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I'm DMing a campaign in which I plan to eventually give my players the deck of many things. The problem is, there are some cards that interact with experience points, and we play using milestones. I can imagine solutions to this, replacing XP with free feats, magic items or something like that, but I wanted to see what everyone else has to say.


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I, Like Many Things is for those to whom the pandemic was an exercise in spatial design. Those who consider themselves architects or designers and those who do not. Those of us who engage with, push back on, and negotiate the spaces we inhabit, consciously or unaware, expanding our collective field of action. I, Like Many Things insists on the critical interdependencies of all social, political, and environmental struggles, and attempts to maneuver ambiguities, complexities, imaginaries, and chaos as stepping stones toward more integrative and sensitive spatial practices. It can be read as an unreliable guide to alternative ways in many directions.

I'm looking to create a formula for if a cell contains one of a list of things, it will return that thing. In excel, I would use the method found in this article ( -cell-contains-one-of-many-things) but have not been able to recreate in Smartsheet.

The {Search For 1} is a reference to a single cell in another sheet which is your database sheet. As you can see, we searched for tree, bird, house, and fish within the Search In column and found everything except for candy since candy isn't in the database sheet. It will take some time to set it all up depending on how many things you need to search for initially and how big you want to build it for scaling.

Ok so you have a deck of many things infront of you, how many cards do you pull? Im just trying to get a general idea of how many people normally pull. Every now and then my DM likes to throw one in to toss things up a bit, he hasn't done it in a while but I just get the feeling its coming soon... what do you do when presented with one?

at one point my dm let me keep a deck of many things, so all the time I would be using the deck. at first I would draw2 to 3, then a few times all I could, but at the end I figured three was the best option.

Correct me if I am wrong, but once the joker has been drawn, is it not supposed to be removed from the deck? AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Banatine Mar 6, 2012, 02:46 am J3Carlisle wrote: Banatine wrote:EDIT: just decided to get my deck and draw 3 cards from it. My result was: Fool, Visier, Visier, Talons. Could be worse... Correct me if I am wrong, but once the joker has been drawn, is it not supposed to be removed from the deck? Yes, Jester and Fool are discarded once they are drawn. Jester is the one that Gives exp and allows a redraw, and fool is the one that takes it away and forces a redraw (hence why i have listed 4 cards.) AUC.register('auc_MessageboardPostRowDisplay'); AjaxBusy.register('masked', 'busy', 'auc_MessageboardPostRowDisplay', null, null) Joegoat Mar 6, 2012, 03:59 am I normally pick between 3 and 4 cards, 4 if im feeling lucky. One guy I normally play with always passes and everyone of his characters always tries to convince the rest of us to do the same, im guessing there is a horror story there some where. One guy always draws 6-10, and usually he pulls good cards, looses everything then pulls 2-3 good ones at the end. But my dm doesn't put a limit on how many you can draw, you don't have to draw but on the flip side you can draw 80 if you want, knowing you would eventually get instant death and killing your character and negating the rest of your draws

Hah, my english was confusing. I could not even understand my own point. The deck of many things is trouble but there are 11 good things and 11 bad things and only a couple bad things stop card draws. Two of the good things either tell you how to get out of the situation or let your avoid it.

thats why i say the deck ruins games. many of the abilities either good or bad ruin games. I mean... getting dragged into the void, fighting a monster that basically insta-kills any one below level 15 or so, or being teleported to your new castle and kingdom all result in that character being removed from the group.

Had an epic campaign, 16th level characters adventuring on the negative energy plane, and gave them access to a deck of many things. Ended the campaign, and as a DM, can't pull punches because the luck of the draw was poor.

I just received my new deck of many things from the Lance Lindley Kickstarter campaign. It's great. The artwork is really good, the box is a big so I can add more cards from other decks, and the quality of the cards is high. Thanks guys for doing a great job and delivering as you promised.

Instead, i would rather read from The Codex of Infinite Planes.

