In Slender: The Eight Pages, the player must collect eight pages scattered around a dark forest while avoiding the Slender Man, who pursues them throughout the game. It has simple graphics and gameplay limited to walking, running and using a flashlight. The Eight Pages was largely praised by critics for its effective horror and atmosphere despite its graphics, although several considered the gameplay repetitive.

Slender: The Eight Pages takes place in a dense forest during the middle of the night. The player's objective is to collect eight pages scattered throughout the forest. Throughout the game, they must avoid the Slender Man, a tall, faceless man who hunts down the player.[2]


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As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the character's sprinting speed slowly increases as well. Slender Man moves by teleporting, creeping around the player, but only from a certain distance. The player is equipped with only a flashlight to see through the dark (its battery life is limited and will eventually shut down permanently if left on for an extended period of time). The player's character has the ability to "jog", which will eventually tire out the player and make them wheeze if forced to go on for too long, causing slower walking as well. Slender Man will occasionally appear in the player's field of vision, accompanied by a loud piano slamming noise and/or static on the screen. This then allows the "sprinting" ability to become available to the player. "Sprinting" allows the player to move faster than "jogging" does, but will also decrease the maximum stamina available for "jogging" and "sprinting". A game over occurs when either the player has taken too long to find a note, the player stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will forcefully turn them around and end the game. The game over screen shows Slender Man's face up close and blinking static pulses.

Slender is a first-person horror game where your only goal is to find eight manuscripts about the Slender Man, a paranormal creature. It follows a previous game called Slenderman that was based on a similar theme but was nowhere near as scary or successful.

Slender does well in creating quite a creepy atmosphere for a very basic game. It feels like just you, your torch and the sound of crickets chirping as you fumble your way through the forest looking for manuscripts. However, the overall aim of collecting 8 pages of the manuscript is quite limited and so the gameplay is a bit limited.

The controls to the game are simple:  Mouse -- Look around W,A,S & D -- Move Left Shift -- Sprint Left Mouse Click -- Pick up pages Right Mouse Click -- Flashlight Q & E -- Zoom in/out 

Added a subtitle to the game ("The Eight Pages") to differentiate it from future versions.Improved main menu and added music to it. Also now includes links to Slender Man info and YouTube series.Added different light sources (unlocked after beating the game once).Added shadows (not especially noticeable except in lit areas).Your jogging speed now increases gradually as more pages are collected.Removed the cooldown for stamina recovery after jogging/sprinting, and reduced the stamina drain rate. Whenyou start jogging/sprinting, however, it immediately deducts 5% of your stamina. This will allow you to jog orsprint for a much longer period of time, but makes repeated taps of the jog/sprint button cause your staminato drain very quickly (effectively getting rid of a former exploit).The maximum distance you can see decreases as you collect more pages; this is to keep the challenge similarfor people who have fog turned off. For the same reason, Distance Shade can no longer be turned off.Added a menu option to automatically skip the intro.Added a pause feature, but you can only pause if there's no static (which prevents you from pausing the gamein response to seeing the Slender Man).Fixed a bug where the flashlight would try to illuminate a page on the other side of a wall.Removed one of the hidden modes (it was only a matter of time, since it contained copyrighted material).

Slender (known as Slender: The Eight Pages as of v0.9.7) is an independently-developed concept game based on the Slender Man mythos. The game centers around an unknown character being stalked and chased by the Slender Man within the woods while seeking eight pages scattered about various landmarks.

The story of the game is not defined or explained. Your character is stranded in the woods alone, and is stuck with no weaponry or defense. The only item that your character has is a flashlight, which otherwise has no ability to hinder or stop the entity stalking your character. Your character must go into a dark forest filled with various trees and objects, and must locate eight pages that have very poorly scribbled images of the Slender Man, with phrases like "HELP ME" or "NO NO NO NO NO NO NO NO NO NO NO NO" on them, based off the pages seen in Marble Hornets. The reason these images are posted about the forest, or why your character wants them, is not explained. (Speculation is that the character is just curious about the origins of these pages, but other "theories" do exist. Such as: The player is a proxy controlled by Slender Man.)The notes are placed in 8 of the 10 following locations...

The pages are randomly posted, and are able to be collected in any order. The forest is very large and very dark, with a fence that goes around the perimeter, stopping your character from escaping the playing field. The cramped trees make determining the Slender Man's location difficult, adding to the creepy atmosphere. As the player collects pages, the music will become more and more intense, and add various noises which cause the player to begin to become nervous (For example: The first page you collect, a booming sound will start in the distance and will grow louder as the Slender Man grows closer to the character, then stop when the Slender Man is very near you). If no pages are collected in a certain amount of time (estimated at 2 minutes or so), Slender Man will start searching for you.

The Slender Man will start stalking the player once they gathered the first page (or if they take too long to find the page). As the player starts to gather more pictures, the Slender Man will be more and more fervent in his chase, and will begin to chase the player more aggressively. Once you collect 6 pages, Slender Man will automatically spawn behind you. The player can shut the flashlight off and conserve energy, which also makes it harder for the Slender Man to chase the player, but makes it very difficult to see. The flashlight, while on, illuminates the area, but also makes it easier for the Slender Man to chase the target. When the player sees the Slender Man, the screen will be assaulted by static, making the character slowly pass out. When the character does pass out, or if the Slender Man suddenly appears in front of the player with no warning, the screen will be bombarded with static, while the Slender Man's face will appear rapidly and the screen cuts out, reverting back to the main menu. It is highly likely, the more the flashlight is used and the more pages the player has, that the Slender Man will warp behind the player, forcing them into a trap where they cannot turn around in fear. He will be standing there, thus making forward locomotion the only option, and moving through the small building impossible without losing.

If the player manages to collect all the pages, they will be forced to continue trying to escape, but will inevitably be taken. If playing on a version higher than 0.9.3, the player can unlock a mode where they can play during the daytime. The forest is illuminated, but avoiding the Slender Man is very hard. It also plays with one's mind since the Slender Man is now always visibly stalking the player. Although you don't have a Flashlight to care about Slender will be able to see you easier as it's daytime.

The objective of the game is for the player to find eight notes ("pages") which are attached to various landmarks around the environment. The player cannot interact with the environment in any other way; apart from the movement controls, the only controls available are to turn the flashlight on and off, pick up a page, and run.

The game's enemy, Slender Man, does not usually appear until the player collects their first page, although it is highly possible. Once he has appeared, Slender Man teleports at regular intervals between randomly selected locations, within a maximum range of the player, that are outside of the player's view. If Slender Man obtains an unbroken line of sight to the player, he instead starts to move a distance towards the player each interval or half-interval, until he catches the player or can no longer see them. Each time a page is collected, or a particular amount of time elapses, the interval between Slender Man's teleports reduces and the maximum range decreases. After 6 pages, he can teleport into the player's view. The game also varies the background sound effects each time an odd-numbered page is collected. The player loses health (referred to as "sanity" in the original design) any time they can see Slender Man, or whenever Slender Man is too close to the player. Sanity loss is represented by static and distortion appearing on the screen. If the player loses all sanity, the game ends with the view being replaced with a static-covered close up of Slender Man. ff782bc1db

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