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One half of the Meridian Edict's work is as Pathfinders - explorers and researchers of other cultures, new locations, and relics. Each Saturday, they venture out with a task at hand, progressing in campaigns that can last months where each and every decision will change the path ahead.
Two of our members have been lost in Dalaran's crash - and all we know about them is that they are somewhere within Khaz Algar and still alive. ...For now.
Together with a Quel’thalas noble family, who are in the same situation, the Edict goes further into the tunnels of Azj’kahet in search of them.
This adventure is now over, but perhaps in the future, new causes worth our attention will stir...
""...these are eyes I dare not meet in death's dream kingdom."
The Edict has been set on a perilous journey in search of a cure to an ancient illness. Believing the answers to lie in the ruins of a chapel that once dedicated itself to a similar cause, the group was met with far more trouble than expected. A missing painter, curses wrought from the nests of Thros, and the threat of reawakening an ancient evil that once defiled the land further make for a dangerous and high-stake mission: to cure what was once deemed incurable. How will the Edict navigate this peril?
This adventure is still ongoing...
"...for all I have done, I have done in the name of destiny - and not of faith."
Somewhere far from the coast of Kul Tiras, lies an island trapped in an ouroboros of constant war - following the repeated and gradual misinterpretation of ancient texts of philosophy & faith. The island of Erantex. Upon the request of the leader of a Clan that resides on this island, the Edict has been investing itself into the islands culture and politics - searching for an answer to the ouroboros.
This adventure is now over, but perhaps in the future, new causes worth our attention will stir...
When the Edict came into possession of a strange Titan disc, one that was giving coordinates to some kind of Titan Vault, they had no choice but to embark on an adventure to Uldum. What was inside this vault? Why is it so protected? These questions and more were not answered once they got inside - discovering something they had never seen before.
A second adventure will be necessary if the Edict is to find any hints or clues to the origin and purpose of that which they found within...
This adventure is now over, but perhaps in the future, new causes worth our attention will stir...
After the discovery of a book by Nynoliel Besso'belorei that described a culture of friendly Nerubian's in the frosty wastes of Northrend, the Edict travelled with the hopes of speaking with these Nerubians - and the resident Taunka - to learn more about them and their culture.
This adventure is now over, but perhaps in the future, new causes worth our attention will stir...
In addition to the Edict's official expeditions, subplots may begin around the world of Azeroth, taking place in even the more casual roleplay sessions. These events can happen without warning, and can turn a generally peaceful social outing into a mystery to unravel.
Nestled in the dark forests of Duskwood once rested a clinic, home to a very unusual Doctor, who at first seemed a polite and professional woman - quickly unravelling into a grim web of hemomancy, obsession, and threats.
Banding together, the Edict put an end to her horrible schemes and Clinic, leaving it a burned husk of ruins. Though... can they really put a permanent stop to her? Even through death?
Many years ago, a certain orc had made his choices - and paid the price for them.
Or so he thought...
How many more people will be crushed by the wheel before it is broken - and who else will use it to their advantage?
When the past of a fellow Edict member came to chase him, the guild was brought together to solve a murder mystery from Silvermoon - one that their friend was a prime suspect in.