Armada is a real-time strategy game in which players select a faction from the Star Trek universe and build fleets of starships and space station bases to conduct battle. Four playable factions are featured in the game: the Federation, the Klingons, the Romulans, and the Borg. A handful of ships from other Star Trek races appear in campaign missions, including Ferengi, Cardassians, Dominion, and Breen. Each faction fields six different classes of starship ranging from scout to capital ship, which also possesses a unique tactical ability. In addition to weapons and shields, players can capture one another's ships and stations. Two primary resources are used in the game: crew and dilithium. Crew is automatically generated over time via starbases. Dilithium is mined from moons by resource gatherers.

The Borg, wanting to secure the particle at all costs, assimilate a Dominion cloning facility and use it to clone Locutus, the former title of Jean-Luc Picard when he was assimilated. With Locutus leading their armada, the Borg take the Omega Particle from the Romulans and assimilate Ambassador Spock, who is trying to mediate between the Klingons and Romulans. Without him, the two empires go to war, and the Borg are able to enter the Solar System. Locutus and his armada defeat the Federation fleet, kill Worf and Demming, and assimilate Earth. However, Picard and the Enterprise manage to escape through a temporal vortex created by the Premonition.


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Nick Woods of AllGame gave it four stars out of five, saying, "In summary, Star Trek: Armada is a game that keeps your pulse moving and your mind working as well."[23] John Brandon of GameZone gave it eight out of ten, calling it "an excellent RTS game that's to play. 3D graphics help immerse you into the Star Trek universe, and scripted missions give everything an arcade feel. Never too innovative, the game still ranks as one of the better offerings in the RTS genre."[24]

The game takes place on and around stardate 53550 (as well as a brief interlude into 2364), just after the end of the Dominion War. Relations between the allies have deteriorated slightly, with the Romulans and the Klingons once again in dispute.

Having escaped from Worf in "Vendetta", Toral has assembled a formidable fleet, and launches an assault on Martok's starbase. The base must be held until the Avenger arrives, when Martok evacuates to the Defiant-class vessel, and leaves the sector, bound for Qo'noS, to present the Sword of Kahless to the Klingon High Council.

With the Borg in pursuit, Sela's fleet must negotiate the sector to reach a Romulan starbase beyond a wormhole at its edge. The Klingons are also in the sector, and Sela's fleet is too small and too vulnerable to take on a large force. The containment vessel is taken through the wormhole, and Jal'par remains behind to deal with the Borg threat.

The Borg have assimilated Jal'par, and learned the location of the Romulan starbase which is the temporary home of the Omega particle. With limited resources, the Borg must assimilate nearby vessels and starbases to gain enough ships to successfully capture the base. The Borg discover that the Federation is arranging a conference between the Romulans and the Klingons. Such an alliance would jeopardize the Collective's goals, and Locutus dispatches a vessel to intercept the Federation's ambassador, Spock, before he reaches the conference.

To use another civilization's technologies, capture a construction ship and/or an enemy starbase. Example: A Federation player has captured a Borg "Assembler". That player uses it to construct all Borg facilities, including a transwarp gate.

The Venture is one of the newest additions to Starfleet's armada, with production beginning in 2374. It is a lightly-armored, highly-maneuverable scout vessel capable of deep space as well as atmospheric flight. The Venture-class ship has limited space, restricting a large crew complement. The vessel is primarily designed for reconnaissance and short-range exploration. It is equipped with a forward firing pulse phaser, should it need to engage in combat.

So I'll start with the basic fleet of scouts/etc, and 1 uni-constructor, and if I take my eyes off the darn thing it'll decide, "Now I'll build a complex" even if I don't want it there. Any way to stop that? I toggled autobuild on and off again, I've let it stay in its default 'off' state but it'll still build it. Basically I like to try to wait to figure out where the best place to build it is based on flight lanes, or save that first one to push my outer borders a bit but like I said, if I take my eyes off, it seems to do whatever it wants.

Finally, some progress.

This version, plus attached configuration file, can show the intro movie and main game menu in an almost perfect way. The main glitch is that the animated menu (using the bink animations in the animations game folder) hands while hovering the mouse on the surface.

Unfortunately, the following menu texta are invisible and you can't start a game.

Uhm....

I would restart with Armada using patched version 1.3.0 and this export file in attach.

Everything seems almost ok (apart from the options / graphic settings menu, awfully flickering) until you have to chose a single player mission. The menu is stuck.

