RELEASED! Available on Simmarket and Flightsim.to!
RELEASED! Available on Simmarket and Flightsim.to!
Development Updates:
Created many new signs
Created fences
Completed buildings next to the apartment sequences
Imported and exported detailing models
Added 2 apartment buildings and 2 sheds
Added most paved non-lined roads in the area
Fixed road intersection at airport
Added some finer details
Added basic night lighting
Fixed placement of yellow apartment building
Added three road PBR road textures
Fixed airport road sign
Fixed gravel textures once again
Successfully transferred fergusst-airport-d66-deltajunction to sdsims-airport-d66-deltajunction
Detailed cabin area, added vegetation detail to forest patch
Fixed some apron parts and grass
Modelled and Textured D66 airport cabin
Discovered unknown issues with importing the cabin
Textured the apartment building
Placed building into the sim
Made the school bus significantly lower poly, tested four static vehicles
Flattened aircraft parking terrain
Modelled apartment building
Created bus, four static vehicles
Modelled, textured and placed Rapid Air Service and objects into sim
Used SDK objects to liven the area up
Placed all signs around the map
Minor terrain changes
Modelled and textured 40+ signs to place around the Delta Junction area
Announced Project D66 (Delta Junction Airport)
Created custom gravel ground texture
Changed runway and taxiways to gravel instead of asphalt
Prepared thumbnail