Sonic & All-Stars Racing Transformed (& , Sonikku ando ru-Sutzu Rshingu Toransufmudo?) is a 2012 kart racing video game developed by Sumo Digital and published by Sega. It is the sequel to Sonic & Sega All-Stars Racing and the fourth installment of the Sega All-Stars series. It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012, for PlayStation Vita in December 2012, for Microsoft Windows in January 2013, for Nintendo 3DS in February 2013, and for iOS and Android in January 2014. The PS3 and Wii U versions of the game were released in Japan on May 15, 2014.

Sonic & All-Stars Racing Transformed's gameplay is similar to the game's prequel, in which players choose different settings and characters before a race. The most noticeable addition to the game is the three different modes of racing: land, sea and air. Racers' cars can now change into a plane when in the air and into a boat when on water after passing through a Transformation Gate. The Sumo Digital staff stated in some interviews before its release that Sonic & All-Stars Racing Transformed would be "proper boating, proper flying."[citation needed] In addition, the tracks themselves change during the race. For example, in Dragon Canyon, the bridges are destroyed by the dragons in the track's third lap, requiring changing into flight mode.


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All of the new tracks are not the same while racing throughout the three laps. Some tracks change during the last lap, like Ocean View. Some will change every lap, like Dragon Canyon. Some will not change, and they will stay the same track for three laps, like Carrier Zone. Also, "Race of Ages" is the only track that the path can be changed to allow for a boat path or plane, depending on which gate is entered first.

Sonic & All-Stars Racing Transformed[a] is a kart racing video game developed by Sumo Digital and published by Sega. It was released for the PlayStation 3, Xbox 360, and Wii U in November 2012; for PlayStation Vita in December 2012;[8] for Windows in January 2013;[6] for Nintendo 3DS in February 2013; and for Android and iOS devices in January 2014.[7][9][10] The PS3 and Wii U versions of the game were released in Japan on May 15, 2014.[11]

Sonic & All-Stars Racing Transformed is a kart racing game in which players race against each other using over 20 characters from various Sega franchises, such as Sonic the Hedgehog, Jet Set Radio and Space Channel 5. It features new mechanics and improvements from the previous game. At certain points in a race, vehicles can alternate between car, boat and plane modes. The car mode handles similarly to the previous game, in which players can earn boost by drifting around corners or performing tricks whilst in the air. Boat mode features boating physics, requiring players to consider their vehicle's turbulence. They may be affected by waves made in the water, some of which can be used to leap into the air and perform stunts. Plane mode, the fastest of the three forms, gives players the freedom to move both vertically and horizontally. Like the other modes, players can 'air-drift' around corners to earn boost and can perform rolls to quickly adjust their position, earning boost for narrowly dodging obstacles. Players alternate between these modes by driving through blue transformation gates. Certain tracks in the game terraform as players proceed through them, offering different playstyles between each lap.[14]

The game's development staff contains members of Bizarre Creations, developer of Blur, Metropolis Street Racer, and the Project Gotham Racing series of racing video games, and of Black Rock Studio, developer of Split Second: Velocity and Pure.[16] The console and PlayStation Vita versions run on a new internal engine, codenamed "Sumo", at 30 fps, while the 3DS version was built from the ground up.[15] Longtime Sega music composer Richard Jacques handled the game's soundtrack, which features both original tracks and remixed Sega tunes.[23][24] The development team cites Wave Race and Hydro Thunder as their inspirations for the water-based racing segments.[16] At E3 2012, it was announced that JR Motorsports NASCAR Nationwide Series driver Danica Patrick would be appearing as a playable guest character in the game.[25] She drives the "Danicar", a vehicle co-designed by Patrick for Mattel's Hot Wheels toy line.[26] The game features Ralph from the animated Disney film Wreck-It Ralph, in which Sonic, Dr. Eggman, and other Sega characters make cameo appearances.[27] Ristar makes a cameo appearance as the game's flagman.[28] The Xbox 360 version features playable Avatars, while the Wii U and Nintendo 3DS versions include playable Miis. A Bonus Edition of the game was available for pre-order or to get after release as long as it was available, which included Metal Sonic as a playable character, OutRun Bay, and additional stickers for the player's license.[29] A port of the game for Windows was released in January 2013 and featured additional exclusive characters, including characters from Valve's Team Fortress 2.[30]

I am in love with this game. The tracks are lengthy, there's no blue shell bullshit, and the racing has actual depth to it. The World Tour mode is surprisingly challenging but for the most part it feels like a genuine challenge and less like artificial difficulty.

