In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf!
Categories:
Deduction (Category), Party Game, Real-Time, Word Game
Mechanism: Hidden Roles, Roles with Asymmetric Information, Traitor Game, Variable Player Powers, Voting