If you haven't noticed yet, we have a retro game of the day feature (top-right of the screen) wherein we feature a new retro title every single day!Now, you can vote for your favorite games and allow them to have their moment of glory. Click on the button below to nominate Sokoban (1984)(Spectrum Holobyte) for Retro Game of the Day.

This page reflects every version of the game whose title is Sokoban 2, as well as Spectrum Holobyte's western conversion of the game entitled Soko-ban. Spectrum's conversions of the game for the Apple II, Commodore 64, and IBM-PC version are based on Thinking Rabbit's upgraded Sokoban 2, which was released in 1984. However, the Spectrum versions were published in the late 80s, and contain 50 "original" levels.


Sokoban 1984 Download


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Sokoban was invented in Japan and first released around 1982 or1984 by Thinking Rabbit. "Sokoban" is Japanese for "warehouse keeper"and the object was to push corrugated cardboard boxes around. In1984, Spectrum Holobyte produced an English version for IBM-PCcomputers; the "Original Levels" collection contains the levels fromthis version.

Two major sokoban versions were released in Japan only: "sokobanperfect" (Thinking Rabbit 1989) with 306 levels, and "sokobanrevenge" (Thinking Rabbit 1991) with another 306 levels. Some ofthese levels appear in the "IQ Carrier" and "Boxxle" collections, butthe rest are still available only in Japan. In fact, these twoversions are still being sold commercially in Japan by Powerhouse hope to make these levelsavailable in Macintosh format some day, but must first get permissionto distribute them.

Radio Shack made a game called "IQ Carrier," which is a handheldsokoban game with 28 levels. A fan of both games sent me the levelsfrom IQ Carrier and recommended the game for those who would like anice portable version of sokoban. Those levels were first included inversion 2.0.

There is a short paper by Oded Goldreich, dating back to 1984 but published only in 2011, "Finding the shortest move-sequence in thegraph-generalized 15-puzzle is NP-hard". Ratner and Warmuth showed (Journal of Symbolic Computation, 1990) that this is true even for the extension of the 15-puzzle to larger squares.

Richard Wilson has characterized in 1974 the cases when a solution is possible, in the case when there are $n-1$ tokens on a general biconnected $n$-vertex graph, like in the 15-puzzle.According to a recent paper by Gabriele Rger and Malte Helmert,Kornhauser, Miller, and Spirakis ("Coordinating pebble motion on graphs, the diameter of permutation groups, and applications", 1984) extended these results to the case when fewer vertices are occupied and to more general graphs, and showed that there is a solution with $O(n^3)$ moves if there is a solution at all. (I haven't looked at this paper. Anyway, Rger and Helmert recommend to find more details in the tech-report, which contains Daniel Kornhauser's Master's theses.) 2351a5e196

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