I'm a problem-solver driven by curiosity and a commitment to efficient solutions. I don't just ask what works—I dig into the why behind every challenge and explore how to solve it effectively. In my work, I prioritize building software that embodies clean abstraction and extensibility, ensuring solutions that are both powerful and maintainable.
SEA:ME, Wolfsburg, Work Student — Automotive Software Engineer <Aug 2025 - Present>
Outlier AI, San Francisco, Freelance, Remote — LLM Evaluator (C++ T3 Expert) <Mar 2025 - Present>
École 42, Seoul & Wolfsburg — Higher Education Specializing in Computer Science <Nov 2022 - Present>
Autonomous Driving Agent — Inspired by Tesla's FSD Evolution (In Development)
A deep learning-powered (CNN) driving agent deployed on a mobile vehicle, capable of handling diverse real-world driving scenarios.
Inspired by Tesla's FSD development trajectory — evolving from the rule-based actuation of FSD v10 to the end-to-end deep learning planner introduced in FSD v12.
Embedded Instrument Cluster for a Mobile Vehicle
This project presents a fully functional instrument cluster for an RC vehicle, built on a Raspberry Pi and Arduino platform.
Hardware modules are integrated into a cohesive software architecture using the Qt framework, with encapsulated components, managed lifecycles and subprocesses, and a structured data pipeline.
The ‘Pong’ on the Web
This project provides a web-based game service with a server-side implementation that enables players to compete seamlessly against remote opponents.
The modern matchmaking system eliminates the need to create rooms and wait for other players, enabling instant game entry with a single click.
Meanwhile, the background features a 3D-rendered classroom, enhancing the classic atmosphere. A movable camera adds interactivity, keeping players engaged while waiting for an opponent.
Lightweight HTTP/1.1 Server with CGI Support
This project involves building a server that handles client requests to retrieve resources via the HTTP protocol and CGI modules.
A well-structured separation between connection management and HTTP processing ensures modularity, making it easier to integrate additional features and enhancements.
Fundamental Ray-Tracer for Rendering 3D Space
This project simulates the process of displaying a 3D scene by tracing the path of light from the camera to the light source.
Using mathematical vector representations, it computes ray-object intersections, shading, and light attenuation to determine the final rasterized color output