9/20/2022 - We selected our project of a dinosaur game that used input from computer vision because computer vision was a field we were interested in, and the project was a nice blend of challenging but accessible. It was also at this time that we created the website using Google Sites as a medium for our project. Lastly, we created the STEM SOS page with the information about the STEM SOS and PBL programs and started the first entry of our English Component page.
9/21/2022 - We began outlining what needed to be done for our project and downloaded all the necessary software that would be needed for the completion of our project with guidance from our teacher. We established the parameters for our code and what it would ultimately need to be capable of, which was detecting and tracking the movements of a hand and its individual fingers.
9/23/2022 - We began researching the intricacies of the Python and OpenCV software in an effort to avoid any needless mistakes and bugs. We familiarized ourselves with the unique functions that the packages we installed had, such as the tracking/drawing commands from MediaPipe and the external input function. We also established the driving question for this project and put it on the introduction page of our website so our goal could be clearly seen.
9/29/2022 - We began writing the beginning parts of the code in class. Additionally, we also did extra research regarding computer vision for the Social Studies Component part of our website and to further our own understanding. We learned how computer vision developed as a field of computer science and its real world applications that can be used in revolutionary technology. To help develop our Social Studies Component page, we also looked for quotes that encapsulated the idea of computer science and graphics that were informative, but easy to understand.
10/10/2021 - We finished up our first edition of code for the program in PyCharm. It was at this time we also added onto the Our PBL Project page, establishing the basic procedure, materials used, and adding a placeholder segment for our code. We planned to either have pictures or a copy of our finalized code on the project page for people to view.
10/12/2022 - We committed a couple of trials and test runs to check and see if the program was doing what it was intended to. After recognizing a few errors regarding detection and tracking, we went back to our code to debug and continued testing as we did so.
10/22/2022- We also attempted to add in a function to make the dinosaur duck using the down key whenever only two fingers were showing, but it ultimately ended up being incompatible with the website due to external factors. The input did work, but instead of making the dinosaur duck it simply made the web page scroll down. As a result, we ultimately scrapped the idea and kept only the space bar input.
11/7/2021 - The code for our program was finalized and tested to ensure that it worked as we wanted. Once we confirmed that it did, we officially marked the coding segment of the project as complete and began finishing our remaining website pages.
11/9/2021- We completed the investigation questions for the project, using the knowledge we had gained throughout to provide insight for what we had done and how what we learned could be used in other situations or scenarios.
11/13/2022 - We recorded a video of our project in action, showing one of us demonstrating how the hand detection software worked and how it could be used to play the dinosaur game. Afterwards, a video editing software was used to create a voiceover using that provided a brief explanation of what was occurring in the video.. The video was then uploaded onto our website to act as a visual media for the PBL and something for site visitors to interact with.
11/21/2022 - We used Canva to create a brochure that introduced our project in a simplistic way that also provided a QR code to the website. A basic brochure template was chosen, but we altered the color scheme and pictures into something that was more in line with our project. Then we put in information that briefly introduced our project and its function in a way that was digestible and concise.
11/29/2022 - We altered aesthetic choices in both the website and brochure, while also making sure every requirement was met in both.
11/30/2022 - We finalized and submitted our project