Stick Hero is a platform-crossing game in which you must carefully extend the stick to traverse the gaps between the platforms. The platform widths vary, and the length of the stick must be exact; the stick must not exceed the platform or you will tumble off... It takes a lot of experience to get a solid sense of how long something should be! This game may also be played on a mobile device. What is your highest possible score? Have a blast!

In this game, you control a hero who walks from platform to platform by stretching a stick that serves as a bridge. If the stick is the right size, then the hero can safely cross to the next platform. But if the stick is too short or too long, then the hero will fall down.


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We have a game state that is a collection of variables defining every bit of the game. It includes the current phase, the position of the hero, the coordinates of the platforms, the size and rotation of the sticks, and so on.

Finally, we also add an event handler for the restart button. The reset button is hidden by default and will be only visible once the hero has fallen. But we can already define its behavior, and once it appears it will work. If we click reset, we call the resetGame function to reset the game and hide the button.

This function keeps track of how much time has passed since its last call. We are going to use this information to precisely calculate how the state should change. Like when the hero is walking, we need to calculate exactly how many pixels it moves based on its speed and the time passed since the last animation cycle.

A very similar thing is happening in every other phase as well. In the turning phase, we change the rotation of the stick based on the time passed. In the walking phase, we change the horizontal position of the hero based on time. In the transitioning phase, we change the offset value of the whole scene. In the falling phase, we change the vertical position of the hero.

In the stretching phase, we increase the length of the last stick based on the time passed and wait until the user releases the mouse. The last stick is always the one in front of the hero. After every view transition, a new stick is added to the current platform.

In the turning phase, we change the rotation of the last stick. We only do it until the stick reaches 90 degrees because that means the stick has reached a flat position. Then we set the phase to walking, so the next requestAnimationFrame will adjust the hero and not the stick.

Once the stick reaches 90 degrees, then if the stick falls on the next platform, we also increase the score value. We increase the score state and update the innerText attribute of the scoreElement (see the outline of the JavaScript file chapter). Then we generate a new platform to be sure that we never run out of them.

This phase uses a utility function to figure out whether the stick will land on the platform or not. It calculates the right end position of the last stick and checks if this position falls between the left and right edge of a platform. If it does, it returns the platform, if not then it returns undefined.

In the walking phase, we move the hero forward. The end of this phase depends on whether the stick reaches the next platform or not. To determine this, we use the same utility function we just defined above.

In Stick Hero Tower Defense, a riveting and strategic fighting game, you play as a valiant stickman warrior. With a horde of well-armed enemies attacking, you must grow in power to defeat them and their menacing Giant Bosses like Wugy, Mommy, and Bunny. This game seamlessly blends elements of action, strategy, and battle puzzles, requiring careful planning to triumph over the myriad challenges.

Stick Hero is a fun adventure and guessing game and you can play it online and for free on Silvergames.com. In Stick Hero it all depends on how well you can guess the relation between height and length of a stick. Your heroic ninja needs to cross a chasm and needs your help to do it.

Hi so I'm new to the action camera scene and I've been wanting to start filming myself riding my Onewheel XR. I've seen people on YouTube riding with the Insta 360 One R and the invisible selfie stick. I think its really cool how you can hide the stick and I was wondering if it were possible to achieve the same effect on the Gopro Hero 9? I know the Gopro Max is compatible with the invisible selfie stick but I find that camera to be a bit too expensive for my budget. If anyone could help me with this answer I'd appreciate it. Thanks in advance!

Some things to focus at : in the game, stick hero, you need to look at the platform in front of you. On that next platform will be a small red dot thing.

If your stick lands on the red dot on the next platform you get a +1.

So that's like a simple -easy-to-get point kinda thing. If you miss the red dot, there's always a next platform :)


Another thing to focus on : along your way over the platforms and sticks, your going to find red cherries.

You should collect them and see if you have enough to buy another figure (with cherries.)


Another thing you should really know about is, while your figure is crossing the platform, you can press on it to go upside down and press again to go back up.

This information is mainly useful because, if there's a cherry underneath your stick, you can press quickly to collect it.:)


Be sure to please like, and follow!

And if you have any questions or opinions on this game, you can comment.

I hope you found some of this information helpful.

(If I had to rate this game on a scale through 1-10 I would honestly rate it an 8 :))

Bye!

Stick Hero: Comic Superhero is an engaging and exciting combat game developed by Metaxiz for Android users. This game is perfect for all those who love action-packed games and real-time strategy games. The game is set in a world where players need to combine their superheroes to beat enemies and create a powerful empire. The game is easy to learn, but difficult to master, and provides hours of entertainment.

In the game, players start with simple heroes and gradually build a superhero squad with perfect fighting skills. Each hero has its own unique skills and players need to use these skills to dominate the combat hero game field. The game features over 20 characters with unique design styles, special skills, and shadow battles.

Stick Hero: Comic Superhero offers different game modes such as story mode, versus mode, tournament, and training mode. Players can upgrade and unlock over 100+ unique special moves for each character and collect super stick fight heroes such as Spider Stickman, Strange Stick Doctor, Rocket Man, Blue Captain, and Iron Agent.

Overall, Stick Hero: Comic Superhero is an addictive game that keeps you engaged for hours. It is one of the best fighting games for Android offline and is recommended for all those who want to be a part of stick fighting.

Gameplay in Stick Hero is very simple: you have to tap the screen to lay your pole across the abyss, keeping in mind that the longer you hold down, the further your pole will extend. If the pole doesn't make it to the other side, or if it goes too far, your hero will fall. Because of this, you'll have to be very precise and careful about how long your stick is.

But the demand for light, simple games that help to pass 15 to 20 minutes in the subway, has not gone away, which is clearly evidenced by the popularity of Angry Birds . Recently, App Store replenished with a product called Stick Hero, which immediately received very good reviews. What attracted users the story of this little black man?


So, we need to help a small ninja to move from one bar to another. Below us, as it is easy to guess, the abyss, falling into which means imminent death. That's all. Yes, the distinguishing feature of Stick Hero can be considered minimalism. 


But this is by no means a reproach. After all, the main trump card Stick Hero - game mechanics. To our tiny character moved to the other side, you need to click on the screen. While the finger presses on the display, the crossbar is strictly vertical. Let go - it falls forward, forming a bridge to the next islet. And here success depends solely on your eye and response. Do not get or, conversely, make the transition is longer than at least a millimeter - everything, the hero flops down.


This is such a simple process. But simplicity here is very deceptive. For example, the memory is not worth counting - each time the game places the tabs of different widths in any order. 


As you pass, you can also collect bonuses in the form of cherries, and they, in turn, are exchanged for a new little man. But it is not easy to do this - the berries are located from the bottom, and by pressing, first move your ninja down, and then back up again. Our hero, unfortunately, runs perfectly, so that the time for gathering is estimated in milliseconds. Yes, you can "zadonatit." But then all interest is lost.


Stick hero will not cause you admiration. There will soon be real anger. First time to sweep at least half a dozen columns - it's almost a feat. The game is not crammed with unnecessary effects, complicated controls and the rest - there are only quality sounds and beautiful "backs." In other words, nothing is distracting from the task at hand. And it is thanks to this approach of developers that the main goal has been achieved - after each slap on the ground you grumble to yourself: "Well, one last time, and all" and again you will start collecting cherries. 


Rate: 7/10 ff782bc1db

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