Match the Pathern!
Pass the sQuaricon™
From time-killer to strategic PX on consoles and PC
Are you passionate about puzzle games (Chess, Sudoku,
Tic Tac Toe, Rubik's Cube, Tetris, Mahjong, ...)?
It took years to transform an innovative Combinatorial Mean concept into the meditative brainteaser, and pattern-matching series of games. The breaking point was my video talk with Amy Jo Kim (2016) and later accessing her 8-week GameAcademy Summer Masterclass 2019. This deeply changed my understanding of how the games connect with players, their habits, and motivations, and how to find the hottest fans (superfans) to include them in the development process.
sQuaricon™ is the original IP game series of five pattern-matching puzzles, but it generally applies to any of the pxp square boards.
sQuaricon™ 3
welcome to
NEW KID IN PUZZLE TOWN
It is likely the third-ever constructed game on the
basic 3x3 gameboard (besides the XO and Lo Shu)
Competion & lookalike games - try them:
1010!, TETRIS, WORDS, XO (Tic Tac Toe), Lo Shu, BLOCK BLAST!, Roll the Ball, RUBIK CUBE, TWO DOTS, SUDOKU, ZEN Match, Collect Em All,...
Enjoy short tricky sessions
code: Gordan Sikic, TopTal
sQuaricon Game vision!
Time Killer goes to Core Casual
Mobile > iPAD > PC > Console > Windows Games
Our vision is to redefine the casual puzzle genre by creating games that blend the simplicity of classic puzzles like Tic-Tac-Toe and Sudoku with innovative, engaging gameboard mechanics.
Our time-killer games are designed to deliver a momentary escape for casual players while offering a depth of engagement that appeals to thinkers and puzzle enthusiasts.
With a scalable design and a well-thought-out player journey from single-player casual to PvP real-time competition, sQuaricon is positioned to grow into a series that resonates with a global puzzle audience.
Testimonials:
"I like this elusive motion", Gabe Carter, Oberon Media (2009)
"The game should start from the Japanese market",
Prof. Tom Sloper, Sloperama (2009)
sQuaricon™ Games Company
sQuaricon.com is a game company with a mission to advocate the sQuaricon ©2006 as an original IP* and new game paradigm for the gaming world.
Generally, the sQuaricon game Series has at least three faces: first is a tricky relaxing time-killer up to hybrid casual on the smallest possible block puzzle gameboard (sQ3), or the core-casual puzzler (sQ5, 7, 11, 13), and the third face is the PvP exciting challenging game accross its all game modes..
Game Series (PC) was published back in 2009. (CNET.com),
You are welcome to download the 2023. refreshed PC version
Contact: squaricon@squaricon.com
listen my PLAYLIST
Left: sQuaricon logo by Jaroslav Procka
Thinkers and Clickers!
Single player
sQuaricon™ Game Series ©2006 is a chain of five distinguished skill-based, meditative, logic, and pattern-matching puzzles on the square game boards: sQ3, sQ5, sQ7, sQ11, and sQ13 connected by the same board mechanics.
Coffee Matches
falls into the block puzzle genre, you simply fit endless elements seemingly without any special effort or excitement... however...subconscious motif is to relax, to reset daily problems and empty surplus of worriesPlayer's progress
is reinforced by the growing gameboards, by several playing modes starting from Regular and ZEN, and additional gameplay with obstacles or toursPlayers' mental model
is constantly updated starting from the Clickers' time-killer playground (sQ3) to more and more meditative, strategy, and skill-demand models for Thinker playersFor Thinkers and Clickers!
By its gameplay complexity, the sQuaricon™ 3 game is on a way between the simplicity of 1010!, Block Blast, Match-3 Masters for sQuaricon 3 for clikers audience, and the Sudoku's complexity of sQuaricon 5-7-11-13 for thinker players...
art, animation: Igor Puskaric,
Code: Tomislav Klepac (download android v)
PvP for The Clickers!
Player vs. Player
sQuaricon games scope?
sQuaricon Game Series fits to several game categories:
PvP Tournaments are the main trump for the competition-minded gamers - the sQuaricons have full online PvP and multi-player capability, which is probably an uncomparable advantage for the game economy and monetization
Hybrid-casual, single/PvP/Local (sQ3), simple dynamical puzzler for mobile and tablet (see Match Masters of Candivore)
Casual (sQ3, sQ5, sQ7), meditative puzzler with elusive visual content - mobile, tablet, PC
Mid-core (sQ3, sQ5, sQ7, sQ11, sQ13) are puzzles with possible Saga-type narrative for tablet, PC, consoles
Code: Ivan Strok, 2021
Audio: Goran Bastinac
youtube video
sQuaricon™ 3 5 7
sQuaricon™ 5
Casual Game for Passionate Players
The skillful player solves it in 20-30 moves for 1-4 minutes
There are lmost 3M starting positions and 5+ game-playing modes with the moves-notation as simple as in chess, which makes the game sessions' synchronization ideally small for synchronized PvP matches even on a slow internet connection
The kaleidoscope-like animation adds value to the player's experience
(illustration sQ5 in Regular Mode)
Code: Gordan Sikic, 2008, 2013, 2023
NOTE: All illustrations here are low-fi graphics, except where the artwork is specified
Above: the Resources Map of approximate time and moves spent per gameboard size
sQuaricon™ 7 ZEN mode
sQuaricon™ 7
Elusive Motion
(ZEN mode on demo gameboard trailer)
From Casual to the Mid-core Game for superfans
A skillful player completes the session in 30-40 moves for 4-10 minutes in the regular playing mode. (in ZEN mode it is 10-14 moves and 1-2 minutes)
The whole game session - similar to chess - can be noted in a small text.file - ideal to play against, or share and watch other players in synchronous or asynchronous mode
illustration: ZEN playing mode - Prototype 2009.
