Has anyone played the sonic 2 mobile port on the rp3+, and if you have, did you have any issues with the controls? The second I start the game proper game is stuck on pause, and there does not seem to be any way to properly map controls...

I'm in the same situation (ipad 2 6.1.3 and mobile pod 1.5.0). worked 1-2 weeks ago - fired it up two nights ago and it hasn't worked in the past two days. Signal doesn't seem to be getting through the interface in either direction (i'm feeding the output into an amp). Hate to think it is a mechanical failure (had it for 1 mth - hasn't left the house & has only been handled 5-6 times).


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Just bought a Sonic Port today. Same problem. I upgraded from a mobile in to this because the mobile in kept falling out of the 30 pin socket while I was using it! Looking at the rest of your posts here, I think I'll just return it, say it doesn't work and I don't want another one rather than deal with support or the lack therof. The last time I ordered a part from Line 6 it took 18 months to arrive! It was a replacemnt input jack for a Spider guitar amp. I have a Pod HD500 if I want Line6 tones, I just thought this would be nice for sketching things out in Garageband and things like that. Traded in my mobile in to get this. Since all other guitar effects apps will work with any sort of input box, I'll just go back to using the IK Multimedia apps with my focusrite iTrack Solo.

I am not the only one - after upgrade to IOS 7.02 the signal form my guitar does not reach mobile POD. This can't be that all the cables crashed over the world - seems to be incompatibility of the software (the initial message was "synchronization changed"). Could be nice if Line6 could try to solve this ugly problem as fast as possible.

thanks for this thread....Over the last 12 months I purchased 2 mobile in devices. Both stopped recognizing the software ( which I love). I thought about getting the Sonic Port HD unit but waited, and I'm glad I did. It seems the same thing is happening with the Sonic Port. Well, Line 6 you lost me as a customer on this line of hardware. Wanna give me credit for the 2 Mobile in's that just stopped working????? Nah, I didn't think so. Jammer and JamUP Pro here I come.

Sonic will eventually send consumers targeted loyalty offers, based on their purchase history, directly through the mobile app, Dorch says, adding that he and his team are currently evaluating rules engines with which to integrate loyalty rewards. Offers could appear as customers check in to a Sonic stall, or drivers could get an impromptu ping when they drive by a Sonic location, courtesy of GPS-based geofencing capabilities.

This category contains all of the Sonic games that are playable on mobile devices. They could be either be ports and mobile versions of existing Sonic games or original games made exclusively for mobile play.

When SONIC Drive-In piloted its mobile order ahead capability during the spring of 2018, it was reminiscent of a time 60 years ago when guests first pulled into a stall, pushed the iconic red button and placed their order over the intercom.

Two of the most notable public-facing accomplishments from ICE was first, in 2016 and 2017, when SONIC began by installing touchscreen displays at all of its 3,600-plus restaurants across the country. And most recently, in 2018, with the national roll-out of mobile order ahead capability.

As part of our commitment to anytime, anywhere cybersecurity, SonicWall is launching the SonicExpress mobile app. The SonicExpress mobile app greatly simplifies firewall onboarding: device registration, initial setup, basic configuration, and monitoring for 7th generation SonicWall firewalls, including the recently launched TZ670 and TZ570 series. Designed for the Apple and Android platforms, the SonicExpress app is now available for download from the Apple App Store and the Google Play Store.

Sonic the Hedgehog Mobile is a port of Sonic the Hedgehog to the J2ME mobile environment for use on mobile devices, available under the Sega Mobile banner. Depending on the service provider, the game is either provided as one full game or in two parts as Sonic the Hedgehog Part 1 and Sonic the Hedgehog Part 2. Part 1 only provides the first three levels of the game and Part 2 contains the final levels. The game is a port of the 2005 Sonic Cafe game that was simply named Sonic the Hedgehog.[1]

There has also been a second, not as widely known version the game for Verizon phones, that has everything the original version did, although strangely removing all sound effects from the game. The mobile phone version also came bundled with some Panasonic cell phones in Europe and Japan.

The TriSonica Mini Wind & Weather Sensor is a compact (measurement path of just 35 mm), lightweight (less than 50 grams), low velocity anemometer. It is small enough to fit in the palm of your hand, yet it is a powerful and highly accurate mobile sensing system engineered for atmospheric monitoring, weather reporting, and ecosystem research.

We engineered the TriSonica sonics to sense wind movements in three dimensions (Tri) using ultrasonic acoustic wave pulses (Sonica); thus its name, TriSonica. People immediately perceived the advantages this new product represented over bulky and cumbersome cup-and-vane anemometers. Its size, weight, power requirements, and lack of moving parts made it ideal for a variety of mobile sensing applications.

Anemoment is a leader in the design and manufacturing of mobile sensing systems used in exacting meteorological applications around the globe. Our sonic sensors are both lightweight and powerful allowing researchers to capture essential data with precision and placement previously unobtainable.

Swipe Sonic mobile was launched in March 2014. The phone comes with a 4.00-inch touchscreen display offering a resolution of 480x800 pixels. Swipe Sonic is powered by a 1.2GHz dual-core Qualcomm Snapdragon S4 processor. It comes with 1GB of RAM. The Swipe Sonic runs Android 4.1 and is powered by a 1500mAh removable battery.

Swipe Sonic is based on Android 4.1 and packs 4GB of inbuilt storage (up to 32GB). The Swipe Sonic is a dual-SIM (GSM and CDMA) mobile that accepts Regular and Regular cards. The Swipe Sonic measures 122.00 x 63.70 x 12.00mm (height x width x thickness) and weighs 126.00 grams. It was launched in Black and White colours.

After the reconfiguration, sonic 2b (s/n 1117) would not start operating. We replaced it with the sonic previously used at 13b (s/n) 0741. For configurations 2 and 3 we are using a matching sonic from the profile tower for sonic 13b, i.e. the 3m and 7m sonics. 2351a5e196

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