Portfolio
Currently student at Isart Digital Paris in Game Design and Programming, I'm working to improve my skills in programming, juiciness and design.
Feel free to view some of my projects
Description :
A shoot them up game, in which you play a spermatozoid...
Duration :
December 2022 - January 2023
As a Gameplay Programmer and Level Designer, with a sound designer.
Skills and Learning
Godot, C#
State Machine
Parallax system
User Interface
Mathematics 2D
Juiciness and Particule system
Enemies pattern
Level Design
Description :
In this game, you have to push boxes to their slot. But each time you push the box, the latter will memorize the momentum ! Then, when you'll align the player with two boxes with at least one memorized momentum, magnetism will do its magic...
Duration :
February 2023 - April 2023
As a Gameplay Programmer and Level Designer, within a group of 4 Game Play Programmers.
I was in charge of the player interactions with the box, and of the Special Feature.
Skills and Learning
Godot, C#, Git
State Machine & OOP
RayCasts 2D
User Interface
Level Design
Prototyping
Assets
Description :
A coop One Button Game where beetles are trying to get their dung past the finish line.
Duration :
2 weeks May 2023
As a Gameplay Programmer and Level Designer.
Skills and Learning
Godot, C#
Local multi-Player
User Interface
Level Design
Prototyping
Description :
Reproduction of the game Rush of Two Tribes.
It is a Sokoban puzzle Game.
In this remake you have to help fishes to go from an aquarium to another !
Duration :
2/11/2023 to 11/12/2023
As a Gameplay Programmer and Level Designer, and all the assets.
Skills and Learning
Unity, C#, Git
Probuilder
User Interface
Level Design
Prototyping
State Machine & OOP
RayCasts 3D
Mathematics 3D
Assets & Particules 3D
Description :
Unseen is a 2D platformer, on theme of the scopophobia, the fear of being seen.
You play as a young child, trying to escape others' gaze throughout the city.
Duration :
2/11/2024 to 11/12/2024
As a Gameplay Programmer and Level Designer.
Skills and Learning
Unity, C#, Git
User Interface
Level Design
Prototyping
Save System
State Machine & OOP
Mathematics 3D
Assets & Particules 3D
Description :
Heroes is a turn base RPG, in wich you summon and level up characters in order to defeat enemies.
Duration :
11/2023 to 04/2024
As a Gameplay Programmer, Level Designer and Game Designer.
Skills and Learning
Unity, C#, Git
User Interface
Level Design
Prototyping
Save System
State Machine & OOP
Team Work
Tools
Balancing
Professional Experiences
Description :
Internship in a school of Osteopathy, wanting to create a ludic game allowing students to work and improve their skills
Duration :
06/11/2023 to 29/02/2024
9 weeks in total
Working as a Gameplay Programmer and on the UI, within a group of 4 Game Play Programmers, and 2 students in Osteopathy.
I was in charge of the UI, the Help options, the implementation of the clinical situations.
Skills and Learning
Unity
Visual Novel
Assets (using Kenney)
Prototyping
Team Working
Integration