Tweaks to the in-house Sumo engine are at the heart of the shake-up. Most significantly, a new "Starlight" editor has allowed the team to add fully dynamic lights to tracks, while a more complex physics engine is used to bring the airborne and sea-based racing to life. Where the previous game's driving mechanics may have felt a tad simplistic, these new physics allow for simulation of bobbly terrain and lashing waves, affecting a vehicle's inertia, grip, torque and downforce as they go. Gone are the floaty controls and flat pathways of previous game Sonic & Sega All-Stars Racing; in their place stand courses littered with opportunities to splash high into the air and earn speed boosts from carefully timed tricks. It's dynamic, less predictable, but ultimately the more rewarding experience for the adaptive player.

On to performance, and on Wii U we see a strong push for 30FPS, similar to the PS3 and 360 editions. On abandoning the 60FPS ideal preferred by most racing fans, director Steve Lycett states that the game's mechanics took a firm priority. He explains that "the water is the main reason as it's a fully dynamic surface with proper physics" with the secondary reason being that "the huge scale of the landscapes, we're going as epic as we can". It's a tough call, but likely the right one given that these new mechanics form such an integral part of the game's revised design.

Sonic & All-Stars Racing Transformed is a 2012 racing video game developed by Sumo Digital and published by Sega for Nintendo 3DS, PlayStation 3, PlayStation Vita, Xbox 360, WiiU, and Windows. It is a sequel to 2010's Sonic & Sega All-Stars Racing.

But Sonic & All-Stars Racing Transformed doesn't depend on your nostalgia to be enjoyable. The core of the gameplay, the racing, is fast, fun, and easy to get into. The driving controls feel tight, allowing you to drift around corners and weave through enemy attacks with ease. When you bump into a wall, it feels like it was your fault, not the controller's. Drifting is as easy as holding down a button, and longer drifts earn you important boosts.

Sonic & All-Stars Racing Transformed is a joy to play and look at. The icing on this delicious multilayered racing cake is that the game launches at a relatively budget price of $39.99, despite being a quality product that would warrant a higher price tag. It has occasional technical glitches, but it's a high-quality experience that deserves a spot on the winner's podium with some of the best kart racers you've ever seen.

Lycett: I think I touched on this above. However, there was concern that we needed to explain why the characters were all racing and for what purpose. Indeed, there was this concept of a shadowy Impresario that somehow kidnapped all the characters and had them racing for a reason. We used it to try and define a language for elements like the start/finish line and other track furniture to provide constants throughout varied worlds.

Mods which can alter the way a car drives can be unlocked by playing with one character through multiple races. After each race, a level progression bar will show you how far until the next mod. To get this straight away use the metal sonic code, use any mod and win a race.

More luck than skill here, this should more than likely come naturally while racing the AI. However if that fails, you can attempt this with 2 controllers (which i don't advise because this really will come to you sooner or later).

Sonic & All-Stars Racing Transformed is a video game for the Nintendo 3DS and the sequel to Sonic & Sega All-Stars Racing. Developed by Sumo Digital and published by SEGA, the game features several characters from the company, such as Sonic the Hedgehog, racing in karts. It was released February 8, 2013 in Europe and February 12 in North America. [1] [2] [3] [4] [5] [6]

The game features 25 playable characters and 20 tracks, 16 are all new for this game, while the other 4 return from the last game. The title's main attraction is the ability for a character's vehicle to change during certain parts of a track, such as between a car, speedboat, and jet depending on whether one is racing on land, sea, or air. [7] [8] The game also has a story mode titled World Tour. [9]

Danica Patrick, NASCAR racing star, is a playable character in Sonic & All-Stars Racing Transformed. This is despite being a real human person and not a cartoon hedgehog, confined monkey, or any other kind of Sega all-star.


Sega is returning the favor by sponsoring a special Sonic-themed car for Patrick to drive at the O'Reilly Auto Parts Challenge on November 3. ff782bc1db

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