Disclosures: This game is developed by Christian Whitehead, Headcannon Games and PagodaWest Games, and published by SEGA. It is currently available on PS4, Xbox One, Switch and PC. This copy of the game was obtained via publisher and reviewed on the PS4 Pro. Approximately 11 hours of play were devoted to single-player modes, and the game was completed. 2 hours were spent in multiplayer modes. 

Deaf & Hard of Hearing Gamers: Some boss fights use sound cues to help players predict attacks or changes in the area, and there are no accompanying visual cues. The game does not feature subtitles.


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Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows. Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies.

The development team was composed of members known for their work in the Sonic fangame and ROM hacking community. Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming were provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games.

Sonic Mania is a side-scrolling platformer similar to the early Sonic the Hedgehog games released for the Sega Genesis and Sega CD. Players select one of 3 playable characters, each with their own unique abilities: Sonic can perform a "drop dash" which sends him rolling in a dash after a jump,[1] Tails can fly and swim,[2] and Knuckles can glide and climb walls.[3] As with Sonic 2 (1992), players can play as Sonic and Tails simultaneously, or a second player can control Tails independently.[4][5] Unlockable options include Sonic's abilities from Sonic CD (1993) and Sonic 3 & Knuckles (1994) in place of the drop dash and "& Knuckles" mode, which allows simultaneous control of any character and Knuckles, including himself.[6]

Sonic Mania takes place over 13 levels, called zones; the game features eight "remixed" zones, such as Green Hill Zone from the first Sonic game (1991), alongside five original ones.[7][8][9] Remixed stages consist of both new elements and recycled gimmicks and ideas from other past Sonic games. Each zone is divided into 2 acts, in which the player must guide their character past various enemies and obstacles to reach the end. At the end of each act, the player takes part in a boss battle against Doctor Eggman, also known as Dr. Robotnik, or one of his robots, including the Hard-Boiled Heavies, elite henchmen based on the EggRobo enemies from Sonic 3 & Knuckles.[10][11] The player collects golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but, if hit, their rings scatter and disappear after a short time. Television monitors containing rings, elemental shields, or power-ups such as invincibility and faster running speed are scattered throughout each level.[12] Like Sonic 3 & Knuckles, the story is told via short in-game cutscenes between levels.[13]

Giant rings hidden in each act, a feature of the original games, lead to pseudo-3D special stages similar to those in Sonic CD,[8][13][14] where players can attempt to collect a Chaos Emerald. In special stages, players dodge obstacles and collect colored spheres to increase their speed, allowing them to pursue a UFO carrying a Chaos Emerald; collecting all seven Chaos Emeralds allows players to use their character's super transformation and unlocks the game's true ending.[7] Players' ring counters slowly decrease during special stages and must be continually replenished; if the player runs out of rings before they catch the UFO, the special stage ends. The "Blue Sphere" special stages from Sonic the Hedgehog 3 also return, repurposed as bonus stages that are accessed by entering a portal that appears when the player passes a checkpoint while carrying 25 or more rings. Completing bonus stages earns the player a silver or gold medal depending on their performance; collecting medals unlocks features such as a debug mode and sound test.[7][6]

In a time attack mode, players must complete levels as quickly as possible, with the best times included on an online leaderboard; players can instantly reload a level to try again at any time.[15] A split-screen competitive multiplayer mode allows two players to race to the end of a level, similar to those of Sonic 2.[16] Players can also unlock "Mean Bean", a 2-player minigame based on Dr. Robotnik's Mean Bean Machine.[6]

Sonic and his allies discover that Eggman has used the Phantom Ruby's power to retake control of Little Planet from Sonic CD. They board Eggman's robotic fortress, defeat him and the Heavies, and escape just as it explodes. If all seven Chaos Emeralds are collected while playing as Sonic, the Phantom Ruby transports him and Eggman to another dimension. There, the Heavies' leader, Heavy King, betrays Eggman and takes the ruby, imbuing himself with power; Eggman attacks the Heavy to try to reclaim it. Sonic uses the Chaos Emeralds to become Super Sonic and fights Eggman and the Heavy King separately to keep the ruby out of their possession. After the battle, the Phantom Ruby reacts with the Emeralds, negating Sonic's super state and creating a wormhole that engulfs itself and Sonic as Little Planet vanishes.

Development of Sonic Mania began in 2015, led by Australian programmer Christian "Taxman" Whitehead. Whitehead was a prominent member of the Sonic fangame community, and had previously been contracted by Sega to develop remastered ports of Sonic the Hedgehog, Sonic 2, and Sonic CD for mobile phones.[13][17] After developing the game for a few months, Whitehead presented a prototype, which he called Sonic Discovery, to series producer Takashi Iizuka.[13] Iizuka was receptive, and suggested that it should include old levels from the early Sonic games it was inspired by, "remixed" in a way that felt new.[17] He also gave it the working title of Sonic Mania, which stuck after no one suggested a better one.[17] The title referenced the development team's "maniacal" fandom for the series; Iizuka described the project as being made "by the mania, for the mania", and as a "passion product" driven by the fans' love for the early Sonic games.[8][13][17][18]

The developers modeled the gameplay on Sonic 3, with boss fights at the end of each zone. For returning stages, the designers made the first act feel familiar, and introduced new elements in the second act.[27] The team cited Sonic CD and Sonic 3 as major influences on the level design for their "big, wide open" and "streamlined" designs, respectively.[26] According to Thomley, the team typically decided what elements to include in the returning stages prior to designing them, but sometimes came up with new ideas or changed them based on how the development progressed.[26] The first original level designed was the Hollywood-themed Studiopolis Zone.[28] The desert-themed Mirage Saloon Zone was inspired by an unfinished level from Sonic 2 and the Monument Valley region of the United States.[23][27] The special stages were inspired by more recent games such as Sonic Rush (2005) and Sonic Colors (2010).[29] The team felt proud of their recreation of classic Sonic gameplay.[26]

An expanded version of the game, Sonic Mania Plus, was released in North America and Europe at retail and as downloadable content for the original version on July 17, 2018, and in Japan on July 19, 2018.[52][53] A version for Amazon Luna was released on October 20, 2020.[54] It adds playable characters Mighty the Armadillo and Ray the Flying Squirrel from the 1993 arcade game SegaSonic the Hedgehog, each with unique abilities: Mighty can slam the ground and is immune to spikes when in ball form, while Ray can glide without losing altitude.[55] Plus also adds an "Encore Mode" with remixed levels and a reworked lives mechanic, a pinball bonus stage, and a four-player competition mode. Additionally, an update released alongside Sonic Mania Plus adds more cutscenes and a reworked Metal Sonic battle based on his appearance in Knuckles' Chaotix (1995).[56] The physical version was released with a 32-page art book and a reversible cover in the style of Genesis or Mega Drive boxart covers, depending on the region.[57][58] A soundtrack CD was included with the Japanese physical release.[59]

In an interview with Famitsu, Iizuka explained that Sonic Mania was not intended to have a physical release; Sega staff requested one, but a retail version would have presented a challenge for the production schedule. After the game launched, fans also expressed interest in a physical version. As a retail release would cost more than the downloadable version, the team added value with new content. Mighty and Ray were included because they were rarely featured in games; to accommodate them, level designs had to be altered. Additionally, the multiplayer mode was updated because of the increased number of selectable characters.[60] e24fc04721

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