United States Augmented Reality for Education Market was valued at USD 0.4 Billion in 2022 and is projected to reach USD 4.0 Billion by 2030, growing at a CAGR of 29.1% from 2024 to 2030.
The US Augmented Reality for Education Market is experiencing significant growth as the demand for interactive and immersive learning experiences increases. Augmented reality (AR) technology is revolutionizing the way educational content is delivered, creating new opportunities for students and educators alike. By blending the physical world with digital elements, AR enhances the learning environment, making it more engaging, interactive, and effective. Industries are increasingly recognizing the potential of AR in education, prompting the development of new tools and applications that cater to various educational needs.
As AR continues to evolve, the US education sector is seeing an influx of AR-driven platforms aimed at improving student engagement and learning outcomes. The market for AR in education includes K-12 schools, universities, and corporate training environments, each requiring unique AR solutions. Educational institutions are adopting AR technology to provide hands-on learning experiences, virtual field trips, and 3D visualizations, particularly in science, history, and mathematics. These solutions are not only enhancing traditional teaching methods but also promoting self-paced and personalized learning.
In addition to its use in classrooms, the industrial sector is increasingly turning to AR for employee training and skills development. Industries such as manufacturing, healthcare, and engineering are leveraging AR for simulations, safety training, and procedural guidance. This shift is driven by the need for more efficient training programs that reduce costs and improve learning retention. For example, healthcare professionals use AR for anatomy lessons and surgical simulations, while manufacturing workers are trained on machinery maintenance through AR-based tools.
To fully realize the potential of AR in education, industries are calling for customized solutions that can integrate with existing systems and platforms. There is a growing demand for user-friendly interfaces, scalable deployment models, and compatibility with mobile devices and wearable technology. The ability to track and analyze student progress through AR tools is also a critical requirement, as it helps educators refine teaching methods and provide real-time feedback.
The US Augmented Reality for Education Market is set to continue expanding as more industries recognize the transformative potential of this technology. With the increasing demand for immersive, interactive, and effective learning solutions, the future of AR in education is bright, offering new possibilities for both students and educators.
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Barco
BigBlueButton
Blackboard
BrainCert
Cisco Systems
Dell
Digital Samba
Edvance360
Electa Communications
Eon Reality
Meta
Hitachi
HTC
IBM
Impero Solutions
LG Electronics
Microsoft
Oracle
Panasonic
Talented Learning
Samsung
SkyPrep
Sony
TutorRoom
Varjo
Veative Labs
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By the year 2030, the scale for growth in the market research industry is reported to be above 120 billion which further indicates its projected compound annual growth rate (CAGR), of more than 5.8% from 2023 to 2030. There have also been disruptions in the industry due to advancements in machine learning, artificial intelligence and data analytics There is predictive analysis and real time information about consumers which such technologies provide to the companies enabling them to make better and precise decisions. The Asia-Pacific region is expected to be a key driver of growth, accounting for more than 35% of total revenue growth. In addition, new innovative techniques such as mobile surveys, social listening, and online panels, which emphasize speed, precision, and customization, are also transforming this particular sector.
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Growing demand for below applications around the world has had a direct impact on the growth of the US Augmented Reality for Education Market
Students
Teachers and Educators
Educational Institutions (Schools, Colleges, Universities)
Corporate Trainers
Parents and Guardians
Science and Technology
Mathematics
Arts and Humanities
Language Learning
Vocational Training
Mobile Applications
Web-based Solutions
Standalone AR Devices
Integrated Classroom Tools
Virtual Labs
Interactive Learning Experiences
Passive Viewing Experiences
Collaborative Learning Environments
Real-time Assessment Tools
Gamified Learning Modules
Marker-based AR
Markerless AR
Projection-based AR
Superimposition-based AR
Outlining AR
US (United States, US and Mexico)
Europe (Germany, UK, France, Italy, Russia, Turkey, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, Indonesia, Thailand, Philippines, Malaysia and Vietnam)
South America (Brazil, Argentina, Columbia, etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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1. Introduction of the US Augmented Reality for Education Market
Overview of the Market
Scope of Report
Assumptions
2. Executive Summary
3. Research Methodology of Verified Market Reports
Data Mining
Validation
Primary Interviews
List of Data Sources
4. US Augmented Reality for Education Market Outlook
Overview
Market Dynamics
Drivers
Restraints
Opportunities
Porters Five Force Model
Value Chain Analysis
5. US Augmented Reality for Education Market, By Type
6. US Augmented Reality for Education Market, By Application
7. US Augmented Reality for Education Market, By Geography
US
Europe
Asia Pacific
Rest of the World
8. US Augmented Reality for Education Market Competitive Landscape
Overview
Company Market Ranking
Key Development Strategies
9. Company Profiles
10. Appendix
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