Nayeth I. Solórzano Alcívar, Ph.D.

Professional with outstanding experience in Higher Research Studies and Teaching related to the areas of Education, Technologies (ICTs), Information Systems (SI), Project Management and Entrepreneurship. Also, work experience in management positions held in private and public organizations. Passionate academic, in all my duties as a professor and researcher at the university level. In research studies, my areas of interest are focused on multidisciplinary research methodology; use of technologies in children's learning and special education (research project nominated by UNESCO for the King Hamad Bin Isa Al-Khali award 2019); organizational management and business administration of technological innovation; specialized studies in high research related to usability and adoption of technologies (IS and ICTs). As an academic, I am personally passionate about guiding and motivating young generations by encouraging them as innovative entrepreneurs, supporting the development of their critical thinking, entrepreneurial spirit and creativity, also, strengthening their knowledge about innovative ICTs and the developments projects of technology innovations.



Publicaciones - Publications

Publicaciones Artículos Indexados y Conferencias Internacionales

Artículos (A) Indexados SCOPUS, WoS y Conferencias (C) Internacionales


      1. "MIDI-AM, serious games for children as supporting tools in educational virtuality for marginal areas of high vulnerability". Proceedings of the 20th LACCEI International Multi-Conference for Engineering, Education, and Technology (LACCEI 2022). USA. Septiembre 2022 (A/C)


Publication Cite: Solórzano, N., Elizalde. E., Kinto, K., & Valarezo S. (2022). MIDI-AM, Juegos Serios Infantiles como Herramientas de Apoyo en Virtualidad Educativa para Zonas Marginales de Alta Vulnerabilidad. LACCEI 2022 Prceedings, 18-22. http://dx.doi.org/10.18687/LACCEI2022.1.1.500


      1. "Educational Digital Games Evaluation as a Teaching Support Tool in Academic Virtuality" . Proceedings of the 7th International Conference on Information and Education Innovations (ICIEI 2022). Serbia. Septiembre 2022 (A/C).


Publication Cite: Solorzano Alcivar, N. I., Pincay Lino, A. J., Toapanta Cedeno, G. N., Elizalde Rios, E. S., & Carrera Gallego, D. A. (2022, April). Educational Digital Games Evaluation as a Teaching Support Tool in Academic Virtuality. In 2022 the 7th International Conference on Information and Education Innovations (ICIEI) (pp. 1-12).. https://doi.org/10.1145/3535735.3535736


      1. "Usabilidad de videojuegos educativos como herramienta del docente en la virtualidad-un modelo de educación". VIII Congreso Internacional de Investigación (REDU 2021). Ambato. Noviembre 2021. (A/C).


Publication Cite:Solórzano, N., Pincay, A., Toapanta, G., Elizalde, E., y Carrera, D. (2022). Usabilidad de videojuegos educativos como herramienta del docente en la virtualidad – un modelo de evaluación. Medwave, 22 (S1). https://doi.org/10.5867/Medwave.2022.S1.CI135


      1. "MIDI-AM Videogames Usability in virtual learning as a pedagogical digital tool in emerging economies". International Conference in Information Technology & Education (ICITED 2021). Fafe/Braga. Julio 2021. .(A/C).


Publication Cite: Solórzano, N., Mesías E.., & Elizalde, E. (2022). MIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies. International Journal of Online Pedagogy and Course Design (IJOPCD), 12(2), 1-15.,. https://doi.org/10.4018/IJOPCD.292016

Link de acceso a documento de lectura (Pre-Print)


      1. "Natural Language to Facilitate the Analysis of Statistical Evaluation of Educational Digital Games". IX Edición del Congreso Internacional de Tecnologías de la Información y Comunicación (TICEC 2021). Guayaquil. Noviembre 2021. (A/C).


Publication Cite: Solórzano Alcívar, N., Zambrano Loor, R., & Carrera Gallego, D. (2021, November). Natural Language to Facilitate the Analysis of Statistical Evaluation of Educational Digital Games. In Conference on Information and Communication Technologies of Ecuador (pp. 127-141). Springer, Cham. https://doi.org/10.1007/978-3-030-89941-7_10

Link de acceso a documento de lectura (Pre-Print)


      1. "Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework". International Conference in Information Technology & Education (ICITED 2021), Fafe-Portugal. July 2021. (A/C)


Publication Cite: Solorzano Alcivar N.I., Herrera Paltan L.C., Lima Palacios L.R., Paillacho Chiluiza D.F., Paillacho Corredores J.S. (2021) ,"Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework" Smart Innovation, Systems and Technologies , pp. 119-132,. https://doi.org/10.1007/978-981-16-5063-5_10


