Steven Yoo (Dong Woo Yoo)
Steven Yoo (Dong Woo Yoo)
News:
2025.01 Started my Ph.D. In Industrial Engineering at Georgia Tech 🐝.
2024.12 Our systematic review paper, AI-Integrated AR as an Intelligent Companion for Industrial Workers: A Systematic Review paper got accepted and published at IEEE Access!
2024.10 Presented Exploring Dimensions of Expertise in AR-Guided Psychomotor Tasks paper was accepted presented at the ISMAR'24 XR-SPro Workshop.
2024.06 Our Estimating Action-Specific Expertise in AR-Guided Learning and Training by Modeling Visual Attention paper got accepted and presented at the ISLS'24!
2024.03 My Data-Driven Expertise Assessment in XR: Analyzing Multimodal Sensor Data for Psychomotor and Cognitive Tasks paper got accepted and presented at the IEEE VR'24!
2023.10 Received Northeastern University Ph.D. Network Travel Award to present research in research venues (IEEE ISMAR) and ISMAR 2023 Inclusion, Diversity, Equity, and Accessibility (IDEA) Scholarship. that will provide professional development and visibility to enhance careers.
2023.10 Presented my 1st-authored paper, Modeling Gaze Behavior for Real-Time Estimation of Visual Attention and Expertise Level in Augmented Reality, was accepted to ISMAR ‘23.
2023.09 Presented as a panelist at the NSF Future of Work at the Human-Technology Frontier (FW-HTF) PI Meeting.
Education:
Ph.D. in Machine Learning, Georgia Institute of Technology (Expected 2028)
M.S. in Integrated Digital Media, New York University
B.S. in Computer Engineering, SUNY Albany
Contact:
Find me: LinkedIn, Google Scholar, ResearchGate, Github
Email: byteyoo[at]gmail.com
Resume/Curriculum Vitae:
Short Bio:
My research focus explores on the innovative intersection of Extended Reality and user modeling. By leveraging advanced biosensors that monitor gaze behaviors, hand movements, full-body estimation, skin conductance (GSR/EDA), heart rate variability (HRV), and pupil responses, my primary goal is to enhance training methods, especially within industrial contexts, to cater to users' unique expertise levels.
My pursuits in state-of-the-art computer vision research harmonize with these objectives. Additionally, my expertise extends to Human-Computer Interaction (HCI), Game Design and Development, and Learning Science. My passion resides in deciphering the intricate dynamics of human-tech interactions, striving to create systems optimized for individual user proficiency and engagement.
Research Interests:
Virtual Reality (VR), Augmented Reality (AR), and Extended Reality (XR)
Human-Computer Interaction (HCI)
User Modeling/Human Factor
Educational Technology
Learning Sciences
Game Design and Development
Artificial Intelligence (AI) in Affective Computing