Sonic 06 and Rise of Lyric are two completely different beasts. They have their own sins they commit that make comparison quite a tricky thing to do for myself.


Sonic 06 suffers from a level of unpolish and incompitence that goes far, FAR deeper than Sonic Boom, which still has cutscenes that have expressive animation and dialogue that doesn't take itself too seriously. There are animations in Sonic 06 where characters enter into T-pose because they couldn't finish the animation in time (See: Sonic's jumping from pillar to pillar animation, knuckles' interaction with certain stage elements like Dash pads), multiple takes of flubbed lines are kept in due to lazy editing. ("Shadow, head to the Wave Ocean~ wave ocean? okay... AHEM! Shadow, Head to Wave Ocean. Agent Rouge will meet you there.") The writing also takes itself far too seriously, with the overtones of Furry on Human relationships, post apocalyptic dystopias and going back in time to murder folks, TIME KOMPRESSION, and all sorts of other more mature and angsty themes that are all just played straight and without any attempt at humor. Music is actually... really surprisingly good. I fire up White Acropolis's music every now and then while I'm streaming, or the inner volcano theme to Flame Core. This game is also how I discovered a little band called Zebrahead, who wrote the main theme to the game, 'His World'.


There are lots of serious programming derps, such as Knuckles and Rouge not having an animation for jumping off the wall so they get stuck if you don't fiddle with the really, REALLY bad camera. The lack of any sort of physics model applying to the characters is why walls and ramps have to be scripted to defy gravity, and why Sonic can stand upside down on a loop. Load times are abundant and obnoxious because of the fact that it loads in the whole map every time it loads (See: BrainscratchComms' LP of Sonic 06, where they manage to get Silver to toss them through the invisible wall and clip out of the boss arena, only to discover the whole of Solianna got loaded in.), and there's a bug where Sonic's special meter that's supposed to limit his ability to use certain game breaking things just doesn't work so he can use the mini-gem to Space Jump through levels.


Sonic 06 kinda wanted to tap the Sonic Adventure well and bring things back from the tedium of Sonic Heroes and the offensively boring objective based gameplay of Shadow the Hedgehog, and... it really falls on it's face. even with the game's lack of speed or cohesion, it's still very distinctly a Sonic game with all the sort of automated speedy thrills secions and homing attack chains and the sorts of stuff you'd expect in Sonic Adventure or Sonic Heroes... only broken on multiple teirs.




Sonic Boom at least functions. characters control how they are supposed to for the most part (sans the knuckles space jump glitch), combat works rather than being repeatedly homing attacking an unflinching robot that is machine gunning you to death, and for what the game is trying to do, level design is at least... compitent? Cutscene animation and writing actually fairs pretty well and is tonally in sync with the show that spawned it and the past couple of sonic games, Sonic Colors and Sonic Lost World. When Dialogue isn't being repeated ad nauseum, Rodger Craig Smith and company are pretty charming. I like that they really let Mike Pollock especially just take his Dr. Eggman persona and turn it up to 11 on the silly scale. The in-engine stuff is... really super soulless looking, as well as some of the things going on with the textures and what-not. it reeks of generic PS2 platformer. The writing is about... uh... that is to say... uhm... Snake Robot Person bad and Friendship is Magic? Ironically, both this game on Sonic 06 have time travel, but this game... I dunno. uses it in a nonsense manner. a lot of this game's narrative is nonsense that just happens. There might as well not even be a soundtrack because of how the voice work drowns it out, but what is there is... so painfully bland, which almost NEVER happens in a Sonic the Hedgehog game. Hate on the butt rock from Sonic Adventure 1 and 2 all you want, but that stuff has stayed with me over the years. There's a personality and fun variety in the music that's been in Sonic games.


There's some weird clipping mojo going on and incompitence with the way a couple of things ar eprogrammed like hydrodashing, Knuckles' special attack when used in mid air, and some odd pop-in. the 2 player Co-op is so poorly optimized that the game starts to REALLY fall apart when you got somebody working on the Gamepad while you're on the TV. because of the lack of penalty for death, i don't really find the game dropping you through a floor on occasion to be all that bad. 


But here's Sonic Boom's TRUE sin... In 1991, Sonic The Hedgehog came out as a game to mock the plodding and methodical pace of it's contemporaries. Armed with the 90's 'tude and the trademark speed to draw folks in, Sonic 1 was a game about speed rewarded to players for level memorization and smart use of momentum. Sonic adventure 1 even has a speed building model that reflects this with curled up ball sonic rolling down hills faster and enough momentum being carried up a slope allowing him to dart around on walls and ceilings.


Sonic Boom has none of this. It is Jak and Daxter. It is Tak and the Power of Juju. Heck, it's actually pretty comparable to the really awful Wreck-it Ralph Wii game! From the music to the level design, character abilities, and MacGuffins, this game is pretty much what would happen if you licensed Aldi to make Sonic the Hedgehog brand breakfast cereal. ( ) This game is brand X. you could have put Bubsy in it and folks would be none the wiser. I feel this is what Big Red Button failed the most, was at the conceptual level, because I don't really think they went in either not understanding what it is that keeps folks coming back to these games, good or bad, or they didn't care, as they were treating this like a cartoon license game. This game is technically a cartoon license game.




My own final verdict is that I'd rather PLAY Sonic 06, but Sonic 06 is the worse game because it failed to even remotely come close to accomplishing what it set out to do. Sonic boom at least succeeds in being something tehcnically playable that won't frustrate a kid and maybe make them take a nap afterwards so they won't bother their parents any more. I dunno.


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