      1. "Evaluations of software developed as research tools to analyze trends of educational videogames characters". International Conference on Systems and Information Sciences (ICCIS 2020), Manta-Ecuador. July 2021. (A/C)


Publication Cite: Nayeth I. Solorzano Alcivar, Lissenia I. Sornoza Quijije, Diego A. Carrera Gallego, (2021) "Evaluations of software developed as research tools to analyze trends of educational videogames characters". International Journal on Advanced Science, Engineering and Information Technology, , pp. 1162-1171,. http://dx.doi.org/10.18517/ijaseit.11.3.12431


      1. "Refined metric interpretation in natural language for educational videogames using fuzzy logic". 9th International Conference on Information and Education Technology (ICIET 2021), Okayama-Japan. March 2021. (A)


Publication Cite: N. S. Alcivar, A. G. Carrillo and D. C. Gallego, (2021) "Refined metric interpretation in natural language for educational videogames using fuzzy logic," 2021 9th International Conference on Information and Education Technology (ICIET) Prceedings, 2021, pp. 194-203,. https://doi.org/10.1109/ICIET51873.2021.9419661.


      1. "Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform" . 2dn International Conference on Applied Technologies (ICAT 2020), Latacunga-Ecuador. December 2020. (A/C)

Publication Cite: Solorzano Alcivar N.I., Herrera Paltan L.C., Lima Palacios L.R., Paillacho Corredores J.S., Paillacho Chiluiza D.F. (2021) Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform. In: Botto-Tobar M., Montes León S., Camacho O., Chávez D., Torres-Carrión P., Zambrano Vizuete M. (eds) Applied Technologies. ICAT 2020. Communications in Computer and Information Science, vol 1388. Springer, Cham. https://doi.org/10.1007/978-3-030-71503-8_13


      1. Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language2nd International Conference on Educational Technology, Language and Technical Communication 2020” ETLTC2020, Aizuwakamatsu, Japan. January 2020 - (A/C).

Publication Cite: Solórzano, N., Loor, R., Gonzabay, S. & Vinitimilla, B. (2020). Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language. SHS Web of Conference., 77, 05003. https://doi.org/10.1051/shsconf /20207705003


      1. "LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process " 1st International Conference on Systems and Information Sciences in (ICCIS 2020), Manta – Ecuador. July 2020. (A/C)

Publication Cite: Paillacho Chiluiza D.F., Solorzano Alcivar N.I., Paillacho Corredores J.S. (2021) LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process. In: Botto-Tobar M., Zamora W., Larrea Plúa J., Bazurto Roldan J., Santamaría Philco A. (eds) Systems and Information Sciences. ICCIS 2020. Advances in Intelligent Systems and Computing, vol 1273. Springer, Cham. https://doi.org/10.1007/978-3-030-59194-6_19


      1. “Adoption of Children's Educational Video Games, Monitored with Control Boards in the Cloud” 2nd Congreso Internacional de Sistemas Inteligentes y Nuevas Tecnologías: Tendencias Interdisciplinares en Comunicación (COISINT 2019), Ibarra, Ecuador. May 2019. (A/C).

Publication Cite: Alcívar, N. S., Quijije, L. S., & Gallegos, D. C. (2019). Adopción de videojuegos educativos infantiles, monitoreada con tableros de control en la nube. Revista Ibérica De Sistemas e Tecnologias De Informação, , 146-160. https://bit.ly/2SzIJCE


      1. Developing a Dashboard for Monitoring Usability of Educational Games Apps for Children2nd International Conference on Computers in Management and Business” (ICCM 2019), Cambridge, UK. March 2019. (A/C).

Publication Cite: Alcivar, N. I. S., Gallego, D. C., Quijije, L. S., & Quelal, M. M. (2019, March). Developing a dashboard for monitoring usability of educational games apps for children. In Proceedings of the 2019 2nd International Conference on Computers in Management and Business (pp. 70-75). https://doi.org/10.1145/3328886.3328892


      1. Applying QCA with Fuzzy Logic to Generate a Refined Set of Factors for Information Systems Adoption: The Case of Public Ecuadorian Organization, an Example of IS Adoption in Emerging Economies”. International Journal of Online and Biomedical Engineering. February 2019. (A).

