Results

Crazy Cats - Genetics Game

Raw Data Analysis

Statistically, scores on the post-test were significantly higher than scores on the pre test (p < 0.05). A strong correlation is tied to the knowledge acquired of the children who play the game. The null hypothesis was rejected, indicating that game based learning could be an effective strategy to STEM based education.

There was more than an 84% increase in knowledge gained after playing Crazy Cats.

Graphical Analysis

The below graphs show the data collected from 52 individuals who played Crazy Cats, a genetics game. It is noticeable that the post test scores were significantly higher than the pre test scores.

Tacto - Logic Game

Raw Data Analysis

Statistically, scores on the post-test were significantly higher than scores on the pre test (p < 0.05). A strong correlation is tied to the knowledge acquired of the children who play the game. The null hypothesis was rejected, indicating that game based learning could be an effective method to STEM based education.


There was more than an 87% increase in knowledge gained after playing Tacto.

Graphical Analysis

The below graphs show the data collected from 18 individuals who played Tacto, a Boolean Logic game. Data is still being analyzed, however, the 18 individuals who played created data to assume normality. It is noticeable that the post test scores were significantly higher than the pre test scores.

Charts

Charts for both Crazy Cats and Tacto are shown below. Click on the blue hyperlink at the bottom to toggle between game data.

Charts