GTA: San Andreas Improved Default Car Data V1.2
Has fixes and changes to vehicle code and a few models within the game
List of changes:
Shamal and Dodo have color now (I have included the vehicle model edits required to get color on these vehicles. I do not take credit for these model edits and I have no clue where I got them from, I've had them for a long time and cannot find the correct sources for them).
carcols.dat
Stretch now spawns in black as well as white
Added a white paintjob and fixed the black and green paintjob (error, supposed to be white and green)
Shamal spawns in white, white-ish gray, and black. Might add a few more colors later in the next update
cargrp.dat:
added more vehicles across all the vehicle groups. Some other noteable changes include:
bf inject, bandito, kart, mower, caddy, and quad all have a rare chance of spawning in the desert and countryside
gangs drive a few more cars:
Ballas: majestic, tahoma, buccanee, esperant, virgo, voodoo
Groves: greenwoo, savanna, voodoo, majestic, tahoma, virgo
Triads: sultan, stratum, elegy, zr350, supergt, euros, jester
Mex/Latin: oceanic, tornado, hermes, broadway, blade, sabre, stallion, savanna, glendale, voodoo
DaNang: buccanee, manana, tampa, esperant, clover, sabre
more industrial traffic types spawn (utility truck and vans spawn a bit more frequently in the cities)
dune and sandking spawn in the desert, albeit very rarely
handling.cfg (has two variants)
Fixed the voodoo having ridiculous grip and little to no body roll in corners
Changes to certain car's drivetrains to be more accurate. Elegy, SuperGT, and Alpha are now AWD, Infernus, Euros, and Jester are all RWD, Uranus is now FWD. similar changes to a few other vehicles.
vehicles.ide
some changes to vehicle frequencies (frq) (how common they spawn) in relation to the changes in cargrp.dat
I plan to include a modified popcyc.dat sometime in the near future to further build upon how the traffic spawns.
REQUIRED: fastman92 Limit Adjuster to edit cargrp limit from 23 to 63 to ensure more vehicles spawn, as by default at the 23 limit, the euros, phoenix, and sentinel don't spawn in # POPCYCLE_GROUP_CASUAL_AVERAGE, and the additional vehicles added to that group plus a few others will not work! This is an error that is present in the game by default.
https://gtaforums.com/topic/733982-fastman92-limit-adjuster/
Setting to look for:
https://files.catbox.moe/22g4va.png
DOWNLOAD
https://drive.google.com/file/d/19Lw04HAuyAJSoS217iR2HG9UjE9opuui/view
Changelog:
V1.1:
previously had glenshit and sadlshit (beat up glendale and sadler) spawn in countryside/poor group, but removed them in this version
I originally had changes to the quad to be RWD as with the case for the real-world version, but it would need further changes to the grip to make it perform better off-road. I have left it default for now. Might change this in the next version to readjust the values for RWD conversion.
V1.2
added edited popcyc.dat
factory vehicles (delivery vans, work trucks, etc...) have a chance to spawn in countryside/desert/highways between 8am to 6pm
more vehicles spawn in business/residential districts
better traffic diversity overall
Increased flatbed frequency to 10 in vehicles.ide
added utiltr1 to carcols.dat, now spawns with two paint jobs; black and white
edits to cargrp.dat to remove most of the vans from countryside and poorgroup (burrito and pony). The rumpo remains unaffected by these changes
removed duplicate vehicles, fixed typos, removed some vehicles wrongly placed, etc...
added linerun to # POPCYCLE_GROUP_DESERT_FOLK
added sadler, picador, bobcat, yosemite, and rancher to # POPCYCLE_GROUP_OUT_OF_TOWN_FACTORY
changed bobcat from worker class to normal
mesa now spawns in the desert and countryside and within # POPCYCLE_GROUP_CASUAL_AVERAGE
Midnight Club 2 Jersey XS Handling to SA
Replicates the Jersey XS handling from MC2 as closely as possible for this mod: https://libertycity.net/files/gta-san-andreas/118578-jersey-xs.html
Notes
Can be a little bouncy, try to avoid hitting curbs too fast or anything that will upset the car suddenly suspension-wise
Handling Lines
Replace (for the original mod)
BANSHEE 1400.0 1100.0 1.0 0.0 0.0 -0.20 70 0.98 0.98 0.47 5 262.2 26.5 10.0 R P 10.0 0.52 0 34.0 1.2 0.13 0.0 0.15 -0.20 0.5 0.2 0.15 0.49 45000 2004 200000 1 1 1
Add
JERSEYXS 1400.0 1100.0 1.0 0.0 0.0 -0.20 70 0.98 0.98 0.47 5 262.2 26.5 10.0 R P 10.0 0.52 0 34.0 1.2 0.13 0.0 0.15 -0.20 0.5 0.2 0.15 0.49 45000 2004 200000 1 1 1
Restored Quad SFX
Adds the unused quad sounds back into the game for the quadbike
Requires Fastman92 Limit Adjuster:
https://gtaforums.com/topic/733982-fastman92-limit-adjuster/
Instructions:
Remove # from the line 'Enable vehicle audio loader' and set the end value to = 1
Go to /data/gtasa_vehicleAudioSettings.cfg and replace quad line with the following line:
quad 0 15 20 2 0.3 1.0 1 1.0 -1 0 2 0 30 0.0
Download Alci's SAAT GUI FrontEnd:
https://www.gtagarage.com/mods/show.php?id=5777
Load your GENRL file and navigate to 'Bank_008', extract both 'sound_001' and 'sound_002'
Nagivate to Bank_014 (unused boat sounds), and replace both files with the sounds you extracted
Hit save and you're done
Yamaha Breeze Quad Data
Adds realistic handling and colors for the Quadbike
Handling:
QUADBIKE 400.0 300.0 5.0 0.0 0.05 -0.20 70 0.85 0.92 0.47 4 67.59 16.0 5.0 R P 6.2 0.50 0 35.0 1.0 0.15 0.0 0.10 -0.10 0.6 0.4 0.2 0.50 9000 281300 205 1 1 12
! QUADBIKE 0.14 0.03 0.14 0.02 48.0 43.0 0.88 0.60 1.0 0.1 45.0 -35.0 -0.007 1.0 0.5
Carcols:
quad, 0,1, 0,3, 0,79, 0,44, 79,1, 3,1, 93,1, 79,15
Rancher Longbed Pickup V1.0
Known Bugs: Tailgate may open the wrong way and also doesn't appear to open if damaged enough. Will find a fix for this soon. Other than that, this mod is complete.