Publications Cite: Solorzano Alcivar, N. I., Sanzogni, L., & Houghton, L. (2019). Applying QCA with Fuzzy Logic to Generate a Refined set of Factors for Information Systems Adoption: The Case of Public Ecuadorian Organization, an Example of IS Adoption in Emerging Economies. International Journal of Online & Biomedical Engineering, 15(3). https://bit.ly/2TnFrmB


      1. Using Fuzzy Logic in QCA for the Selection of Relevant IS Adoption Drivers in Emerging Economies”, The 7th International Conference on Software and Information Engineering (ICSIE 2018), El Cairo, Egypt. May 2018. (A/C).

Publications Cite: Alcivar, N. I. S., Houghton, L., & Sanzogni, L. (2018, May). Using Fuzzy Logic in QCA for the Selection of Relevant IS Adoption Drivers in Emerging Economies. Proceedings of the 7th International Conference on Software and Information Engineering (pp. 38-43). https://doi.org/10.1145/3220267.3220285


      1. Understanding Subjective Aspects in the Use of Human Computer Interface for Government Information Systems: A Reflexive Analysis”, The 9th International Conference on Information and Multimedia Technology (ICMT 2017), Jakarta, Indonesia. December 2017. (A/C).

Publication Cite: Alcivar, N. I. S., Houghton, L., & Sanzogni, L. (2017, December). Understanding Subjective Aspects in the Use of Human Computer Interface for Government Information Systems: A Reflexive Analysis. Proceedings of the 2017 International Conference on Computer Science and Artificial Intelligence (pp. 24-31). https://doi.org/10.1145/3168390.3168443


      1. Fuzzy QCA applicability for a refined selection of drivers affecting IS adoption: The case for Ecuador”, 3rd Latin American Conference on Computational Intelligence (IEEE LA-CCI 2016), Cartagena, Colombia. Noviembre 2016. (A/C).

Publication Cite: Solórzano, N., Sanzogni, L. & Houghton, L. (2016). Fuzzy QCA applicability for a refined selection of drivers affecting IS adoption: The case for Ecuador. Proceedings of the IEEE Latin American Conference on Computational Intelligence (LA-CCI), pp. 1-6. https://doi.org/10.1109/LA-CCI.2016.7885695.


      1. A pluralistic methodology for a refined selection of drivers influencing information system adoption in public organizations: the case for Ecuador”, 25th International Conference on Information Systems Development (ISD 2016). Polonia. Agosto 2016. (A/C).

Publication Cite: Solorzano Alcivar, N., Sanzogni, L., & Houghton, L. (2016). A Pluralistic Methodology for a Refined Selection of Drivers Influencing Information System Adoption in Public Organizations: the Case for Ecuador. https://bit.ly/3voTuX4


      1. Effectiveness of Using Pluralist Methodology in Information System Adoption Studies”. Position Paper on IS Qualitative - Quantitative Method, IEEE Asia-Pacific World Congress on Computer Science and Engineering (APWC on CSE 2014). Fiji. Noviembre 2014. (publicación SCOPUS y conferencia). (A/C).

Publication Cite: Solorzano, N., Sanzogni, L. & Houghton, L. (2014). Effectiveness of using Pluralist Methodology in Information System Adoption Studies: Position Paper: IS Qualitative — Quantitative Method,. Proceedings of the Asia-Pacific World Congress on Computer Science and Engineering, pp. 1-6. https://doi.org/10.1109/APWCCSE.2014.7053843.


Artículos aceptados en proceso de publicaciones Scopus (estrictamente prohibida su reproduccion. Contactar al autor al mail nsolorza@espol.edu.ec)

      1. "Technologies in the Learning process of children with Autism Spectrum Disorder ". ICITED 2022. (En proceso de revisión para publicación SCOPUS).

      2. "Dominio docente de las TIC en educación 4.0 para ambientes de virtualidad infantil". ICITED 2022. (En proceso de revisión para publicación SCOPUS).

      3. "MIDI-AM, Juegos Serios Infantiles Como Herramientas de Apoyo en Virtualidad Educativa Para Zonas Marginales de Alta Vulnerabilidad" LACCEI 2022. (En proceso de publicación SCOPUS)

Publicaciones SCielo, Latindex y Otros indexadores. Artículos y Conferencias

      1. " La Pandemia de COVID y los migrantes: Una agenda de diez puntos para mitigar el desastre en curso". Revista Compendium: Cuadernos de Economía y Administración, Vol. 8 No.1, abril 2021. (A)

Publication Cite: Taran, P., & Solorzano Alcivar, N. (2021). LA PANDEMIA DE COVID Y LOS MIGRANTES: UNA AGENDA DE DIEZ PUNTOS PARA MITIGAR EL DESASTRE EN CURSO. Compendium: Cuadernos De EconomíA Y AdministracióN, 8(1), 1-24. https://doi.org/10.46677/compendium.v8i1.933


      1. "Estructura y Maquetación con Diseño Adaptativo para Sitios Web sobre Autismo" Revista Tecnológica ESPOL RTE, Vol. 32 No.2, Diciembre 2020. (A).