sQuaricon 11 Regular mode
sQuaricon 11, squaricon 13
Superfans' game: sQuaricon 11, 13
On average you will play 200+ moves, for 45+/- minutes, and ... You are there.
If playing a sQ13 Tour - take a weekend :)
Tablet, PC, consoles game for Superfan League.
Big screen - Big excitement
illustration: prototype 2009.
Watch platforms
sQ-3 fits a wide range of screen sizes, from iOS/Android watches to PC...
Casual Puzzle for all screen sizes
Left: In 2016 we published the Memo Tiles, one of the first-ever games for Apple Watch. As seen in the sQuaricon-3 illustration (left) simply arranged sQ3 gameboard may add some elegance to the small watch screens.
Above: PLAY LIKE TETRIS
Code and llustration: Vedran Sknjug
Ex. CRO-Team, Zagreb (2020)
RETRO Redesign - test (2023)
download for your PC
background: Lenko Tomic Matulovic
background: Lenko Tomic Matulovic
Tondo Jigsaw 2014
The first project on the Unity platform with another original game concept of the rounded Jigsaw puzzle.
Above: art Marko Umicevic (2014),
Code Andrija Stepic
Audio: Goran Bastinac
Download Android version (Drive)
Rollin' Tiles 2016
Rollin' Tiles: abandoned project despite good critics
for "innovation and clean UI but it’s not going
to be enough to generate a sustainable
revenue stream" (Chillingo Board of Directors).
Above: art Peter Simon
Art director: Marko Umicevic
Audio: Goran Bastinac
outsourcing; The Knights of Unity (2016)
Download Android v. (Drive)
sQuaricon Core Team Members
Igor Puskaric
Art Director, concept and animation
Mr. Igor is a 2D and 3D Artist who specializes in digital art including hand painting, and organic and hard surface modeling. Everything from stylized art to photorealistic assets.
Goran Bastinac
Audio, (for all sQuaricon Titles since 2011)
Mr. Goran has a very rare and surprising talent to recognize dramatic moments even though the game scene is not fully visualized yet; moreover, he has a lot of useful ideas and shares them unselfishly.
Art Direction
Mr. Marko is a Fine Art Historian and Photographer. His latest work in games was on Rollin' Tiles that got exceptional attention from Chillingo's Developer relation director Levi Buchanan: "Really like the art direction and the clean UI"
Lenko Tomic Matulovic
2D/3D Artist
Mr. Lenko is a 2D and 3D Artist who specializes in digital art including hand painting, and organic and hard surface modeling. Everything from stylized art to photorealistic assets.
Community Manager
Mr. Davor has strong analytical skills and will lead relations to the gaming platforms, and actively follow the changes in trends and preferences among the players' community. He will ensure smooth communication with the platforms and audience.
Programmer, Freelancer, SW Engineer at Toptal
Mr. Gordan is at the top of Toptal developers using long list of tools, programming the sQuaricon Game Series in C++/Open GL... In this project we would like to engage him to help us develop an exciting VR game version..
Goran Umicevic,
CEO, Game Design
Mr. Goran specializes in brainteasers, logic puzzlers, and pattern-matching games with 15+ Years of learning and practicing in game design, now applying the Game Thinking method in the design & development improved on Amy Jo Kim's 8-week GameThinking Masterclass 2019 (gamethinkingacademy.io).
n-Queens Problem
He is an the inventor and producer of the sQuaricon™ Game Series, which is at its core an original modular board algorithm for solving the prime-numbers' part of the n-Queens problem.
(more on tiny.cc/CombMean)A wonderful Concept Art by young Czech graphic designer Jaroslav Pročka, 2017.
* The term "the original IP" refers to the original intellectual property that forms the foundation and core concept of the game design. In this context, IP refers to the unique and creative elements that make the game distinct and protectable under intellectual property laws, such as copyright and trademark.
Having a well-defined original IP provides a clear direction for the development team and helps in communicating the game's vision and identity to stakeholders, such as publishers, investors, and players. (ChatGPT)