On my testbed (DxWnd v2.03.35, Armada patched v1.3.0, Win7 OS, the exported file I just uploaded..) I see the video resolution screen too, but as soon as the mouse is moved to reach any of the possible selections, the menu disappears. Also, the single user game start menu in my configuration doesn't higlight and pick the start button (the one labeled "O.K." in your screenshot). I get the same situation of that screenshot if I just turn the mouse flags off, and in such a configuration the game is somehow playable, but the menu navigation is quite difficult. I think there must be something missing in my handling of mouse events. Let me make some experiments and rethink that part of coding ....

Little is known about the Borg's origins. They are a cybernetic collective that appear to be native to the Delta quadrant, having been encountered there by Captain Jean-Luc Picard of the Galaxy-class starship Enterprise-D in 2373. The Vaadwaur alluded to this nascency as well as the relative innocuousness of the Borg in the past during their discourse with the Voyager crew.

Early game, the Borg are lacking firepower and defenses outside its capital ships and technology upgrades are more expensive than other factions. Opponents can thus bully Borg players and put them on the backfoot. As the Borg player research technologies and introduce its capital ships to the fleet, the mid game swaps around dramatically and the Borg are able to siege many planets. As the Borg move into the late game, its existing capitals are leveling up and the more fearsome battleships and heroes start appearing. Few can match the sheer power of the late game Borg fleet backed by their massive economy. Assuming one can kaput a Borg fleet, the Borg Unicomplexes are massive fortresses that take time to scale, giving the Borg economy the ability to fabricate another powerful fleet and keep the fight going.

Rite well lets star with wat i got i got a soltek sl-k8an2 MainBoard a 3100 sempron socket 754 and over clocking it upto a 2.02Ghz 512 mb ram running 400mhz windows xp with service pack 2 i have patch for armada 1.2 and im running a Nvidia 5500 fx 129mn AGP graphics i have tryed everything to get the visual glitches out of armada i thought it might be my windows so i re-installed it i changed my bios settings ive tryed putting it into win 98/me compatability ive upgrade every bit of software i have on my computer but it still doesnt solve the problem. On the other hand my sisters computer which i built for her has a msi mother board socket A with a sempron 2.0Ghz But is running at 1.56 she has a Nvidia 5200 fx graphics card she has windows xp service pack 2 all patches for armada 1.2 and yet she has no vishal glitches wat so ever so i though this my be my hardware "Graphics card" so i swaped it for my sister but alas nothing still the same problem. So i have come to the conclusion that the high spec hardware u have the less like the game will run proply i have also read other posts on other site that also suggest the same thing im sry this is no help to u but i thought it would stop u from doing wat i have done and stayed up for 24 hours trying to figure it all out

Besides bug fixing the patch has two new features for Armada 1. The first is widescreen (all resolutions) support. This is a very basic implementation. While you can now use Armada 1 in your native monitor resolution, the GUI is still going to be stretched. This could be fixed by modders by creating new interface files. Another problem is that some resolutions seem to just not work. The game crashes as soon as you try to start the game. I am not sure why this occurs. It seems that Armada is unable to create a 'device' for some resolutions. The cause may be that DirectX 7 implementation used by Armada is not exactly state of the art anymore.

Released in early 2000, Star Trek: Armada was a well-built, graphically impressive real-time strategy game that let you command the famous ships of the Star Trek: The Next Generation television series. The game wasn't overly complicated as real-time strategy games go--the object was to quickly try to gather enough resources to field a large fleet of starships powerful enough to dispose of all the enemy forces. Still, Armada was paced well, had some tactical depth, and was essentially fun to play. Some Star Trek fans felt its fairly simple gameplay didn't do justice to the source material, but most found Armada to be a refreshing change from the typically lackluster Star Trek games that had come before it.

The problem is, at a glance, you can't really tell what's where. What looks like space debris might actually be a fleet of powerful starships too far "down" for you to notice. Meanwhile, ships sent all the way "up" can fill the screen. This can be used to devious effect in multiplayer matches--the relative sizes of your units can be carefully concealed by moving them along the Z-axis, so that even at resolutions exceeding 1024x768, it can be very difficult to tell what sorts of ships you're dealing with. There's a "tactical" view mode that lets you see the action from more of a side angle, which gives a better sense of relative distances between ships, but this view is otherwise disorienting and mostly just adds some cinematic flair to the action. It's not an ideal perspective for actually playing the game. At any rate, the addition of the Z-axis may indeed add a new level of strategy to the combat, but since much of the strategy revolves around taking advantage of flaws in the game's default perspective to trick human opponents, it's not the kind of depth that's entirely welcomed. 006ab0faaa

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