Publication Cite: Salcedo, V., Solorzano, N., & Pilay, L. (2020). Estructura y Maquetación con Diseño Adaptativo para Sitios Web sobre Autismo: Structure and Mock-Up with Responsive Design for Websites about Autism. Revista Tecnológica - ESPOL, 32(2), 19–34. https://doi.org/10.37815/rte.v32n2.775


      1. “Video Game Evolution and its Graphic Line, an approach between Aesthetics and Technology”. Revista ÑAWI: arte diseño comunicacion, Vol. 3 No.2, Ecuador, Julio 2019. (A).

Publication Cite: Solórzano Alcívar, N., Moscoso Poveda, S., & Elizalde Ríos, E. (2019). Evolución de Videojuegos y su Línea Gráfica _ un enfoque entre la Estética y la Tecnología _. Ñawi: arte diseño comunicación, 3(2), 125-145. https://doi.org/10.37785/nw.v3n2.a10


      1. “Monographic: “Digital production and audiovisual art ”. Editorial, publicado en revista indexada Latindex ÑAWI:Arte,Diseño.Comunicacion, Vol. 3 No.2, Julio 2019. (A-editorial).

Publication Cite: Alcivar, N. S. (2019). Monográfico:“Producción digital y arte audiovisual. Ñawi, 3(2). https://doi.org/10.37785/nw.v3n2.a9


      1. The impact of the Aesthetic Aspects in Positioning Arts and Audiovisual Communication Indexed Magazines: A comparative case study in Latin AmericaCongreso Internacional de Comunicación, Investigación y Docencia - CUICIID 2019, España, Octubre 2019. (A/C).

Publication Cite: Solórzano N. & Del Pino, A. (2019). The impact of the Aesthetic Aspects in Positioning Arts and Audiovisual Communication Indexed Magazines:A comparative case study in Latin America . Proceedings of the International university congress on communication in the profession and at today's university: contents, research, innovation and teaching . Madrid, España. https://bit.ly/3oUMXB7


      1. “Influence of a graphic line in the positioning of research journals in the area of ​​arts and audiovisual communication: cases of Latin American journals ” Congreso Internacional de Comunicación, Investigación y Docencia - CUICIID 2019, España, Octubre 2019. (A-resumen).

Publication Cite: Alcívar, N. S., & del Pino Espinoza, A. D. (2019). Influencia de una línea gráfica en el posicionamiento de revistas de investigación del área de artes y comunicación audiovisual:: Casos revistas latinoamericanas. Memorias de CUICIID 2019: Congreso universitario internacional sobre la comunicación en la profesión y en la Universidad de hoy IX: Contenidos, investigación, innovación y docencia (p. 724). https://bit.ly/3wGFckG


      1. “Effectiveness of Using Pluralistic Methodologies in Studies of Adoption of Technologies and Information Systems: Ecuador Cases”. LASERA 2018: EL DESAFIO DE LA INTERDISCIPLINIDAD EN EDUCACION EN CIENCAS, Guayaquil, Ecuador. Octubre 2018. (C, Key Speaker).


      1. “Mind Maps applied to entrepreneurship education" REELA 2009 Standford University, Chile. (A/C).

Publication Cite: Web.Stanford - REELA


      1. “Support tools using multimedia technology for teaching computer science in early childhood education”. Espolciencia 2007, Ecuador. (A/C).

Publication Cite: last issue March, 2009 http://www.dspace.espol.edu.ec/handle/123456789/4779


      1. "Development Interactive Multimedia Education for Children". BITWORLD. International. Ecuador 2002. (A/C).


      1. “Marketing and Development of Interactive Multimedia Educational Children CD-MIDI”. Espolciencia 2002. Ecuador. (A/C)

Publication Cite: Revista "ESPOL Propuestas" , Vol.15, September 2002


      1. "Developing Mind Maps". Conferencia Nacional de Emprendimiento e innovación” 2009, ESPAE - ESPOL. Ecuador (C).

