EDIT 2 : What I am looking to store is sokoban boards, as to say a grid that has multiple elements : one player, multiple static walls, moveable boxes, static goals (cell to put the box in). I run out of RAM - I have 8Go - on reasonable size levels (+50 moves). The sequence of moves the player has made is also stored with basic integers, like 1 for up, 2 for right etc.

I've done a bit more work. Tweaked the palette, although there should be a different colour scheme for each level. I now have the 'targets' not being wiped by the player moving over them. I still have to fix up them disappearing when a box moves over. Not a big issue. There's a glitch when the player first moves, but apart from that it's looking OK. I'll have to redo the graphics so there are no IP issues soon, and then I guess I could release a binary... that is, if anyone even likes sokoban 




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There is a compressed sokoban exchange format. I am toying with the idea of allowing you to enter the compressed string, and the game will interpret it and effectively have infinite level capability. But, failing that, I think I could fit perhaps a few hundred levels or so.

I had put together a fifteenth level despite telling myself I would never designanother sokoban level for - well - at least longer than two days. I had fit itin just right and kept my Rick Roll. But that stupid golfy part of my brainhad to find another significant reduction.

Interactively play a game of sokoban ,which has nine game levels.Sokoban is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to get them to storage locations. 2351a5e196

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