Hello, there!
I'm an enthusiastic problem-solver who thrives on deep skill acquisition and creative application. Please take a look at my works, which I've implemented using the key features of a high-level language, abstraction, and following expandability.
SEA:ME, Wolfsburg - Automotive Software Engineering [Aug 2025]
Outlier AI, San Francisco, Part-time, Remote - C++ T3 Expert Contributor [Mar 2025]
École 42, Seoul / Wolfsburg [Nov 2022]
Fundamental Ray-Tracer for Rendering 3D Space
This project simulates the process of displaying a 3D scene by tracing the path of light from the camera to the light source.
Using mathematical vector representations, it computes ray-object intersections, shading, and light attenuation to determine the final rasterized color output
Lightweight HTTP/1.1 Server with CGI Support
This project involves building a server that handles client requests to retrieve resources via the HTTP protocol and CGI modules.
A well-structured separation between connection management and HTTP processing ensures modularity, making it easier to integrate additional features and enhancements.
‘Pong’ on The Web
This project provides a web-based game service with a server-side implementation that enables players to compete seamlessly against remote opponents.
The modern matchmaking system eliminates the need to create rooms and wait for other players, enabling instant game entry with a single click.
Meanwhile, the background features a 3D-rendered classroom, enhancing the classic atmosphere. A movable camera adds interactivity, keeping players engaged while waiting for an opponent.