What is Spherion?
Spherion (π) is a new geometric approach and conceptual computational framework that does not fit neatly into any existing mathematical or physical category. However, we can accurately situate it in terms of disciplines, operations, and the type of mathematical object it most closely resembles. The primary operation involves recursively defining and overlapping subdivisions of spherical space into zones of increasing resolution, along with probabilistic associations among the zones that involve uncertainty. On this site, I will elaborate further on this topic, presenting ideas regarding Spherion to both professionals and laypeople. Spherion was created and developed by Favst McFrey (Fausto Machado Freire).
The applicability of Spherion is quite broad. For example, we can apply the Spherion framework in various domains, including healthcare, the environment, planetary security, artificial intelligence, robotics, quantum physics, and much more. Click here to see moreΒ
Spherion Metrics (π) is a novel spherical coordinate system designed to represent spatial information with explicit uncertainty encoding hierarchically. Unlike traditional Cartesian or spherical systems, π recursively subdivides a sphere into overlapping hemispheres and circles, creating zones of ambiguity that naturally model probabilistic or fuzzy spatial relationships. Key features include dynamic precision scaling, intentional overlap regions, and hierarchical coordinates that refine positional accuracy. Spherion Metrics is particularly suited for applications requiring uncertainty-aware spatial modeling, such as quantum computing, robotics, and AI."
Quantum Mechanics
Scenario:
Dense fog, poor visibility
Moving obstacles (birds, branches)
Uncertain infrared and sonar sensor data
Real-time reaction required
Energy-efficient processing
Traditional Cartesian Limitations:
Requires constant high-resolution processing even when unnecessary.
Poor handling of uncertain sensor data.
β Spherion Solution Phases:
Phase 1: Broad Navigation (Low Resolution)
Uses Level 0 subdivisions β only 216 sectors (6Γ6Γ6).
Allows rapid large-scale route planning.
Phase 2: Obstacle Detection (Uncertainty Handling)
Localized higher subdivision (Level 2).
Object position encoded as:
Pπ = (Front, Cβ=2, Cβ=4, Cβ={3,4,5})
Probabilistic weights assigned across overlapping sectors:
30% β sector 3
40% β sector 4
30% β sector 5
Allows risk-balanced avoidance maneuvers.
Phase 3: Precision Landing
Final position refined deeply:
Pπ = (Bottom Hemisphere, Cβ=5, Cβ=2, Cβ=4, Cβ=6, Cβ=3)