Introduction and Importance
Digital literacy and creativity are fostered by technology, in preparation for the future in which digital innovations will increasingly shape our lives, something we need to consider. Children can discover new ways of thought and expression by using tablets and coding kits. Toddlers enjoy creative expression using apps designed to develop their small motor skills. On the other hand, although technology can integrate very well into the contemporary workplace, over reliance on digital will limit the utilisation of hands on skills and interpersonal relationships (Behnamnia et al., 2020).
Theories and Perspectives
The constructivist approach of learning via interaction and experiment is complementary with technology’s capability to enabling immersive and interactive experiences. For example, block based coding platforms such as Scratch Jr allow children to create knowledge through experiment and iteration. Digital literacy frameworks broaden the case that in addition to offering them tools, it is also important to teach children how to think critically and solve problems. However, technology can be regarded as an addition to convention techniques for a stabilized and complete framework of instruction (Aniskin et al., 2020).
Resources and Materials
The technology supports creative exploration through tools and applications ranging from wide: In terms of tactile engagement, tablets, and coding kits such as LEGO robotics expand both creativity and logic reasoning. And apps such as Scratch Jr. and Tinkercad help children learn to design and program their creations, which teaches children computational thinking. Furthermore, educational games help children solve their problems in a gamified environment. I, however, would ensure that these resources were accessible and inclusive, closing the digital divide for learners (Pantoya et al., 2015).
By Age Group Learning Experiences
0–2 Years
• Interactive Sensory Apps: Use simple apps with touch-based interactions to teach basic cause-and-effect concepts and sensory engagement.
• Digital Sound Exploration: Introduce apps that produce sounds when tapped, encouraging auditory exploration and motor skills development.
2–3 Years
• Drawing Apps: Provide drawing apps to build hand-eye coordination and spark creativity through colourful, tactile designs.
• Simple Puzzle Apps: Use apps with drag-and-drop puzzles to enhance spatial awareness and fine motor skills.
3–5 Years
• Coding with Scratch Jr.: Introduce block-based coding tools like Scratch Jr. to develop logical thinking and problem-solving skills.
• Digital Story Creation: Guide children in creating short stories using apps with visual and audio integration, fostering creativity.
6–8 Years
• Lego-Style Robotics: Engage children in building and programming simple robots, combining hands-on learning with technological innovation.
• Game Design Projects: Encourage children to design basic games using age-appropriate coding platforms, integrating logic and creativity.
Original Learning Opportunities with Evidence
Technology (0-2)
Technology (2-3)
Technology (3-5)
Critical Reflection
As a future educator, I see the power of digital tools to create and engage. As well as teaching coding, tools such as Scratch Jr. help children develop critical thinking and problem solving skills. One specific way that I would structure lessons would be to have children create stories using block based coding, combining narrative skills with computational thinking. But I must nevertheless keep my eye on potential drawbacks of tech, like screen fatigue or loss of interpersonal skills, and contrast digital and try to midwifing the two (Aniskin et al., 2020).
A world that constantly changes so much in progress, it is necessary to equip the children with technological skills. The tools I can use: Tinkercad for 3D modelling, help children visualize and build their ideas, developing confidence and innovation. All the same, I would ensure these activities remained inclusive and accessible to all learners, because not every learner has equal experience with technology. These challenges make me realize the need to construct a technology rich but balanced curriculum, that allows our children the time to be creative, and retain their individualism while equipping them with the skills and disposition necessary to meet tomorrow's challenges.
Technology is more than just a tool, it is a doorway to new possibilities and I will gladly use its power to help for the good of young ones.