I thought the use of custom stages online was overlooked until I looked into arena settings more. If you're like me and thought it wasn't possible all you have to do is press Y when you are making the arena to access the extra arena settings and change the allow custom stages option to yes, then you select the custom stage how you normally would in stage selection.

So I went to check how well my custom Stages and Miis are doing in Shared

Content the other day and most of them didn't appear. Only my last one or two stages. IDRC about my posted Miis but I do care about my Stages. When I went to Stage Builder to try and repost them the game said that they were already posted. I even searched for them by name and they didn't appear. Anyone know what's going on?


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The stage builder for Smash Ultimate has been out for some time now, and the Smash community has been hard at work developing some brilliant stages to be shared online. Along with recreations of old levels, fancy artwork and new combat levels, several players have developed entirely new minigames and games to enjoy. We've spent some time hunting through the Stage Builder to track down interesting levels, so here are our picks for the best custom stages for Smash Ultimate.

A staple from previous Stage Builders, Smashketball transforms Super Smash Bros into a deadly game of basketball in which your objective is to dunk the opposing player into cannon either side of the main platform. Entering one is certain death, which makes grappler characters like Donkey Kong perfect for this mashup (smashup?) of BBall and Smash. Is football more your style? Try this FIFA: Smash stage where you score goals with your opponent!

A nicely atmospheric stage, NovaStar has built a spooky backdrop to this simple platform stage inspired by the old-school Capcom title. For a custom stage, it works impressively well in serious competition if you take the ladderless version!

There are different structures and building materials the player can use depending on the background chosen earlier. There are three different sizes for most of the structures, with the one exception being the ladder. Parts cannot be freely placed and are restricted to being placed on a grid, with the size of the grid changing with the stage size; 10x8 on small stages, 14x11 for medium, and 18x14 for large (each grid cell is 20x20 units). The player can use parts until they reach the stage's capacity of 8,000 (regardless of stage size). Each piece used will use up a certain amount of capacity for the map, and some pieces take up more capacity than others. Once ready, the player can test the stage through the editor; however, the player is limited to using Mario with the default controls for the controller being used. One can also switch back to the editing screen to make more changes. Custom stages are compatible with SD cards. The limit to the number of custom stages a player can have depends on how much room one has in their internal Wii memory or SD card. The player can also send stages to their friends.

Because of how Stage Builder loads custom data, a common method to hacking the Wii console involves exploiting this loading mechanism. Referred to as the Smash Stack, forcing Stage Builder to load a file that is too large can allow for a user to load custom data; this method of hacking is common in order to add the Homebrew Channel to the Wii, and it is also one of the main methods of loading gameplay mods.

In Super Smash Bros. for Wii U, the Stage Builder was changed immensely. Players now have much more freedom when creating stages, with the ability to draw platforms of any shape using the Wii U GamePad. The GamePad is the only way to create or modify the stage, with other controllers only being allowed to highlight buttons and perform the actions of said buttons, such as undo or save. An option is given to either make the platform grabbable by players or not. However, there are much fewer stage parts than Brawl, being limited to cannons, springs, moving platforms and magma. Jump-through platforms can be made by making a line and tapping it. All objects' and platforms' locations snap to an invisible fine grid that has a resolution of 1x1 unit. A visible grid with 5x5 unit cells can be displayed by pressing the X button for easier alignment when placing or drawing. The grid also shows where in-game boundaries will be, with a green border showing where the camera boundaries are, and a red border for the blast lines. Walk-off stages can be created because of their placement.

When testing a stage, pausing and pressing ZL or ZR on the GamePad will allow players to select their character, an opponent character (including a second player), and customized controls and names. Mii Fighters can not be selected.

