Match the Pathern!
- from time-killer to strategic PX on consoles and PC
Are you passionate about puzzle games (Chess, Sudoku,
Tic Tac Toe, Rubik's Cube, Tetris, Mahjong, ...)?
It took years to find a way of transforming an innovative Combinatorial Mean concept into the meditative brainteaser, and pattern-matching series of games. The breaking point was a video talk with Amy Jo Kim (2016) and later accessing her 8-week GameAcademy Summer Masterclass 2019. This deeply changed my understanding of how the games connect with players, what are their habits, and motivations, and how to find the hottest fans (superfans) to include them in the development process.
sQuaricon™ is the original IP game series of 5 pattern matching puzzles, but generally applies at any of pxp square boards.
Pass the sQuaricon™
sQuaricon 3
Tic Tac Toe > Lo Shu > sQuaricon3
Match the Pathern
likely the third-ever constructed game on the basic 3x3 gameboard, besides the XO and Lo Shu
code: Tomislav Klepac
Competion/lookalike games - try it:
1010!, TETRIS, WORDS, Tic Tac Toes, Lo Shu, BLOCK BLAST!, Roll the Ball, RUBIK CUBE, TWO DOTS, SUDOKU, ZEN Match, Collect Em All,...
Clickers and Thinkers!
sQuaricon™ Game Series ©2006 is a chain of 5 skill-based, meditative, logic, and pattern-matching puzzles on the square game boards: sQ3, sQ5, sQ7, sQ11, and sQ13 connected by the same board mechanics.
Player's progress is given by the growing gameboards in Regular and ZEN playing modes, which opens additional playing modes with obstacles or tours
Players' mental model is constantly updated starting from the Clickers' time-killer playground (sQ3) to more and more meditative, strategy, and skill-demand models for Thinker players
PvP Tournaments are the main trump for the competition-minded gamers - the sQuaricons have full online PvP and multi-player capability, which is probably an uncomparable advantage for the game economy and monetization
Clickers and Thinkers!
By its gameplay complexity, the sQuaricon™ games are on a way between the simplicity of 1010!, Block Blast, Match-3 Masters for sQuaricon 3 for clikers audience, and the Sudoku's complexity of sQuaricon 5-7-11-13 for thinker guild of players...
sQuaricon ™ 3 5 7
welcome to
NEW KID IN PUZZLE TOWN
Code and llustration: Vedran Sknjug
sQuaricon™ Games Company
Play the 3rd ever-discovered game on 3x3 fields beside Tic Tac Toe and Lo Shu to enjoy short tricky sessions of this NEW KID IN PUZZLE TOWN.
sQuaricon.com is a game company with a mission to advocate the sQuaricon ©2006 as an original IP* and new game paradigm for the gaming world.
sQuaricon Game Series has published back in 2009. (CNET.com), or download the 2023. refreshed applets PC version
Contact: squaricon@squaricon.com
listen my PLAYLIST
sQuaricon 5
Casual Logic Game for Passionate Players
The skillful player solves it in 20-30 moves for 1-4 minutes
There are cataloged almost 3M starting positions and 5+ game-playing modes with the moves-notation as simple as in chess, which makes the game sessions' synchronization ideally small for synchronized PvP matches even on a slow internet connection
(illustration sQ5 in Regular Mode)
Code: Gordan Sikic, 2008, 2013, 2023
NOTE: All illustrations here are low-fi graphics, except where the artwork is specified
sQuaricon™ 7 ZEN mode
sQuaricon 7
Elusive Motion
(ZEN mode on demo gameboard trailer)
From Casual to the Mid-core Game for superfans
A skillful player completes the session in 30-40 moves for 4-10 minutes in the regular playing mode. (in ZEN mode it is 10-14 moves and 1-2 minutes)
The whole game session can be noted (similar to chess) in a small text.file - ideal to share and watch other players in synchronous or asynchronous mode
The kaleidoscope-like animation adds value to the player's experience
Testimonials:
"I like this elusive motion" (Gabe Carter, Oberon Media)
"The game should start from the Japanese market" (Tom Sloper, Sloperama)
illustration: ZEN playing mode - Prototype 2009.
sQuaricon 11 Regular mode
sQuaricon 11, squaricon 13
Superfans' game: sQuaricon 11, 13
On average you will play 200+ moves, for 45+/- minutes, and ... You are there.
If playing a sQ13 Tour - take a weekend :)
Tablet, PC, consoles game for Superfan League.
Big screen - Big excitement
illustration: prototype 2009.
