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We compare products from their published specs and features; the verdicts below are our independent editorial opinions.
If you want one pair of wireless over-ear headphones with active noise cancelling for game days and commuting, choose SOAR NFL Active Noise; if you need a bulk set of twelve wired USB-C over-ear headsets for a classroom, school testing or group learning, choose Anrgterg 12.
• SOAR NFL Active Noise — biggest strength: Active Noise Cancelling plus Bluetooth 5.3 and 32mm dynamic drivers, in a single over-ear pair built for one listener at a time.
• SOAR NFL Active Noise — biggest trade-off: It is one headset, not a fleet, and it runs on a 40-hour battery you have to recharge rather than a cord you simply plug in.
• Anrgterg 12 — biggest strength: Twelve wired USB-C over-ear headsets in one box, with no adapter needed and a bendable, adjustable frame designed to survive kids.
• Anrgterg 12 — biggest trade-off: No active noise cancelling, no Bluetooth, and no battery — it is strictly a wired classroom tool, not a personal listening upgrade.
• Pick SOAR NFL Active Noise if you are one person who wants ANC, wireless freedom and deep, powerful sound for sports, commentary or music.
• Pick Anrgterg 12 if you are equipping a room — a teacher, school, library or training center — and need twelve durable wired headsets that just plug in and work.
This is a personal listening headset, and the spec sheet reads that way. The headline feature is Active Noise Cancelling, which is the whole point of the design: it is meant to flatten the crowd noise, traffic or the background roar of a sports bar so commentary and music come through clean. If that is your daily problem — loud surroundings, one pair of ears — this is the tool aimed at it.
The rest of the package supports that use. Bluetooth 5.3 gives you a stable wireless connection with no cable tethering you to a device, and the quick-charge design powers the headphones up in about 1 to 2 hours. The battery is rated for a 40-hour average life, which in practice covers a lot of game days, commutes and long listening sessions between charges. There is also a 3.5mm jack on board, so you are not stranded when you would rather go wired.
For sound, the drivers are 32mm dynamic drivers, which the spec describes as delivering deep, powerful sound — a sensible match for the thump of a stadium, play-by-play commentary or your own music. Comfort gets real attention too: these are lightweight over-ear headphones with super-soft ear pads and a pressure-free fit, built for all-day tailgates and marathon viewing. The enclosure is plastic for the outer shell and headband with fabric-and-foam ear pads, and the colorway is Green Bay Packers, so the sports theme is explicit rather than subtle.
Who should buy it: a single listener who wants ANC, wireless convenience and a comfortable over-ear fit for sports and everyday audio, and who likes the team-themed look. Who should skip it: anyone buying for a group, a school or a shared public setting — this is one headset, not a set of twelve, and it is a consumer audio product rather than an institutional one. It is also aimed at teens and up rather than young children, and it is backed by a 1-year manufacturer warranty.
Anrgterg 12 is a completely different animal, and you should not compare it like-for-like with the SOAR. This is a 12-pack of wired over-ear headsets built for classrooms, school testing and group learning. The value proposition is scale: one box covers a room of students, which is why the design language is bulk, durable and simple rather than premium and personal.
The connection is the smartest part. Each headset has a direct USB Type-C jack with no adapter required, so it plugs straight into classroom desktops, laptops, Chromebooks, tablets, smartphones and other USB-C audio devices. For a teacher setting up a lesson, that is one less thing to troubleshoot. There is a microphone on board too, which matters for online courses and any spoken interaction. The cable runs 3.9ft, giving students room to move at their desks without yanking the plug out.
Durability is where the design earns its keep. The frame is flexible plastic and bendable, made to endure daily handling by kids, and the adjustable headband is sized to fit students from kindergarten through middle school. That range matters in a school, where one purchase has to serve several grade levels. At only 80g, these are genuinely light on a child's head for a full lesson. Sound is described as clear, balanced stereo — the right target for online lessons, audiobooks and language learning, where intelligibility beats bass.
The intended audience stretches beyond the classroom as well: hospitals, hotels, museums, gyms and exam centers are all called out as fitting environments, helped by an easy-to-clean surface. Who should buy it: anyone buying headphones by the dozen for shared or supervised use — schools, libraries, training institutions, testing centers — especially where USB-C devices are standard. Who should skip it: a single user who wants wireless audio, active noise cancelling or a battery-powered headset. There is none of that here. It is wired, it is USB-C only, and it is meant to be handed out, not carried in a pocket. It is aimed at kids and backed by a 2-year warranty.
• Best for active noise cancelling → SOAR NFL Active Noise. ANC is a core, named feature; Anrgterg 12 has no noise cancelling at all.
• Best for wireless listening → SOAR NFL Active Noise. Bluetooth 5.3 versus a fixed USB-C cable.
• Best for a classroom or group → Anrgterg 12. Twelve headsets in one box, versus one.
• Best for battery life → SOAR NFL Active Noise. A 40-hour average battery life with 1–2 hour charging; Anrgterg 12 has no battery to worry about because it draws power from the device.
• Best for young kids → Anrgterg 12. Bendable frame, adjustable headband for kindergarten through middle school, and only 80g.
• Best for sports and game-day audio → SOAR NFL Active Noise. 32mm dynamic drivers and a Green Bay Packers theme built around the sports angle.
• Best for plug-and-play setup in a school → Anrgterg 12. Direct USB-C with no adapter, a 3.9ft cable and a built-in microphone for online learning.
• Best for a shared or public environment → Anrgterg 12. Easy-to-clean surfaces and an institutional design aimed at schools, libraries, gyms and exam centers.
If I were buying for myself, I would take the SOAR NFL Active Noise. In my opinion, one person who wants over-ear comfort, wireless freedom and genuine active noise cancelling gets far more day-to-day use out of it than out of a single wired headset — the 40-hour battery, Bluetooth 5.3, 32mm drivers and ANC all point at the same buyer. I would only steer you to the Anrgterg 12 if your need is structural rather than personal: a room full of students, a testing session, a library or a training center where twelve durable, USB-C, adapter-free headsets solve a problem no single premium pair can. Two different jobs, two different answers. Check the current price on Amazon for whichever one matches yours.
Bose is a different brand, so I cannot give you its figures — and you should not assume they match anyone else's. For the SOAR NFL Active Noise specifically, the spec sheet lists a battery charge time of 1 to 2 hours with quick charge, and a 40-hour average battery life. The Anrgterg 12 has no battery, so there is nothing to charge.
Sony's charging times are not something I can state, since they are not part of this comparison. The only charging figure I can give you here is the SOAR NFL Active Noise, which is designed to power up in about 1 to 2 hours. If charging speed is your deciding factor, that is the number to weigh.
Again, that is JBL's spec, not one I can quote. What I can tell you is the SOAR NFL Active Noise charges in roughly 1 to 2 hours and is rated for a 40-hour average battery life, so a short charge covers a long session. The Anrgterg 12 sidesteps the question entirely by running off USB-C power from your device.
How long any pair lasts depends on build and how it is treated, so treat the warranty as the clearest signal. The SOAR NFL Active Noise carries a 1-year manufacturer warranty, while the Anrgterg 12 carries a 2-year warranty and is built around a bendable, adjustable frame meant to survive daily use by kids. For heavy shared use, that durability focus is the more relevant spec.
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See also: ATTACK SHARK G300 vs TOZO Hybrid Active Noise: Over Ear, Yunsailing 30 vs INFURTURE Hybrid Active Noise: Over Ear, SOAR Collegiate Active vs Xmenha ANC: Active Noise