The Stage Builder was greatly revamped since the Super Smash Bros. for Wii U iteration. Besides the player-accessible layer, terrain can be placed in up to three additional decorative layers, with one in front of and two behind the playable layer. Various materials are accessible to be used. For the first time, it is possible to have platforms extend beyond the blast lines, which can be accomplished by the use of rails, allowing for walk off stages. Platforms can be drawn freehandedly, or using Square or Circle tools. Their material can be changed at the player's leisure with the Fill tool. Instead of sets of moving platforms, rails can be freely placed by the player in order to make any platform follow it. Rotation effects can also be added to platforms, and both the rotation and traveling of platforms across rails can be toggled on or off mid-battle by placing switches. Many objects can be changed with a properties menu, allowing tweaks such as adjusting rail speed or enabling terrain gravity. However, unlike in for Wii U, custom stages cannot be used in Training Mode or Custom Smash, both of which notably enable the player to modify the gameplay speed.

Unlike previous games, custom stages can support up to eight players by default, although that limit can drop back to four if the stage contains too many surfaces or objects, as shown by a weight gauge at the top of the screen. Going through a 4-Player stage with five or more players in Local Wireless will instead choose one of the game's normal stages.

When testing stages, the default characters for player and CPU are two Marios. However, as in for Wii U, the player may change the default fighters via the pause menu when testing and are retained for all future uses of Stage Builder until the Stage Builder menu is exited.

When creating a stage, the stage size (small, medium, and large) can be chosen, as well as the background, and the music track. Neither the size nor the background can be changed later, but the music track can be changed at any time. The track can also be chosen among any of the musical tracks in the game, including ones that are normally unable to be played on any of the normal stages, such as Lifelight and Step: Subspace. The only song that can't be used is the song used for Home-Run Contest.

Unlike the originals however, these backgrounds are static 2-dimensional backdrops, meaning that they do not have depth and things that normally move in their original stages do not move (clouds, water, etc), and in the Final Destination background's case, it is fixed to the "light" background. However, lightning can occasionally be seen on stages with the Find Mii background.

I have many custom stages, most of them with gameplay videos posted on youtube. Here are links to some of the better ones. When I design a stage, I try to design something that plays intuitively but is still original and interesting.

Custom Hit 2.0A room.DescriptionCustom Rooms emulated in Android.Creator(s)GavinMeow1Download _lq0G78hj4e/viewSource CodeSee unpacked APKFeaturesA custom mod simulates on it. (Unused segments)Version InformationCurrent Version1.3.0Current Beta Version0.5.0First Version0.A.0First Beta Version0.K.0Base Version1.4.3 (until 0.9.0)1.4.2 (after 1.0.0 and later)

Whether you're creating stages on the GamePad, competing in challenges crafted by Master Hand and Crazy Hand, or outwitting your opponents in a brand new board game mode, there's no doubt that the ultimate Smash Bros. game has arrived.

Super Smash Bros. Ultimate's Stage Builder mode is one that really allows users to flex their creativity muscles. With Halloween on the horizon, we thought it'd be fun to see if there were any interesting stages that fit with the theme. freestar.config.enabled_slots.push({ placementName: "EventHubs_300x250_300x600_ATF", slotId: "EventHubs_300x250_300x600_ATF" });

Notably, we were able to locate a couple of stages that were clearly references to the Halloween movies that featured a serial killer known as Michael Myers. More specifically, the masked murderer is present as either a background or stage element.

Jack Skellington from the The Nightmare Before Christmas movie is also present within a certain custom stage. Although this is a character with good intentions, he does still have that spooky skeletal appearance.

The fan-favorite Stage Builder feature is finally back in Smash Ultimate. The feature has been significantly revamped from its Brawl and Smash 4 incarnations. It now allows multiple decorative layers, custom moving platforms, black holes, bombs, and more.

The sky is the limit in terms of stages. Despite only being out for a short time, the Smash community has created hundreds of amazing (and bizarre) new fighting arenas. Here are some of our favorites:

Starter Stages are selected in Game 1 of a set. A randomly selected player will strike the first starter stage, then the other player will strike two starter stages, and finally the first player will strike the last starter stage.

Counterpick Stages are only available in Game 2 and onward of a set. The winner of the previous game will ban 1-2 stages--as many as prompted. And then the loser of the previous game will select from the remaining stages available. ff782bc1db

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