I have an Ultra Sandisk that worked perfectly fine weeks ago, but recently the downloading speed has kept dropping to 0 and everything on my sd card ran terribly. I found this guide quoted somewhere on Steam page, tried it and now everything is perfect again.

Most players will point their noses directly towards the area of the map they want to land, and descend in a straight line diagonally downwards. This is not the way to land fast in Apex Legends. The way to land fast is by wave-dropping: when you jump from the cargo ship, aim directly downwards until you reach a speed of around 145, before levelling out and gliding as horizontally as possible towards your target location. Once your speed drops below around 130, nosedive again until you're at 145, then level out, and so on.


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This method has the benefit of gaining much greater speed in a shorter time, so you can cross long distances much more quickly. You can also cross distances of over 1000 metres by wave-dropping, whereas you'll always fall short trying to cross that distance using the regular method.

By properly I actually mean, (not to compare with any other emulator in quality) fast, when I try to fast forward in Desmume (and other DS emulators) it doesn't speed really that much and the fps just drop (though the FPS rate goes higher, I see it skips some frames). I tried a lot of stuff by now, change graphics, emulator settings, using the hotkeys to increase the fps, trying to see if the frame limiter did something, but nothing, my pc isn't bad at all and still, the fast forward works a bit awful.

I'm used to fast forward from emulators like SnesX9 or Visual Boy Advance, which work pretty nice and have a really nice speed up without dropping fps and without needing to configure anything and... well it kinda sucks to play Pokmon at normal speed (yeah, call me whatever you want but I don't have enough patience) so, is there a way to fast forward JUST like those emulators? (desmume is not a bad emulator at all, i love it, but it's just that aspect that ruins me a bit the pokmon experience).

One solution, implemented in 1943, was to replace each of the PT Boat's two to four Mark 8 torpedoes, and their Mark 18 torpedo tubes, with the significantly lighter Mark 13, carried in lightweight Mark 1 launching racks, at a total savings of more than 1,400 pounds (635 kg) each. The shorter Mark 13 also took up less deck space. The racks took advantage of the Mark 13's air-drop capability by simply allowing the torpedoes to roll over the side, eliminating the risks of a "hot run" within the tube and the flare of burning grease that sometimes gave away the PT boat's position upon firing. The Mark 13 also had the advantage of a significantly larger warhead (600-pound (270 kg) vs. 466-pound (211 kg)), containing the significantly more powerful explosive Torpex, which was approximately 1.5 times more powerful per unit of weight than TNT.[5] The Mark 13's shorter range and slower speed were considered acceptable tradeoffs for boats that usually operated at night and relied on stealth to reach firing position.

Caravan speed can be increased by lowering carried mass (dropping items) or adding more pack animals, ultimately decreasing the Mass Carried/Capacity ratio. The speed multiplier will asymptotically approach 200%, thus number of pack animals used has diminishing returns. 2351a5e196

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