XRMemory: 1st International Workshop on Spatial Memory in XR:
The Future of Memory Capture and Replay Through XR and AI
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Overview
XRMemory: 1st International Workshop on Spatial Memory in XR aims to explore and advance technologies that enable immersive, memory-rich experiences, allowing users to revisit moments as if they were truly back in those spaces. While traditional media such as photos and videos have long served as tools for recalling past experiences, the increasing accessibility of AR/VR HMDs and the progress in spatial computing now open doors to far more immersive and realistic forms of memory recall, enabling users to create, transform, record, and replay spatial memories across time and space.
This workshop invites students, PhD candidates, postdocs, and faculty, especially those in XR, AR/VR, AI, spatial computing, graphics, computer vision, large language models (LLMs), etc., to investigate the technological foundations for capturing, replaying, and sharing spatial memories across space and time.
Techniques for enhancing spatial memory recall using AR/VR environments.
Impact of multisensory stimuli on the quality of immersive memory experiences.
AI-driven methods for capturing, reconstructing, and sharing past spatial experiences.
Role of spatial computing in creating ecologically valid memory simulations.
Applications of XR in cognitive and therapeutic interventions for memory retention and recall.
Workshop Schedule
XRMemory will be organized as a half-day in-person workshop on March 9 (Sunday), 2025 at IEEE VR 2025.
The XRMemory workshop schedule is as follows:
8:20 ~ 8:40 - Registration & Introduction
8:40 ~ 8:50 - Opening Remarks
8:50 ~ 9:30 - Keynote 1 (Ken Perlin) & QnA
9:30 ~ 10:10 - Keynote 2 (Steven Feiner) & QnA
10:15 ~ 10:45 - Break (Conference Catered)
10:45 ~ 11:45 - Paper Session (8 min presentation & 2 min Q&A per each paper)
AVAGENT: Bridging Asynchronous Communication Through AI-Powered Virtual Avatars
Hyeongil Nam (University of Calgary), Seoyoung Kim (KAIST), Woontack Woo (KAIST), and Kangsoo Kim (University of Calgary)
TangibleMoments: Embedding XR Memories onto Physical Objects
Omar Khan (University of Calgary), Zaid Ahmed (University of Calgary), Hyeongil Nam (University of Calgary), and Kangsoo Kim (University of Calgary)
Investigating Context Dependency in Memory Recognition Tasks in Virtual Reality
Liam Edward Marquis (The College of New Jersey), Sharif Mohammad Shahnewaz Ferdous (The College of New Jersey)
Towards Spatial Introspection and Experiential Prospection: A Speculative Design Inquiry in Extended Reality
Yilan Elan Tao (Reality Design Lab), Botao Amber Hu (Reality Design Lab)
Perception in Flux: Investigating Memory and Attention During Gradual Environmental Transformations in Virtual Reality
Esen K. Tütüncü (University of Barcelona), Mel Slater (University of Barcelona)
Towards Temporal Telepresence & Multisensory Spatial Intelligence: Reconstructing the Human Experience through TeleAbsence
Daniel Pillis (Emerson College)
11:45 ~ 12:25 - Panel & Open Discussion
12:25 ~ 12:30 - Closing
Professor of Computer Science at New York University
Ken Perlin is a Professor of Computer Science at New York University and a pioneering figure in the fields of computer graphics, virtual reality, and human-computer interaction. He is the founder of the Future Reality Lab at NYU, where his research focuses on advancing immersive technology and multi-user interaction in augmented and virtual reality environments. Known for his invention of Perlin Noise, a foundational algorithm widely used in graphics and animation, his contributions have profoundly shaped the XR field. Perlin's recent projects involve developing tools for shared, spatially-aware experiences and enhancing interactive storytelling in immersive environments. He has authored numerous publications, is a member of the National Academy of Engineering, and holds several prestigious awards, including the ACM SIGGRAPH Computer Graphics Achievement Award and an Academy Award for Technical Achievement.
Ken Perlin will also serve on the International Program Committee of the XRMemory workshop.
Professor of Computer Science at Columbia University
Steven Feiner is a Professor of Computer Science at Columbia University, where he leads the Computer Graphics and User Interfaces Lab. His pioneering work spans human-computer interaction, augmented and virtual reality, 3D and 2D user interfaces, and mobile and wearable computing, with impactful applications in fields like health, maintenance, and archaeology. Prof. Feiner is an ACM and IEEE Fellow and a member of both the SIGCHI Academy and IEEE VGTC Virtual Reality Academy. He has received numerous accolades, including the ACM SIGCHI Lifetime Research Award, IEEE ISMAR Career Impact Award, IEEE VGTC Virtual Reality Career Award, and the AWE XR Hall of Fame induction in 2024. His lab developed the first outdoor mobile AR system using a see-through display and GPS in 1996, marking a milestone in augmented reality. A dedicated leader in the field, he has chaired numerous ACM and IEEE conferences and coauthored foundational texts in computer graphics.
Steven Feiner will also serve on the International Program Committee of the XRMemory workshop.
Submission Instructions
XRMemory welcomes a range of paper types (up to 6 pages, excluding references), including:
Position Papers that share unique insights, opinions, and forward-thinking ideas
Research Papers that present the latest advancements, backed by results, including applications and systems related to spatial memory in XR
Survey Papers that provide a comprehensive overview of the current research landscape, highlighting research gaps and future opportunities
Project Papers that describe the approach and objectives of ongoing or planned projects
We invite a diverse range of topics, encompassing various disciplines and perspectives, to contribute to XRMemory, including but not limited to:
AI-driven techniques for enhancing spatial memory recall in the XR environment
Methods for capturing and reconstructing personal experiences in immersive spaces
Multisensory integration and its impact on memory retention in virtual settings
Virtual environment design for ecologically valid spatial memory research
Cognitive and emotional factors influencing memory recall in AR/VR experiences
Accepted papers will be published in the IEEE Digital Library within the IEEE VR Abstract and Workshop proceedings. At least one author of each accepted paper is required to register, attend, and present their work at XRMemory.
Submission Guidelines
All papers should be original works that are not under review by any other journal or conference. Submissions must be written in English and formatted according to the IEEE Computer Society VGTC (IEEE VR Conference) standards. Templates for LaTeX and Word, as well as a sample PDF, are available at: https://tc.computer.org/vgtc/publications/conference/. Papers should be submitted electronically in PDF format through PCS (https://new.precisionconference.com/). Each submission will undergo a single-blind review process conducted by the workshop organizers and international program committees.
Submission Deadlines
All deadlines are 23:59:59 Anywhere on Earth (GMT/UTC-12:00)
Submission deadline: December 22, 2024
Notification of results: January 9, 2025
Camera-ready deadline for inclusion in the IEEE Digital Library: January 20, 2025
Senior Researcher at KAIST
(Primary Organizer)
Professor at KAIST
Assistant Professor at University of Calgary
Professor at New York University
Assistant Professor at New York University
Faculty at New York University
Postdoctoral Associate at New York University
PhD Researcher at New York University
Contact Information
For any questions related to the workshop or submission process, please contact us via email at xrmemory.vr2025@gmail.com