We have recreated Starcraft and Starcraft:Broodwar Campaigns in a 2 player cooperative style, AI have been given a harder difficulty to compensate for two players. Download Separate campaigns individually from the addon's page, Download all of the maps in a single download or just starcraft or broodwar on the downloads page. Enjoy! Tested and working with HD Remastered version of Starcraft.

We wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.


Starcraft 2 Coop Campaign Mod


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We wanted dynamic game play for each and every level, keeping in mind that each level is cooperative and thus every level will be dynamic depending on who you are playing with for example playing Starcraft with your dog will be much harder than playing Starcraft with your friend. In a few missions there is some dynamic events that may occur, for example in Protoss Broodwar mission 8 overlords will spawn units when they go to attack the temple, each time you play the mission regardless of who you are playing with the mission will play out differently as the AI is not scripted to move in and drop things automatically but by chance this means it will give you a dynamic outcome rather than the exact same thing each time, now thats probably going into a bit too much detail on the dynamic elements but just for the sake of it just know its going to be different each time you play.

We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we have also released a second version of all the maps with full insane AI for those who want the ultimate challenge and an EZY Mode for those starting out for the first time with StarCraft that is slightly harder than default.

Various levels have been given improved AI scripting as a result of either bugs or difficulty, for example Original Terran 3 has been given above and beyond the default scripting to the point its almost insane compared the original solo campaign mission, in this map a lot more units will attack from the start to the end, each wave has been designed to attack the right place at the right time and in the end, if you haven't seen it from our youtube videos i wont wreck it for you but things get extremely overwhelming much like an Archon the Zerg will overpower you and push you back, if your defenses aren't up to scratch they will wipe you out.

An overview of all that we have done for the mod, listing key features that have made the cooperative experience an enjoyable one.CooperativeDynamicDifficulty Increase Fully Scripted DialogueAI Balancing AI Scripting improvedShared units 50/50 for non base missionsThoroughly Tested

Starcraft Co Op mod preview!

Starcraft Cooperative Campaign

CooperativeWe wanted Starcraft to be cooperative from the moment we found out we could gain access to the campaign maps, since then we have been working to achieve a full on cooperative experience. Every single mission from start to end is cooperative, even if you lose all of your unit's the other player still has a chance to get victory for the both of you though unlikely. In a very few select missions you will have to work hard to work together as you start off with bases on opposite sides of the map, these can be very challenging but extremely rewarding as you get the sense of saving your friend from their demise.

We believed that the stock AI difficulty was beyond too easy especially with two players, we have increased the difficulty in each and every map so they are all nice and challenging. Once we have completed every campaign mission we will release a second version of all the maps with full insane AI for those who want the ultimate challenge.

So I wished to say that I enjoyed the custom campaign... but the problem is that for whatever reason, the difficulty seems a bit overtuned. I'm not sure if it's because Remastered version changed the AI or something, but the AI is quite savage when attacking, which is bad news when one considers the fact that they most likely all have nigh infinite resources

As of the latest expansion there are coop missions that can be completed with friends. The missions range in difficulty and characters that you can choose. They are designed to be completed with a friend. It is called "Allied Commander" mode. There is a much longer blog post from the Blizzard website, and you can check out the preview video here.

This question is old, but in the arcade, you can maps for all 3 of the of the base games. The maps were made by RaegLordDZ and allow for not only 2 player, but also 3 player campaigns, as well as adding a ton of new content. (for example, in HotS there are now 3 strains for each evolution, and players can individually pick which one they want)

During this quarantine period my friends and I were messing around in the arcade and found a 3 player version of both the Wings of Liberty and Heart of the Swarm campaigns. Not only have the maps been altered and the difficulty adjusted, but there are plenty of new upgrades, research options, mutations, etc.

The events of the missions in Co-op Missions take place during the End War. Specifically, after the second mission of the Legacy of the Void campaign, and before the epilogue missions.[10] However, Blizzard officially considers the game mode and events that take place in its missions non-canon, which grants them more freedom in gameplay design.[11]

The mode was created to provide a more accessible multiplayer mode for StarCraft II, as the developers believe that the standard multiplayer has a reputation for being inaccessible and time consuming.[8] It is intended for players mainly interested in singleplayer, but provides a more open-ended and social experience than a standard campaign.[17]

When designing a mission in the mode, map layout is the first issue addressed. As two players are involved in a mission, the map size must reflect this. Adapting a mission from the game's singleplayer, base size is increased, expansions added, and the paths of choke points are generally widened. Once the layout has been solidified, enemy unit placement and composition are looked at. The main issue is making sure the enemies are strong enough to deal with the power of combined player armies and commander abilities. Finally, the developers spend a ton of time implementing and tuning the main and bonus map objectives as well as the attack waves. When choosing which maps to import from the game's campaign, the mechanics that would be well suited to the mode are looked at first.[18]

When choosing a commander for implementation, a variety of factors are considered. These include the popularity of the character, and ensuring a relatively equal distribution between the number of commanders available to the three races.[19] Each commander, even of the same race, is designed to look artistically unique.[20] The amount of time spent on designing each commander varies, but the pace has slowed in recent times as the developers get more experimental with commander design, such as adding new units and adding extra details.[9] When designing a commander, the lore and feeling of their character is first considered, then how their gameplay was reflected in the campaign. Art, tooltips, and actual gameplay design are then worked on by different teams. Multiple commanders are developed at the same time. Racial distribution of commanders is considered, but not a primary factor when considering what commanders to release.

Co-op in Starcraft II is divided into two modes: Multiplayer "comp stomp" against A.I. bots, and the Co-Op Missions. As of November 14, 2017, all of the co-op can be played for free without purchasing any of the campaigns, with one caveat (noted below) for the Co-Op Missions. be457b7860

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