In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Players: 1 - 4 (Best: 2)
Age: 13+
Playing Time: 90 - 120 mins
Complexity: 4.1 / 5*
Designer: R. Eric Reuss
Categories:
Environmental, Fantasy, Fighting, Mythology, Territory Building
Mechanism:
Action Retrieval, Area Majority / Influence, Automatic Resource Growth, Campaign / Battle Card Driven, Cooperative Game, Hand Management, Modular Board, Set Collection, Simultaneous Action Selection, Solo / Solitaire Game, Tags, Variable Player Powers, Variable Set-up