," targets which reward you extra score for good timing, along with combo multipliers.
Nikola Krajnovic
Wijnand Merkens
Given a pre-built level in Unreal Engine 4, this project was purely focused on populating the silent level with ambiance and sound effects according to the environment.
A Unity game where the player has to solve puzzles within a set time limit to escape a failing space station.
Stephen Ray - Programmer
Nikola Krajnovic - Game Designer/Quality Assurance/Assets
Mitchell Dixon - Project Management
A Unity game where the player has to solve puzzles within a set time limit to escape a failing space station.
Stephen Ray - Programmer
Nikola Krajnovic - Quality Assurance/Assets
Timothy Bush - Game Designer
Mitchell Dixon - Project Manager
A versus card game, where 2 sides battle each other with character, gadget, weapon and ability cards.
Created by: Connar Saunders, Jaz Marshall-Porter, Nikola Krajnovic and Joshua Lawton. Art by: Nikola Krajnovic, Arcane Studios/Bethesda Softworks.
A game that can be played 1 vs 1 or in teams, Guns of Icarus Offline was a task in trying to distill the video game Guns of Icarus Online to a physical form.
Each side has 3 crew members which must be navigated around their respective airships, trying to repair different areas of the ship, and man guns to take down their opponent.
A first attempt at designing and trying to make a game without any teaching. This game was a horror adventure game where a player locked in a mansion must explore the environment and discover key items. Inspired by the Chzo Mythos games.