Libros y Capítulos de libros

Libros con derechos reservados (estrictamente prohibida su reproducción. Contactar al autor)

    1. "MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences", book chapter. Book "Improving University Reputation Through Academic Digital Branding". IGI Global 2020.

Publication Cite: Solorzano Alcivar, N. I., Elizalde Rios, E. S., Carrera Gallego, D. A., Park Kim, D. H., & Sornoza Quijije, L. I. (2021). MIDI-AM Model to Identify a Methodology for the Creation of Innovative Educational Digital Games: A Proposed Serious Game Methodology Based on University Research Experiences. In A. Del Pino, & N. Lloret Romero (Ed.), Improving University Reputation Through Academic Digital Branding (pp. 133-167). IGI Global. http://doi.org/10.4018/978-1-7998-4930-8.ch009

    1. “Impact of aesthetic aspects in indexed journals: comparative case between science and engineering disciplines vs. art and visual communication”, book chapter. Book Nuevos paradigmas comunicativos. CUICIID 2019, Editorial PIRÁMIDE (GRUPO ANAYA), España. Mayo 2020.

  • Resumen libro / Book Fragment

Publication Cite: Solorzano Alcivar, N. I., Del Pino Espinoza A.D., In L. L. Verónica Altamirano V., Marín Dueñas P. P., Dafonte Gómez A. (Eds.), Nuevos paradigmas comunicativos. FORMACIÓN Y APRENDIZAJE, Ediciones Universitarias, 01ª edición. Mayo 2020. ISBN: 978-84-368-4252-4 (pp. ). España. https://www.edicionespiramide.es/libro.php?id=6262342

    1. Evaluation of Theories and Information SystemAdoption Drivers in Government Organizations:Using a Systematic Literature Review Process, book chapter. Book Handbook of Research on Emerging Business Models and Managerial Strategies in the Nonprofit Sector. IGI Global 2017. pp. 168-200.

  • Resumen libro / Book Fragment

Publication Cite: Solorzano Alcivar, N. I., Sanzogni, L., & Houghton, L. (2017). Evaluation of Theories and Information SystemAdoption Drivers in Government Organizations:Using a Systematic Literature Review Process. In L. L. West & A. Worthington (Eds.), Handbook of Research on Emerging Business Models and Managerial Strategies in the Nonprofit Sector (pp. 168-200). United States of America: IGI Global. https://books.google.com.ec/books?id=UeOaDgAAQBAJ

    1. “Research and Documentation Techniques for Information Systems - 1st Edition”. Book Serie Nuestros Valores, ESPOL. ISBN 9978922733, Ecuador. October 2003.

Publication Cite: Solorzano Alcivar, N. I., Edition: No. 11, Escuela Superior Politecnica del Litoral, ESPOL, Editor: Serie Nuestros Valores ISBN: 9978-92-273-3

Publicaciones capítulos de libro aceptadas en proceso (estrictamente prohibida su reproducción. Contactar al autor).


Tesis y Disertaciones

  1. Factors influencing successful information systems adoption in public organizations of Latin America: The case for Ecuador”. PhD thesis Griffith University, Australia, Dec 2016.

Publication Cite: Solórzano, N. (2016). Factors influencing successful information systems adoption in public organizations of Latin America: The case for Ecuador [Doctoral dissertation, Griffith Business School]. Griffith Business School. https://bit.ly/34lV6ov

  1. "Development and Marketing and Interactive Multimedia Teaching Children ” CD-MIDI. Disertación y Proyecto final de Maestría. Université du Québec á Motréal – UQAM, Canadá. 2001-2002.

  2. "Analysis, Diagnosis and General Design for the Implementation of an ISO 9002 Quality System". Tesis de Maestría. ESPAE-ESPOL y Universidad de Monterrey. 1997-1999

Otros Artículos y Posters

Posters

Otros artículos

  • “La nueva ley de Educación Superior (LOES)”. Artículo de opinión. Revista APESPOL Magazine. Ecuador 2010-2011.

  • “Emprendimiento y desarrollo de planes de negocios”. Material didáctico de enseñanza. ESPOL, MIPRO, Ecuador. 2010.

  • “Mujeres Lideres”. Artículo de opinión. APESPOL Magazine. 2010.

  • ”Artículos de difusión proyectos MIDI”. Herramientas de apoyo multimedia para la educación de los niños, utilizando tecnología Temas relacionados en varias revistas locales: “ESPOL Propuestas”. “La Revista” de Diario El Universo; “Revista CRIEEL”. Ecuador. 2006-2008.