While Sonic 2 and Sonic 3's title card fonts have been found already (Roco/NOT Gaslight and Andes/Plaza respectively,) I've been stumped regarding Sonic 1's font for the longest time now. I've been seeing differing sources saying it's something like Century Expanded Roman or some other variant of the Century font, but I've tried them all and quite a few letters never add up, the most notable example being the capital L. The bottom right serif on the L is far too big in the font to even remotely match the noticeably smaller serif seen in the pixellated variant used within Sonic 1, but there are also a few other letters that just don't match, and it's left me wondering what it could possibly be.

This typeface is re-created from the title cards that can be seen in the ROM hack called "Sonic 3: Resort Island". The ROM hack was made by UtopiaUK for Sonic Hacking Contest in 2015, with difficult layouts and brand-new Special Stages.


Sonic 3 Title Card Font Download


Download 🔥 https://geags.com/2y4IhD 🔥



This is a replica font that was originally used as the level cards and credits for "Sonic 3D Blast" for the SEGA Genesis and SEGA Saturn. Original text design courtesy of SEGA. Sonic Team, and Traveller's Tales.

The title card text loads all common patterns (red stripe, act numbers, letters E, N, O and Z (spells ZONE), etc) into VRAM. The other letter art loaded, however, differs from zone to zone, and the letters loaded for each zone are governed by the offset table at byte_15820. This table has one byte per level, that byte being an offset into word_15832, which contains the data for letters to load for each level. For each entry in word_15832, the first byte specifies the 8x8 ID of the starting tile, and the second byte is the number of 8x8s to load. The 8x8 ID for each letter is as follows:

An FF FF signifies the end of the entry. Since this table only governs the letters to load, repeated letters are mentioned only once, and the letters E, N, O and Z are not loaded at all, since they are part of the main title card patterns.

The actual level name display is handled by the title card mappings, located at Obj34_MapUnc_147BA. Each frame from 0 to $10 in these mappings corresponds to the title card of the level with the same ID:

These mappings can be edited in SonMapEd or Flex 2 by taking a VRAM dump while the title card for a particular level is on-screen, loading this dump as the art file, and then editing the appropriate frame in the mappings.

To determine print-recognition accuracy and scanning speed, we used methods similar to those used in our September 2004 review of Kurzweil 1000 and OpenBook. We used a variety of text styles and formats. For a simple test, we printed a sample of 12-point black text on white paper using the Arial and Times New Roman fonts. For more advanced scanning, we tested a 6-point font, and we also tested business cards, multicolumn newspaper print, and brochures and magazines that were printed on colored paper with photographs mixed in with the text. Testing was done on both machines, with the ScannaR in Easy mode. e24fc04721

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