Creating simple prototypes quickly is a critical part of the concept and design process. The focus is on exploring and trying out game play and user interaction mechanics to iteratively see if they are fun and intuitive as well as uncover interesting ideas for the premise and overall theme. The goal is to quickly create a base experience to help explore and discover a design concept that can be used as the foundation for engaging and thematically connected experiences. To illustrate, I developed these prototypes to show how quick, simple prototypes can communicate a design idea and serve as a mechanism to test ideas and inspire new ones.
Each prototype is super simple with the focus on completing a core mechanic and loop using very simple graphics and audio. These aren't complete games or apps, but prototypes made in one to three days to explore game play and interaction design ideas along with promising thematically interesting premises. These prototypes were built in Unity3D.
Note: it is a bit cumbersome to download and run these prototypes given the security protocols for installing apps from outside the designated platform stores. I outlined the Download Instructions to help guide you through the steps.
See Game Devlog for details on the development process. This is an abstract interactive prototype exploring how simple game mechanics and visuals can tell a story
Mac: Download ZIP file (37 MB)
PC: Download ZIP file (33.8 MB)
See Game Devlog for details on the development process. Note: there is a bug if you drop a battery to charge on a spot that already has one will break the charge spot - pick up the one in the spot and deliver it to fix
Mac: Download ZIP file (85 MB).
PC: Download ZIP file (82 MB)
See Game Devlog for details on the development process. This game is best played using a mouse - a touchpad is really hard!
Mac: Download ZIP file (31 MB)
See Game Devlog for details on the development process. This is an abstract interactive prototype exploring how simple game mechanics and visuals can tell a story
Mac: Download ZIP file (28 MB)
PC: Download ZIP file (26 MB)
Here are a couple of very early prototypes to explore ideas for promising premises based on a simple game mechanic.
Exploring a 3D Mars lander simulator where you have to land safely on a target using limited fuel while overcoming challenges like cross winds and obstacles. Premise is you have to explore the Mars landscape for critical materials needed to expand the bases and bring them back safely.
Simple endless runner mechanic with UFO theme to explore potential casual mobile game ideas. The challenge is to get as many resources as you can while avoiding dangerous elements like power lines and explosive objects.
This is an example of quickly creating a level that can be experienced and explored to support gameplay ideas. The level was created in 30 minutes with focus on overall size, player movement and spacing of gameplay elements to enable rapid iteration of gameplay design.
Augmented Reality applications are growing as the technology matures and creative ideas are being developed. While exciting entertainment and gaming ideas are being developed, practical applications like education and training also present exciting opportunities. Here are some very simple ideas I am exploring.
Exploring a battle game where players need to locate and battle magical witches to save the neighborhood.
Exploring multiplayer gameplay using AR where a player can select a place to play, drop the village in the spot, then play with others around the village.
Have base plane working, now working on adding more art and basic gameplay.
Mixed Reality is an exciting area that combines virtual elements interacting with physical elements and environments. This would include the use of sensors that interact with the users device to synchronize virtual components rendered on the device with physical triggers and objects.
This prototype simulates a battle using a mobile device looking at a physical environment. The background and environment including the house, dock and water, fire and smoke, and light flashes represent the physical environment.
The enemy is an AR object the user has to battle by firing spells at the enemy using their phone. Visual effects are triggered in the AR layer and trigger physical effects.
Visual and Audio effects in the physical environment would be triggered by the device software communicating with a server that controls physical effects.