Game Design & Programming
I'm a French student, currently in my third year at Isart Digital Paris in Game Design and Programming, I'm working to improve my skills in programming, juiciness and design.
Unity
Godot
Unreal Engine
Visual Studio
Git
Perforce
C#
Unity projects
Skills and Learning
Unity, C#, Git
Switch
State Machine & OOP
Animation Implementation
Team Work
Tasks :
game play,
enemy system & light system
implementation (graphic and sound)
UI (HP bar)
Skills and Learning
Unity, C#, Git
Prototyping
User Interface
State Machine & OOP
Sound implementation
Graphic Implementation
FTUE Implementation
Team Work
Tasks :
game play,
implementation (graphic and sound)
UI.
Skills and Learning
Unity, C#, Git
User Interface
Level Design
Prototyping
Save System
State Machine & OOP
Team Work
Tools
Balancing
Tasks :
I summon system
implementation (graphic)
UI
levels prototypes
balance of the characters.
Skills and Learning
Unity, C#, Git
User Interface
Prototyping
State Machine & OOP
Sound Managing
FTUE Implementation & VFX
Team Work
Tools
Tasks :
tools
cooking mecanism
sound managing
Skills and Learning
Unity, C#, Git
User Interface
Level Design
Prototyping
Save System
State Machine & OOP
Mathematics 3D
Assets & Particules 3D
Tasks :
input system
save & leaderboard
reworking level 1
Skills and Learning
Unity, C#, Git
Probuilder
User Interface
Level Design
Prototyping
State Machine & OOP
RayCasts 3D
Mathematics 3D
Assets & Particules 3D
Godot projects
Skills and Learning
Godot, C#, Git
State Machine & OOP
RayCasts 2D
User Interface
Level Design
Prototyping
Assets
Tasks :
player interactions with the box
Special Feature
cloud skin
Skills and Learning
Godot, C#
State Machine
Parallax system
User Interface
Mathematics 2D
Juiciness and Particule system
Enemies pattern
Level Design
Unreal Engine projects
Skills and Learning
Unreal Engine, C#, Perforce
User Interface
Level Design
Prototyping
Tools
Tasks :
Player system
Enemy IA system
UI
Level design (tutorial)
Professional Experiences
Description :
Internship in a school of Osteopathy, as a Gameplay programmer in Unity
Skills and Learning
Unity
Visual Novel
Assets (using Kenney)
Prototyping
Team Working
Integration
Tasks :
UI
Help options
implementation of the clinical situations.