Now THAT has some messed up stuff.. (and a few things that just made me cringe... Imagine it it allowed normal people the ability to activate it and its catastrophies? That would make for an interesting movie! Or game mod (thinking Skyrim?))

repeat until answer is woe and draw one less cards. You have to shuffle the deck before you draw, and between each draw, so it's impossible to know what you will get in advance like that. So the DM couldn't ever give you an answer.Also, being an artifact of chaos, it would be really stupid if such a cheap trick could actually work. It works perfectly, since Augury gives you an accurate reading of the future.The GM looks at the first card, and writes it down, since you WILL draw it, because accurate precognition. Continue for as many cards as needed.

repeat until answer is woe and draw one less cards. You have to shuffle the deck before you draw, and between each draw, so it's impossible to know what you will get in advance like that. So the DM couldn't ever give you an answer.Also, being an artifact of chaos, it would be really stupid if such a cheap trick could actually work. It works perfectly, since augury gives you an accurate reading of the future.The GM looks at the first card, and writes it down, since you WILL draw it, because accurate precognition. Continue for as many cards as needed. From the description of Augury in the PRD (bolding mine): Weal (if the action will probably bring good results).

Woe (for bad results).

Weal and woe (for both).

Nothing (for actions that don't have especially good or bad results).

Just like the GM doesn't roll the combat with the trolls in the cave to determine the results of the augury, there's no pre-drawing that determines the result at the time of casting. Any augury about the deck of many things would result in weal and woe.

I pulled 5 my self before from harrowing version of it. Only 2 bad things happen. I end up 2 levels higher, and intelligent magic item and 2 bad things where not all that bad immunity to and element with vulnerable to another and I was always considers flanked and crits where auto confirmed. both where easy enough to over compensate for. via fortification armor, cloak of minor displacement and that helmet that add +1 luck bonus to ac and negates one critical a day. Which I all planing on getting anyway.

With the cards out of the way, that leaves The Book of Many Things, which is I think the most important part of how The Deck of Many Things most distinguishes itself from just being a fancy RPG divination deck. The Book of Many Things is a full-sized D&D supplement in its own right, with 22 chapters themed (some more loosely than others) around the 22 cards of the deck of many things.

I think I sometimes fall into black and white thinking, esp around colonialism (bit of a national trauma thing) and I felt those instincts rising up when the conflict (which never truly died down, but many seemed happy to forget about) re-ignited with Hamas' attack. Because the main narrative across the Western world, being pushed by almost everyone with any power, is that Israel (the state representing all its people, but also somehow all Jewish people, even those who do not consider themselves part of Israel) has done nothing wrong and is a perfect victim, but Hamas (and, by implication, Palestinians/Muslims) is evil incarnate. And I think my initial instinct to push back against that black-and-white narrative pulls me into an oppositional, but similarly nonsensical and unethical, standpoint. That to push back on that narrative, I had to be similarly un-nuanced and callous. Which is not to make excuses, but to explain the psychology of it from my exp. I fight this urge to simplify things in harmful ways, but it is a strong influence. And I don't know what Palestine can do, to both draw attention to their struggle and resist annihilation in such an outweighed battle. I don't know what I'd do in that situation. But Hamas is not acting in the best interests of their people, and their crimes were so intentionally horrific. I do think they were courting backlash. To martyr their own people (without care or consent). And many of us on both sides are feeding into the strife that both Hamas and Netanyahu want.

So I think it's really important what you, and others, are pushing to the forefront - that the Israeli state is not all its people, and that Hamas is not Palestine. That this isn't just two "players". That both Netanyahu and Hamas are using and manipulating and murdering so many other people who suffer their consequences - every time. And those people deserve safety, and compassion. So I know this must have been hard to write. But I think it's really important. We have to remember the humanity of each other. Thank you for your writing, and your compassion.

These are my personal opinions, not those of my employer or of anyone else. They are also not the entirety of my personal opinions. There are a lot of other things I think that are not reflected here. I\u2019m really tired right now, y\u2019all. It\u2019s been a lot these last many long days. I\u2019m sure everybody\u2019s gonna be angry that I\u2019m not representing something fairly or clearly enough. Please do not yell. This is important and so much is at stake here, and so many of us are carrying so, so much love and care and also trauma into this conversation\u2014processed or not, epigenetic or not. We are all trying our best to try to feel our way towards a more whole world: One that honors all of our inherent dignity. One that has enough for everyone, is safe for everyone, gives care to everyone. We are all doing our best. I am certain that I missed the mark somewhere. These are not the Twenty Commandments, they are some things to consider as put forth by one person. It\u2019s ok to disagree with me or each other. But please, let\u2019s stay respectful in the comments. If that\u2019s not what happens I will turn them off for this round and re-open on a less charged topic. Anyway. Today, this is what I\u2019ve got. (Reminder that if it\u2019s bold, it\u2019s probably a hyperlink.) 006ab0faaa

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