with the news of more celebrity wars games at the way from builders aside from ea, we are republishing this 2017 struggle between the titans in the underrated celebrity wars: empire at struggle.
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trek wars: revival is a mod by way of captain kavok that lets you upload big name trek factions to empire at battle, petroglyph’s outstanding celebrity wars rts. so in case you’ve ever wondered if a fleet of galaxy-elegance federation starships should take down a celeb destroyer—and, actually, who hasn’t—you can play that scenario out in the game’s speedy-paced skirmish mode. the ideal possibility, i concept, to pit a ramification of iconic star wars and celebrity trek factions towards every other in a series of epic space battles.
our first struggle takes area above the desolate tract planet of tatooine. i begin by using sending my shuttles to seize close by asteroids so i will generate credit. doing in order early as viable is key to victory in empire at war’s skirmish mode. the rebels ship a small team of x-wing scouts into my territory, but my station’s automatic defences chase them away. while i have sufficient credit, i build multiple miranda-magnificence starships to defend my asteroids. developing bolder, the rebels ship in more x-wings, but i swat them away without problems.
i spend a chunk of my profits on upgrading my base, which unlocks my first hero unit: captain kathryn janeway, commanding the intrepid-magnificence americavoyager. this turned into, of route, the first federation starship to successfully discover the delta quadrant. the rebels send in an assault frigate to assault certainly one of my asteroid mines and that i ship janeway to intercept. then every other handful of frigates seem close to my base. the rebels have mobilised an excellent strike force, and i’m lagging in the back of. a big struggle breaks out and that i upgrade my base as it rages, bringing in captain benjamin sisko of the united states of americadefiant—the ship the federation designed to fight the borg.
it’s right here in which i make my biggest mistake. i construct three galaxy-magnificence starships and attempt to sneak them via the warfare to attack the rebellion base directly. but it’s surrounded through laser defence satellites and they obliterate my ships before i'm able to get close. a luxurious errors. then the rebels send in their own hero unit: han solo and the millennium falcon. sisko and solo engage in a dramatic dogfight, however the defiant is crushed. then the voyager is scuttled via the mass of mon calamari cruisers looming close to my base.
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matters in reality couldn’t have long past worse. i receive defeat and watch helplessly as the cruisers pummel my hq with laser hearth. an embarrassing loss.
the ice planet hoth offers the putting for this battle. straight away it’s clear that success is not on my facet. there’s one asteroid beside my base, however the subsequent nearest is within the decrease corner of the map. this makes it more difficult to shield. i kick matters off through hiring the mythical bounty hunter boba fett and his ship, slave i, to protect my station even as my tie combatants make certain no one tries to sabotage my mining operations.
the klingons, bizarrely, aren't as aggressive because the rebels. they haven’t attacked once. i utilise this quiet time to improve my base and construct a fleet of three acclamator-class attack ships. i additionally research reinforced armour to provide them a shielding raise, which i’ll probably need later.