SOLO PLAYER - Tournaments
sQuaricon gameplay modes?
The game-design pack offers 5+ distinguished game scopes that could significantly enrich the overall players' experience:
thanks to its thinky gameboard pattern and mechanics the sQuaricon Game Series is provoking the match and logic games' players to taste it
sQuaricon 3 - as of its short sessions and simple tasks - belongs to hybrid-casual up to casual category
Mastery path starts on the smallest possible gameboard of 3x3 fields as a new experience of solving simple yet new problems for casual players,
For experienced logic-games' players, sQ3 is the first step in learning tips, tricks and systems to solve more and more complex gameboard
Video author: Igor Puskaric
Let's pvp
sQuaricon games scope?
sQuaricon Game Series fits to several game categories:
Time-killer (sQ3), in the block puzzle genre, you simply fit endless elements seemingly without any special effort or excitement... however...subconscious motif is to relax, to reset daily problems and empty surplus of worries
Hybrid-casual, single/PvP/Local (sQ3), simple dynamical puzzler for mobile and tablet (see Match Masters of Candivore)
Casual (sQ3, sQ5, sQ7), meditative puzzler with elusive visual content - mobile, tablet, PC
Mid-core (sQ3, sQ5, sQ7, sQ11, sQ13) are puzzles with possible Saga-type narrative for tablet, PC, consoles
sQUDOKU - refreshing ancient mechanics and rules (sQ11, sQ13...), redesigned for superfans of SUDOKU - mobile, tablet, PC
Watch platforms
sQ-3 fits a wide range of screen sizes, from iOS/Android watches to PC...
Casual Puzzle for all screen sizes
In 2016 we published the Memo Tiles, one of the first-ever games for Apple Watch. As seen in the sQuaricon-3 illustration (left) simply arranged sQ3 gameboard may add some elegance to the small watch screens.
Right: sQuaricon logo by Jaroslav Procka
RETRO Redesign - test
background: Lenko Tomic Matulovic
background: Lenko Tomic Matulovic
Tondo Jigsaw 2014
The first project on the Unity platform with one original game concept of the rounded Jigsaw puzzle.
Above: art Marko Umicevic (2014), code in house
Download Android version
Rollin' Tiles 2016
above: art Peter Simon, outsourcing; The Knights of Unity (2016)
Download from Drive
sQuaricon Core Team Members
Art Direction
Mr. Marko is a Fine Art Historian and Photographer. His latest work in games was on Rollin' Tiles that got exceptional attention from Chillingo's Developer relation director Levi Buchanan: "Really like the art direction and the clean UI"
Goran Bastinac
Music/Sounds for all sQuaricon Titles
Mr. Goran has a very rare and surprising talent to recognize dramatic moments even though the game scene is not fully visualized yet; moreover, he has a lot of useful ideas and shares them unselfishly.
Igor Puskaric
Game art ,concept and animation
Mr. Igor is a 2D and 3D Artist who specializes in digital art including hand painting, and organic and hard surface modeling. Everything from stylized art to photorealistic assets.
Lenko Tomic Matulovic
2D/3D Artist
Mr. Lenko is a 2D and 3D Artist who specializes in digital art including hand painting, and organic and hard surface modeling. Everything from stylized art to photorealistic assets.
Davor Umicevic
Community Manager
Mr. Davor has strong analytical skills to actively follow the changes in trends and preferences among the players' community. He will ensure smooth communication with the audience and superfans.
Gordan Sikic
Freelancer, SW Engineer at Toptal
Mr. Gordan is programming the sQuaricon Game Series.
Goran Umicevic, Game Design
Mr. Goran specializes in brainteasers, logic puzzlers, and pattern-matching games with 15+ Years of learning and practicing in game design, now applying the Game Thinking method in the development improved on Amy Jo Kim's 8-week Game Thinking Masterclass 2019 (gamethinkingacademy.io).
n-Queens Problem
He is an inventor and producer of the sQuaricon™ Game Series, which is at its core an original modular board algorithm for solving the prime-numbers' part of n-Queens problem.
(more on tiny.cc/CombMean)A wonderful Concept Art by young Czech graphic designer Jaroslav Procka, 2017.
* The term "the original IP" refers to the original intellectual property that forms the foundation and core concept of the game design. In this context, IP refers to the unique and creative elements that make the game distinct and protectable under intellectual property laws, such as copyright and trademark.
Having a well-defined original IP provides a clear direction for the development team and helps in communicating the game's vision and identity to stakeholders, such as publishers, investors, and players. (ChatGPT)